
Learn to convert a simple cube into a blocky abstract object in Blender using subdivision and extrusion, embracing a minimalist aesthetic for game art.
Learn to model a modern lamp in Blender with a low-poly approach for video games, using cubes, cylinders, extrude, and loop cuts for efficient geometry.
Learn to model a sniper rifle part using Blender's low poly workflow, including adding cylinders, extruding, locking axes, and refining in object and edit modes for video game assets.
Learn low poly modeling in Blender by shaping a Greek sword with loop cuts and edge loops to control thickness. Scale and exaggerate details for game-ready performance.
Learn to build an irregular spaceship in Blender for low-poly video games, using loop cuts and a Y-axis mirror modifier to shape the cockpit.
Learn low poly modeling in Blender by building a shuttle craft for video games using loop cuts, extrude and scale operations, and edge and face edits.
Practice repeatedly to master low-poly space ships modeling in Blender, building skills by creating multiple ships and embracing incremental improvements over time to strengthen 3d modeling, game development, and production.
Learn how to use the bevel modifier in Blender to add edge details to low-poly sword models, balancing added faces with game rendering performance.
Learn to add a loop cut in blender to create an extra wall, using ctrl r, placing the pink line, and moving along Y or X.
Master subtracting geometry in Blender to create cooler low-poly game models. Use boolean modifiers, difference, and intersect operations while editing and saving incremental versions.
Learn to create a curved edge in blender by spinning an edge around a centered cursor, adjusting steps and angle, and extruding to form a semicircle for low-poly game models.
Learn to add a wall to a circle by extruding edges, locking to the correct axis, duplicating with shift d, and scaling to create a closed, flush low-poly wall.
Learn low poly modeling in Blender for video games by adding an array modifier to a cube, exploring the array concept like a spreadsheet within the viewport and modifier panel.
Modify objects in Blender's edit mode by selecting edges or faces, using the first element to drive the array, and shaping walls or cool geometry for architectural design.
Toggle between Blender's object mode and edit mode to manage modifiers, edit geometry, move edges, and use symmetry and arrays for low-poly video game models.
Add more geometry by using Blender's array modifier to duplicate cubes, apply the modifier, edit in edit mode, and duplicate faces to create a simple low-poly scene.
Explore how to use Blender's subsurface modifier to control geometry and optimize low-poly models for games and architectural renders, balancing detail and rendering performance.
Learn how to add subtle angles to a low-poly nightstand model in Blender, using loop cuts, extrudes, and rotations to create a simple drawer design for video game assets.
Use edit mode and object mode to manage multiple objects in Blender, using different primitives and separate objects for distinct materials to simplify export to Unity 3D.
Learn how to model a low-poly monitor in Blender, starting from a cube primitive, using edit mode, extrude, and scale to build a game-ready monitor.
Learn to model a printer in Blender for video games using bevel modifiers, loop cuts, and extrudes to create a compact low poly form with a paper tray and buttons.
Build a small Blender scene by modeling a table, monitor, keyboard, and mouse, using extrude, loop cuts, bevel, and edit mode to prototype a low-poly setup for games.
Practice building monitors, keyboards, mice, trackpads, and computers in Blender to sharpen your low poly modeling for video games; aim for five to ten items to boost skill.
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded!
Learn how to build 3D models from scratch in Blender today!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
Who is this class for?
How you will make money by learning new skills
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.