New lesson "Introduction To Polygon Primitives & Components" added
Now creating high quality low poly 3D game assets for your games is easy & interesting with this tutorial for beginners and developers.Learn the basic concepts, process and tools that you will need to create 3D game assets ( 3D Modeling) with popular applications Maya and Photoshop.
Develop Your Game Modelling & Texturing Skills to The Highest Standard through this tutorial
Understand game assets design in both conceptual and practical terms. Model a house or office building in Maya and create texture through Photoshop and give a depth to model though shading with limited polygon budget.
Maya and Photoshop are mostly used applications for games assets modelling by game designers all over the world. However you can use other applications but process will be same. You will have deep understanding how to model game assets like house, well, building, and game environment. This tutorial will resolve some common following issues in game props modelling;
Content and overview
This course includes over 11 lectures and 1.5 hours of content, suited to anyone with a basic understanding of Photoshop tools. If your interests lie in Game assets design, 3D modelling or texturing, then this course is for you.
Starting with understanding the concept then you will move to 3D low poly Modeling with easy tools and commands in Maya. After creating model you will learn how to optimize and cleanup model for games. Then you go through unwrapping UVs and exporting UVs layout as image process.
You will go through each aspect of texturing in detail; roof, walls, windows, door, stairs and base. Then you will add shading to each part of texture to create depth in model. By shading technique, you will bring asset design from basic to advanced professional looking.
Once model is completed, you will get to know that how to render 3d model in isometric and perspective views and how to export for isometric & other PC/Mobile games.
At the end of the course, you will be able to create low poly game house, office, building models by using Maya and Photoshop tools. ( 3D Modeling for Games )
Welcome to specialized course of game assets creations!
We really want you to complete this course. We advise you to attend all lectures step b step so you will have deep understaning of game art creation prtocess. Good Luck!
This chapter will take you through Maya UI and tools.
You will learn 3D low Poly modeling through this chapter by using Maya's quick and easy tools.
We will focus on polygon budget and cleanup model in this chapter.
I will introduce UV Editor window and how to unwrap UVs for gaming.
We will set base color of 3d Model through Adobe Photoshop.
I will explain about detailing roof element creation.
You will learn making of door and windows in this chapter.
This chapter will focus on adding shadows and other detail element in 3D model.
This chapter will help you to create isometric camera and rendering 3D model.
Finally, I will explain, how to export 3D model for game engines.
Pixelandb is a group of CG & Real world Artists from industries. Instructors of Pixelandb are well experienced in 2D, 3D, Animation, Game Art, Pencil Drawing, Concept, Virtual Reality & Clay Art fields and having academic experience as well. Our training programs provide a complete career solution for those who want to explore launching a professional career in the exciting field of Game Art, 2D/3D Design, Animation and Concept Art.
Whether you are new to the world of Game Art, 2D/3D Design, Animation and Concept Art - or maybe want to improve your skills for intermediate or advanced levels, Pixelandb is right platform for all your Art related tutorials!