Get to build your own mobile games and launch them in apps store with this course. This extensive course covers the two most powerful and popular game engines for building games for mobile devices. You will learn both Unity 3D and Corona SDK. This course will help you create games for multiple platforms and will provide you necessary training to design, develop and launch the next block buster game. Mobile games are the most popular apps category world wide and you can be part of that market fairly easily with this course.
This course covers both Corona SDK and Unity 3D in ten sections with five units dedicated to both of them respectively. The first five units cover Corona SDK the cross platform game engine which can help you build games for iOS, Android, Kindle and Nook. This platform will help you build games quickly and you can implement powerful monetizing APIs like in app purchase and advertisements. The first five units will make you master of this SDK and you can quickly start building games that will sell.
The last five units covers the powerful Unity 3D engine. It is one of the most popular game engines in the market and you can make highly advance games using this engine. You will start with basic Unity concepts and then will advance to use advance features like collision detection, character control and terrain handling. You will further learn about handling physics and other game properties. You will surely be a Unity 3D master by the end of this course.
Why this course is for you?
Get started and bring all your game ideas to life..
Take a tour of sample applications built using Corona
Learn to edit an Application using Corona
Introduction to Corona Editor
Learn to create the first App using Corona
The lecture describes the resources and its use in building apps.
Introduction to the Lua programming language for Corona SDK.
Basic Lua Syntax and paradigms
Basic programming with Lua
Expressions in Lua
Running some programs in Lua
Using Functions in Lua
Learn all about lua data types and scope resolution
Learn to use the Lua API
Using the SDK to display objects
Learn all about Display Groups in Corona
Learn to program the event listeners.
Lecture discussing the use of widgets in Corona SDK
Learn to use Timers in your Game
Learn to implement transitions in Corona
Learn to implement Animation in Corona
Learn to implement Audio in games
Learn to add multimedia in your games
Introduction to game physics implementation
Learn all about serialization
Learn to implement Menu States
Learn to add gameplay in Corona
Lecture on the project set up for the game
Building game Objects for the project
Learn to build controls in your game.
Learn to implement timer, update and transitions in the game
Building the scoring engine
Implementation of the Game completion
Completion of the Game Project
Introduction to Unity Mobile Game Development Engine
Introduction to the Unity 3D editor
Learn to build the scene view
Components of the Unity 3D engine
Learn to add components
Introduction to Prefabss
Learn to create game assets
Learn to build game scenes
Learn to build advance game assets
Introduction to Unity Scripting
Basic Programming using Unity
Public Vs Private scope resolution
Editing Game objects in Unity
Learn to work on Game objects with Unity 3D
Learn to handle user inputs
Introduction to advance Unity
Collision detection using Unity 3D
Learn to implement advance detection techniques
Implementing Terrain in your Game
Learn to implement character controller in your game
Learn to implement animation in Unity 3D
Introduction to features covered in this section
Learn to build the scene in Unity
Learn to implement ball spawning
Learn all about buckets in Unity
Learn to implement the scoring engine in Unity
Learn to implement GUIText in Unity 3D
Introduction to the section
Learn to implement main menu and touch input
Learn to implement GUI and final touches to your game logic
Learn to implement audio in your game
Adding more features to game logic
Learn to create build for android devices
Learn to build your game for IOS
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