NOTE THAT THIS IS AN INTERMIDIATE COURSE
In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more.
What you will learn in this course:
We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we'll sculpt the asset inside zBrush by using different techniques. In this course, you'll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it's awesome quad draw tool. Having done the low poly version of the asset, we'll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you'll learn different techniques to start a color map, and how to paint by hand stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we'll be ready to preview the final asset inside Marmoset Toolbag to give it the final look.
By mastering all the techniques seen in this course, you'll be able to create high quality, industry standard videogame ready assets, either for your dayjob or a personal project. You'll learn effective techniques to bring your modeling, sculpting, texture painting and look development to the next level.
You'll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist.
So please, take this course now.
"The teacher is excellent and his course covers with everything you need! Widely recommended."
- Luis Gabriel Lopez Gutierrez
"Excelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I've ever had. I have learned a lot"
- Raul Garcia Lage
"Really awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of "stylization" without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I'm looking forward to more from the creator."
- Nicholas Brajkovic
In this lesson we will be modeling a base mesh using Maya 2017 and the basic modeling tools it offers.
In this lesson we will continue modeling a base mesh using Maya 2017 and the basic modeling tools it offers.
In this lesson we will refine the model already created to enhance sillohuette and basic shapes.
In this lesson we will continue refining the model already created to enhance sillohuette and basic shapes.
In this lesson we will get our base mesh ready for zBrush.
In this lesson we will organize inside zBrush our asset, in order to speed our workflow in the long run.
In this lesson we will be sculpting the cover of the book, using basic zBrush tools.
In this lesson we will be sculpting the belt of the book, using basic zBrush tools.
In this lesson we will be sculpting the metal parts of the book, using basic zBrush tools.
In this lesson we will continue sculpting the metal parts of the book, using basic zBrush tools.
In this lesson we will learn how to make use of alpha maps to do bevels.
In this lesson we will work on polishing the asset.
In this lesson we will get the asset ready to go back to Maya.
In this lesson we will start baking high detal from our sculpt into the low poly asset.
In this lesson we will clean the previously baked maps.
In this lesson we will continue cleaning the previously baked maps.
In this lesson we will start the albedo map by adding base colors to our asset.
In this lesson we will handpaint details into the albedo map.
In this lesson we will create the specular and gloss maps.
In this lesson we will do some final tweaks to the asset inside marmoset toolbag.
I’m a 3D artist working mainly as an Environment and Prop artist for feature film, and video games.
In the past I have also worked as a Character Rigger and a CG Generalist. I enjoy learning about every aspect of the CG Pipelines, always looking for new tools and processes to make my work better.
I have previously taught in my career, though never through online courses. I've come to Udemy looking for new ways to teach and help others improve.
Feel free to contact me on LinkedIn for any kind of professional matters.