Learn Maya - A Beginners guide to Creating Realistic Scenes

Learn to create realistic models, texture, animate and render in Autodesk Maya 2016 from beginner level.
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  • Lectures 86
  • Length 13.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 5/2016 English

Course Description

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create your own stunning imagery. 

Learn the fundamentals of Autodesk Maya

  • Install Maya
  • Learn the Maya UI
  • Model and texture realistic objects
  • Animate you models
  • Light and render your animations so they look great!

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.

Structure of this course

This course has five sections:

How to install Maya

Maya Fundamentals

In this section you take your first look at Maya and the user interface. You will learn the different editors and the basics of create objects and manipulating them

Toy Train Project

In this section you will create a toy train model and animate it along a path. You will learn how to light your train and apply materials to it. You will finish by rendering out your animation and view it.

Wizard Desktop Project 

In this project you will create a desktop scene that you can customise and make your own! Dive deeper into the modelling tools and create a series of objects to create your scene. You will learn about texturing your objects and look at various different shaders to make different materials. You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image. This project is flexible enough to let you be creative with your own composition, lighting and look.

Maya reference 

I have created this section to cover additional tools and settings which are extremely useful. 

What are the requirements?

  • Students should be computer literate and willing to work hard.
  • Students must have access to a computer capable of running Autodesk Maya 2016.

What am I going to get from this course?

  • Model objects in Maya
  • UV unwrap objects in Maya
  • Setup shaders for different types of material
  • Apply textures to shaders
  • Animate objects using keyfames
  • Animate objects using paths
  • Setup lighting in Maya
  • Render out images

What is the target audience?

  • This course is designed for complete beginners who are computer literate.
  • Students who have previous knowledge of using Maya but want to fill in the gaps of their knowledge.
  • Students who have experience of other 3d software such as 3ds Max or Blender for example.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: How to install Maya
02:01

In this section I will provide an overview of the structure of this course and how to use it.

08:40

In this lesson we will setup an account with Autodesk and sign up for a free educational license for Maya. We will then install Maya 2016 Extension 2 and Mental Ray for Maya.

Section 2: Maya Fundamentals
10:19

In this lesson you will be given an overview of the Maya interface. 

02:54

In this lesson you will learn the differences in the interface of the latest release of Maya.

09:20

In this lesson you will be shown how to navigate around the viewports inside Maya. 


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

11:17

In this lesson you will learn the different ways of looking at your scene using shading modes.

10:31

In this lesson you will learn how to hide and show objects.


In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.

07:59

In this lesson you will learn the different methods of selecting objects.

06:41

In this lesson we will learn about the difference in Nurbs and Polygon objects in Maya.

09:13

In this lesson you will learn the various ways of smoothing objects.

10:37

In this lesson you will learn how to make and break connections in the Node Editor.

Section 3: Toy Train Project
06:35

In this lesson you will find out what Maya projects are and how to work with them.

DOWNLOAD PROJECT FILES FROM HERE

07:43

In this lesson you will learn what Image Planes are and how to manipulate them.

09:47

In this lesson you will learn how to create polygon primitives and use a cylinder to create a wheel.

09:35

In this lesson you will learn how to manipulate your objects using the transform tools in Maya.

08:53

In this lesson you will create the base of the train using a box primitive. New tool:

Insert Edge Loop tool

07:39

In this lesson you will adjust the position of the wheel using the align tool and learn how to bevel edges on the base of the train. New commands and tools:

Align Tool

Bevel command

02:42

In this lesson you will create a hub cap for the wheel using a sphere.

06:33

In this lesson you will create the rest of the wheels using parenting, duplication and mirroring. New commands:

Group command

Parent command

07:53

In this lesson you will learn to use the extrude and bridge commands to create the engine room. New commands:

Extrude command

Bridge command

04:34

In this lesson you will create the engine with a cylinder primitive. You will learn some of the options we have not seen before. New command:

Cylinder options

07:37

In this lesson you will create the engine exhaust.

05:37

In this lesson you will create the roof of the train. New command:

Fill hole command

07:24

In this lesson you will clean up the scene by deleting history and creating display layers for organising the objects. New command and editor:

Layer editor

Delete history command

08:03

In this lesson you will finish the train by creating some carriages. New command:

Duplicate special command

10:52

In this lesson you will learn the basics of animation in Maya. New commands and editors:

Set key command

graph editor

07:49

In this lesson you will learn fundamentals on curves and create a curve to use as a path for the train to animate. New tools:

CV curve tool


15:46

In this lesson you will learn how to animate the train along the path. New command:

Attach to motion path command

11:04

In this lesson you will learn how to deform the train along the path. New command:

Flow path object command

05:34

In this lesson you will learn how to create a camera and setup a shot. New object and command:

Camera

Lock channels command

15:30

In this lesson you will learn about lights and light the scene. New objects:

Spot light

Point light

Direction light

14:11

In this lesson you will learn to setup soft shadows for the light. New editor:

Renderview

15:43

In this lesson you will learn about shaders and how to apply them to the train. New shaders and editor:

Blinn shader

Lambert shader

Hypershade

11:36

In this lesson you will learn how to render out your animation and configure your render settings. New commands and editor:

Render settings

Batch render command

03:21

In this lesson you will use the Maya fcheck application to view your animation. New program:

Fcheck

Section 4: Wizard Desktop Project
12:00

In this lesson you will learn an overview of the modeling menu set, this will also cover useful tips for selecting and working with face, edges and vertices.

16:10

In this lesson you will learn how to display various components that make up a polygon object. This includes showing normals and border edges for troubleshooting.

10:51

In this lesson you will learn common issues that arise when polygon modeling and how to fix or avoid them.

12:23

In this lesson you will create the basic shape of the book using a box, insert edgeloop tool and the extrude command. You will also use a lattice deformer to further refine the shape.

DOWNLOAD PROJECT FILES HERE

15:42

In this lesson you will refine the book and duplicate it to make more books. New commands:

Transform component command

Bevel command

Duplicate special command

Average command

Nurbs to polygons commmand

10:28

In this lesson you will learn how to use the revolve command to create the glass portion of the Hour Glass. New command:

Revolve

13:48

In this lesson you will make the wooden portion of the Hour Glass. We will use the duplicate special command to speed up the process.

15:54

In this lesson you will use create the candle holder starting off with the revolove command. New commands:

Bridge command

Polygon Extrude along curve

17:23

In this lesson you will sculpt the candle and create drips on the candle holder. New commands:

Sculpt polygons

nParticle tool

nParticle to polygon command

Create polygon tool

Reverse normal command

13:04

In this lesson you will create the Quill pen using the revolve command and extrude along curve. New command:

Chamfer vertex

04:38

In this lesson you will create the feather. New command:

Loft command

18:47

In this lesson you will create the chair frame starting off from a box. New commands:

Mirror command

14:49

In this lesson you will finish off the chair by add details in the chair back rest using the Bridge command.

Bridge with curve command

03:31

In this lesson you will learn what UV unwrapping is and the end results that you would try and achieve.

07:24

In this lesson you will learn the basic tools to create UVs for your objects.


Planar mapping command

Cut UVs command

Move and Sew command

10:34

In this lesson you will learn how to create UVs and unwrap them using the Unfold command and Opitmize UVs tool. New commands and tools:

Unfold command

Optimize UVs tool

06:03

In this lesson you will learn how to copy UVs to another object. You will adjust your UVs for the different books.

Transfer attributes command

Unfold legacy command

16:34

In this lesson you will create a camera and import our objects to create a nice composition.

New commands:

Import options

Bend deformer

Snap together tool

09:08

In this lesson you will learn what linear workflow is and where you can find the color management settings to adjust it in Maya. New settings:

Color Management


12:09

In this lesson you will learn 3 point lighting and setup a point light as the key light.

12:22

In this lesson you will learn what High Dynamic Range Imagery is and how to use it. You will also create a image based light and look at how to use it. New theory and object:

Image Based Light (IBL)

HDRI


08:22

In this lesson you will learn some more attributes in the IBL node and also look at how to improve the quality of the render. New settings:

Render settings quality tab

11:06

In this lesson you will learn how to use the Mental Ray part-volume shader to create atmosphere that the lights will light up. New shader:

Parti-volume shader

Trans-mat shader

Physical light shader

Render settings

03:59

In this lesson you will setup an imageplane and adjust its position using advanced settings.

New settings:

Imageplane

11:03

In this lesson you will learn more about the Hypershade and how to use it to setup shading networks and assign shaders:

Hypershade

04:19

In this lesson you will setup the flame shader with a Lambert shader.

12:22

In this lesson you will learn the various different ways to add texture to a shader.

File texture

File texture projection

2d procedural texture

3d procedural texture

Wizard Desktop Project - Parchment shader
07:00
09:20

In this lesson you will create some MIA shaders for the quill pen.

05:17

In this lesson you will create the shader for the feather.

04:26

In this lesson you will learn how to create a glass shader for the hour glass.

08:10

In this lesson you will adjust the lighting in the scene to create a brighter look.

11:47

In this lesson you will learn about subsurface scattering shaders and you will create a wax shader.

Subsurface Scattering (SSS) shaders

09:22

In this lesson you will learn how to use the solid fractal 3d texture with an MIA shader to create a weathered metal shader.

Solid fractal 3d texture

12:33

In this lesson you will learn how to create a weather book shader using a Blinn shader.

04:26

In this lesson we will learn how to copy our shading network and make variations for the other books.

Duplicate shading network command

05:36

In this lesson you will learn how to create a wood shader for the desk.

10:42

In this lesson you will create the a shader for the chair which will have a wood texture that is projected.

05:09

In this lesson we will review the lighting and shading setup in the scene.

03:13

In this lesson you will setup the render settings to output the final image. 

Congratulations!
00:29
Section 5: Maya reference
13:04

In this lesson you will learn what the options in the move tool do.

05:22

In this lesson you will learn the remaining options unique to the rotate and scale tools.

12:12

In this lesson you will learn many different options in the transform tools including soft selection and symmetry.

09:48

In this lesson you will learn how to snap to different types of components.

07:22

In this lesson you will learn the various operations you can perform with the Duplicate special command.

11:59

In this lesson you will learn how to use the various Non-linear deformers and also the texture deformer.

06:31

In this lesson you will learn how to control the order of deformation, paint deformer weights and control what objects get deformed.

Section 6: Bonus lessons - Paint FX
10:10

In this lesson you will learn the fundamentals of paint fx by creating a tree. After watching you should understand what strokes, brushes and tubes are and how to control the look of your paint fx.

14:34

In this lesson you will use different brushes to create grass and ground cover.  

07:31

In this lesson you will learn how to use mental ray physical sun and sky to setup lighting in your scene. You will also learn what shading parameters need to be changed to get more realistic results.

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Instructor Biography

Bhaumik Patel, Experienced 3d artist and instructor

Bhaumik is a visual effects artist and instructor with 15 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.

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