Learn Swift Programming to Make iOS Apps

Swift is Apple's new programming language for building iOS and Mac applications.
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Instructed by Gary Kind Development / Mobile Apps
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  • Lectures 19
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

This course introduces you to Apple's brand new programming language; Swift. Swift enables you to build applications for iOS devices and for the Mac. It has been newly released to replace Objective-C.

It is a new language which is aimed at getting more people writing applications for these platforms as it is more beginner friendly. You can write apps and games using Swift and using the new playgrounds feature in XCode 6 you can see the results of the code as you type.

This course covers everything from registering as an Apple developer, downloading and installing Xcode and writing your first program using Swift.

Whether you are a seasoned developer or a complete newcomer to coding you can dive in to the relevant section depending on your skill level. Swift is a great starting language for beginners and especially if you want to create an app but didn't know how!

This is more than just a rehash of the swift programming language book, there are worked examples, an understanding of the quirks using xcode to design user interfaces and the building of a very simple app.

Also content will be added to this course in the future so get involved now!

Update: Apple have just announced that all registered Apple developers can get access to XCode 6 and download it for FREE. So you can simply register (if you haven't already done so) and get XCode 6 and starting using Swift today!

And the unconditional, Udemy backed, 30 day money-back guarantee is not just any old guarantee, it's my personal promise to you that you will succeed ... just like my thousands of other Udemy students.

What are the requirements?

  • A Mac

What am I going to get from this course?

  • Become an Apple Developer (if you aren't already one)
  • Learn the basic constructs in the Swift language
  • Have the basis for being able to build your own apps with XCode and Swift

Who is the target audience?

  • Beginners who have never coded
  • Developers who want a fast track to understanding iOS/Mac development
  • Those interesting in creating their own apps for iOS devices

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction

The introduction, what we will be covering in the course.


A brief history of Apple's main development language, Objective C and why Swift has been introduced.


So what do you do if you don't own an Apple Mac? There is an alternative...


So we need the tools to start developing. Anyone can join the Apple developer program and its free. In this video we explore how to get setup.

Section 2: Getting Started

Here we download and install XCode 6


A very simple Hello World in the playground.


Some links to assist you with your learning.

Section 3: Beginners Start Here

Our first steps using the swift language in the interactive 'playground' environment of XCode 6.


We look at control flow with the if and swtich statements and look at looping commands.


A brief look at operators in Swift.


A look at classes, subclassing and functions

Section 4: Developers Start Here

If you have development experience this is an overview of Swift language constructs.

Section 5: Building an app with a UI

An introduction to using Xcode to design a screen and the quirks that still exist!

The attached project has now been updated for changes made in XCode Beta 4.


Delegates and Protocols have always been in Xcode and Objective C, here we cover what they are.


Here we put into practice some of the things we have learned to build an app.


Here we continue the build of our lotto app.

Section 6: Additional Material

Here we look at how can you add existing Objective C classes into a Swift project.


Another example of using tableviews in your applications.

Section 7: Wrap Up

A recap on what we covered.

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Instructor Biography

Gary Kind, Developer, Author, Marketeer

Gary Kind is a highly experienced IT professional and business owner with over 25 years in and around software development and 20+ years running businesses as an individual and in partnerships.

He has a wide spread of business knowledge working in the SME sector as well as delivering KPI and financial reporting for large corporations. He has spent the past few years combining marketing with IT to cover areas such as pay per click, copywriting and conversion optimisation.

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