Learn Maya - A Beginners guide to Creating Realistic Scenes
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Learn Maya - A Beginners guide to Creating Realistic Scenes

Learn to create realistic models, texture, animate and render in Autodesk Maya 2016 from beginner level.
Bestselling
4.5 (288 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,757 students enrolled
Created by Bhaumik Patel
Last updated 6/2017
English
Current price: $10 Original price: $45 Discount: 78% off
2 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 13.5 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model objects in Maya
  • UV unwrap objects in Maya
  • Setup shaders for different types of material
  • Apply textures to shaders
  • Animate objects using keyfames
  • Animate objects using paths
  • Setup lighting in Maya
  • Render out images
View Curriculum
Requirements
  • Students should be computer literate and willing to work hard.
  • Students must have access to a computer capable of running Autodesk Maya 2016.
Description

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create your own stunning imagery. 

Learn the fundamentals of Autodesk Maya

  • Install Maya
  • Learn the Maya UI
  • Model and texture realistic objects
  • Animate you models
  • Light and render your animations so they look great!

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.

Structure of this course

This course has five sections:

How to install Maya

Maya Fundamentals

In this section you take your first look at Maya and the user interface. You will learn the different editors and the basics of create objects and manipulating them

Toy Train Project

In this section you will create a toy train model and animate it along a path. You will learn how to light your train and apply materials to it. You will finish by rendering out your animation and view it.

Wizard Desktop Project 

In this project you will create a desktop scene that you can customise and make your own! Dive deeper into the modelling tools and create a series of objects to create your scene. You will learn about texturing your objects and look at various different shaders to make different materials. You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image. This project is flexible enough to let you be creative with your own composition, lighting and look.

Maya reference 

I have created this section to cover additional tools and settings which are extremely useful. 

Who is the target audience?
  • This course is designed for complete beginners who are computer literate.
  • Students who have previous knowledge of using Maya but want to fill in the gaps of their knowledge.
  • Students who have experience of other 3d software such as 3ds Max or Blender for example.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
86 Lectures
13:22:29
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How to install Maya
2 Lectures 10:41

In this section I will provide an overview of the structure of this course and how to use it.

Preview 02:01

In this lesson we will setup an account with Autodesk and sign up for a free educational license for Maya. We will then install Maya 2016 Extension 2 and Mental Ray for Maya.

Preview 08:40
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Maya Fundamentals
9 Lectures 01:18:51

In this lesson you will be given an overview of the Maya interface. 

Maya interface tour
10:19

In this lesson you will learn the differences in the interface of the latest release of Maya.

Maya 2016 Extension 2 - Interface changes
02:54

In this lesson you will be shown how to navigate around the viewports inside Maya. 


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

Maya Viewports
09:20

In this lesson you will learn the different ways of looking at your scene using shading modes.

Maya Viewport - Shading modes
11:17

In this lesson you will learn how to hide and show objects.


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

Maya Viewport - Hiding and showing objects
10:31

In this lesson you will learn the different methods of selecting objects.

How to Select objects in Maya
07:59

In this lesson you learn the different model types and the difference between them.

Comparing Polygon and Nurbs object components
06:41

In this lesson you will learn the various ways of smoothing objects.

Smoothing geometry
09:13

In this lesson you will learn how to make and break connections in the Node Editor.

Using the Node Editor to connect attributes
10:37
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Toy Train Project
24 Lectures 03:32:01

In this lesson you will find out what Maya projects are and how to work with them.

DOWNLOAD PROJECT FILES FROM HERE

Toy Train Project - Maya projects
06:35

In this lesson you will learn what Image Planes are and how to manipulate them.

Toy Train Project - Create Image Planes
07:43

In this lesson you will learn how to create polygon primitives and use a cylinder to create a wheel.

Toy Train Project - Use a primitive to create a wheel
09:47

In this lesson you will learn how to manipulate your objects using the transform tools in Maya.

Toy Train Project - Transform tools
09:35

In this lesson you will create the base of the train using a box primitive. New tool:

Insert Edge Loop tool

Toy Train Project - Create the base of the train
08:53

In this lesson you will adjust the position of the wheel using the align tool and learn how to bevel edges on the base of the train. New commands and tools:

Align Tool

Bevel command

Toy Train Project - Beveling the base
07:39

In this lesson you will create a hub cap for the wheel using a sphere.

Toy Train Project - Create hub cap for the wheel
02:42

In this lesson you will create the rest of the wheels using parenting, duplication and mirroring. New commands:

Group command

Parent command

Toy Train Project - Parenting, Duplicating and Mirroring
06:33

In this lesson you will learn to use the extrude and bridge commands to create the engine room. New commands:

Extrude command

Bridge command

Toy Train Project - Create the engine room
07:53

In this lesson you will create the engine with a cylinder primitive. You will learn some of the options we have not seen before. New command:

Cylinder options

Toy Train Project - Create the engine
04:34

In this lesson you will create the engine exhaust.

Toy Train Project - Create the exhaust
07:37

In this lesson you will create the roof of the train. New command:

Fill hole command

Toy Train Project - Create the roof
05:37

In this lesson you will clean up the scene by deleting history and creating display layers for organising the objects. New command and editor:

Layer editor

Delete history command

Toy Train Project - Organising the scene with layers
07:24

In this lesson you will finish the train by creating some carriages. New command:

Duplicate special command

Toy Train Project - Create the carriages
08:03

In this lesson you will learn the basics of animation in Maya. New commands and editors:

Set key command

graph editor

Toy Train Project - Animation basics
10:52

In this lesson you will learn fundamentals on curves and create a curve to use as a path for the train to animate. New tools:

CV curve tool


Toy Train Project - Create a path using a curve
07:49

In this lesson you will learn how to animate the train along the path. New command:

Attach to motion path command

Toy Train Project - Attach to motion path
15:46

In this lesson you will learn how to deform the train along the path. New command:

Flow path object command

Toy Train Project - Deform the train along the path
11:04

In this lesson you will learn how to create a camera and setup a shot. New object and command:

Camera

Lock channels command

Toy Train Project - Create a camera
05:34

In this lesson you will learn about lights and light the scene. New objects:

Spot light

Point light

Direction light

Toy Train Project - Setup lighting
15:30

In this lesson you will learn to setup soft shadows for the light. New editor:

Renderview

Toy Train Project - Renderview
14:11

In this lesson you will learn about shaders and how to apply them to the train. New shaders and editor:

Blinn shader

Lambert shader

Hypershade

Toy Train Project - Apply shaders to the train
15:43

In this lesson you will learn how to render out your animation and configure your render settings. New commands and editor:

Render settings

Batch render command

Toy Train Project - Configure render settings and batch render the animation
11:36

In this lesson you will use the Maya fcheck application to view your animation. New program:

Fcheck

Preview 03:21
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Wizard Desktop Project
41 Lectures 06:42:23

In this lesson you will learn an overview of the modeling menu set, this will also cover useful tips for selecting and working with face, edges and vertices.

Wizard Desktop Project - Polygon toolset overview
12:00

In this lesson you will learn how to display various components that make up a polygon object. This includes showing normals and border edges for troubleshooting.

Wizard Desktop Project - Polygon component display
16:10

In this lesson you will learn common issues that arise when polygon modeling and how to fix or avoid them.

Wizard Desktop Project - Troubleshooting and common issues when modeling
10:51

In this lesson you will create the basic shape of the book using a box, insert edgeloop tool and the extrude command. You will also use a lattice deformer to further refine the shape.

DOWNLOAD PROJECT FILES HERE

Wizard Desktop Project - Book basic shape
12:23

In this lesson you will refine the book and duplicate it to make more books. New commands:

Transform component command

Bevel command

Duplicate special command

Average command

Nurbs to polygons commmand

Wizard Desktop Project - Book detailing
15:42

In this lesson you will learn how to use the revolve command to create the glass portion of the Hour Glass. New command:

Revolve

Wizard Desktop Project - Hour Glass
10:28

In this lesson you will make the wooden portion of the Hour Glass. We will use the duplicate special command to speed up the process.

Wizard Desktop Project - Hour Glass stand
13:48

In this lesson you will use create the candle holder starting off with the revolove command. New commands:

Bridge command

Polygon Extrude along curve

Wizard Desktop Project - Candle holder
15:54

In this lesson you will sculpt the candle and create drips on the candle holder. New commands:

Sculpt polygons

nParticle tool

nParticle to polygon command

Create polygon tool

Reverse normal command

Wizard Desktop Project - Candle
17:23

In this lesson you will create the Quill pen using the revolve command and extrude along curve. New command:

Chamfer vertex

Wizard Desktop Project - Quill pen
13:04

In this lesson you will create the feather. New command:

Loft command

Wizard Desktop Project - Quill feather
04:38

In this lesson you will create the chair frame starting off from a box. New commands:

Mirror command

Wizard Desktop Project - Chair frame
18:47

In this lesson you will finish off the chair by add details in the chair back rest using the Bridge command.

Bridge with curve command

Wizard Desktop Project - Chair finishing
14:49

In this lesson you will learn what UV unwrapping is and the end results that you would try and achieve.

What is UV unwrapping?
03:31

In this lesson you will learn the basic tools to create UVs for your objects.


Planar mapping command

Cut UVs command

Move and Sew command

UV unwrapping - Basic tools
07:24

In this lesson you will learn how to create UVs and unwrap them using the Unfold command and Opitmize UVs tool. New commands and tools:

Unfold command

Optimize UVs tool

UV unwrapping - Books
10:34

In this lesson you will learn how to copy UVs to another object. You will adjust your UVs for the different books.

Transfer attributes command

Unfold legacy command

UV unwrapping - Copying UVs to other books
06:03

In this lesson you will create a camera and import our objects to create a nice composition.

New commands:

Import options

Bend deformer

Snap together tool

Wizard Desktop Project - Scene Layout
16:34

In this lesson you will learn what linear workflow is and where you can find the color management settings to adjust it in Maya. New settings:

Color Management


What is Linear Workflow?
09:08

In this lesson you will learn 3 point lighting and setup a point light as the key light.

Wizard Desktop Project - Create Key light
12:09

In this lesson you will learn what High Dynamic Range Imagery is and how to use it. You will also create a image based light and look at how to use it. New theory and object:

Image Based Light (IBL)

HDRI


Wizard Desktop Project - Using HDRI with a Image Based Light
12:22

In this lesson you will learn some more attributes in the IBL node and also look at how to improve the quality of the render. New settings:

Render settings quality tab

Wizard Desktop Project - Mental Ray quality settings
08:22

In this lesson you will learn how to use the Mental Ray part-volume shader to create atmosphere that the lights will light up. New shader:

Parti-volume shader

Trans-mat shader

Physical light shader

Render settings

Wizard Desktop Project - Creating atmosphere and fog
11:06

In this lesson you will setup an imageplane and adjust its position using advanced settings.

New settings:

Imageplane

Wizard Desktop Project - Setting up a background imageplane
03:59

In this lesson you will learn more about the Hypershade and how to use it to setup shading networks and assign shaders:

Hypershade

Wizard Desktop Project - Hypershade in detail
11:03

In this lesson you will setup the flame shader with a Lambert shader.

Wizard Desktop Project - Flame shader
04:19

In this lesson you will learn the various different ways to add texture to a shader.

File texture

File texture projection

2d procedural texture

3d procedural texture

Wizard Desktop Project - Methods of texturing
12:22

Wizard Desktop Project - Parchment shader
07:00

In this lesson you will create some MIA shaders for the quill pen.

Wizard Desktop Project - Quill pen shaders
09:20

In this lesson you will create the shader for the feather.

Wizard Desktop Project - Feather shader
05:17

In this lesson you will learn how to create a glass shader for the hour glass.

Wizard Desktop Project - Hour glass shader
04:26

In this lesson you will adjust the lighting in the scene to create a brighter look.

Wizard Desktop Project - Lighting adjustments
08:10

In this lesson you will learn about subsurface scattering shaders and you will create a wax shader.

Subsurface Scattering (SSS) shaders

Wizard Desktop Project - Wax shader
11:47

In this lesson you will learn how to use the solid fractal 3d texture with an MIA shader to create a weathered metal shader.

Solid fractal 3d texture

Wizard Desktop Project - Candle holder shader
09:22

In this lesson you will learn how to create a weather book shader using a Blinn shader.

Wizard Desktop Project - Book shader
12:33

In this lesson we will learn how to copy our shading network and make variations for the other books.

Duplicate shading network command

Wizard Desktop Project - Create variations of the Book Shader
04:26

In this lesson you will learn how to create a wood shader for the desk.

Wizard Desktop Project - Desk shader
05:36

In this lesson you will create the a shader for the chair which will have a wood texture that is projected.

Wizard Desktop Project - Chair shader
10:42

In this lesson we will review the lighting and shading setup in the scene.

Wizard Desktop Project - Review project
05:09

In this lesson you will setup the render settings to output the final image. 

Wizard Desktop Project - Render the final image
03:13

Congratulations!
00:29
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Maya reference
7 Lectures 01:06:18

In this lesson you will learn what the options in the move tool do.

Move tool - options
13:04

In this lesson you will learn the remaining options unique to the rotate and scale tools.

Rotate and scale tool - Options
05:22

In this lesson you will learn many different options in the transform tools including soft selection and symmetry.

Transform tools - Common options
12:12

In this lesson you will learn how to snap to different types of components.

Transform tools - Snapping
09:48

In this lesson you will learn the various operations you can perform with the Duplicate special command.

Duplicate Special command
07:22

In this lesson you will learn how to use the various Non-linear deformers and also the texture deformer.

Deformers
11:59

In this lesson you will learn how to control the order of deformation, paint deformer weights and control what objects get deformed.

Deformers - Common settings
06:31
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Bonus lessons - Paint FX
3 Lectures 32:15

In this lesson you will learn the fundamentals of paint fx by creating a tree. After watching you should understand what strokes, brushes and tubes are and how to control the look of your paint fx.

Paint FX scene - Create a tree
10:10

In this lesson you will use different brushes to create grass and ground cover.  

Paint FX scene - Create the grass and foliage
14:34

In this lesson you will learn how to use mental ray physical sun and sky to setup lighting in your scene. You will also learn what shading parameters need to be changed to get more realistic results.

Paint FX scene - Lighting, shading and rendering
07:31
About the Instructor
Bhaumik Patel
4.6 Average rating
389 Reviews
4,221 Students
5 Courses
Experienced 3d artist and instructor

Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.