Learn Low-Poly 3D Modeling & Texturing for Games
3.4 (16 ratings)
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Learn Low-Poly 3D Modeling & Texturing for Games

How to Create Low-Poly 3D Model & Texture for Games in Maya and export for Game Engine & Isometric game tutorial
3.4 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,105 students enrolled
Created by Pixelandb Academy
Last updated 8/2016
English
Current price: $10 Original price: $25 Discount: 60% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • create 3D LowPoly Game model from start to finish.
  • create game assets, Optimization for games, Unwrapping UVs, Texturing in Photoshop, Rendering in Maya 2016
  • use quick & easy tools/techniques of 3D modeling and texturing
  • create isometric camera in Maya 2016 and render for board games
  • use various short keyboard keys of Maya and Photoshop
  • export 3D model for Game engines
  • understand concept art for 3D modeling
View Curriculum
Requirements
  • Little knowledge of Photoshop would be great !!!!
  • Trial copies of Autodesk Maya, Adobe Photoshop
Description

New lesson "Introduction To Polygon Primitives & Components" added

Now creating high quality low poly 3D game assets for your games is easy & interesting with this tutorial for beginners and developers.Learn the basic concepts, process and tools that you will need to create 3D game assets ( 3D Modeling) with popular applications Maya and Photoshop.

  • Autodesk Maya's User Interface, Navigation Tools, Maya tricks and tips !
  • 3D Low Poly Game Modeling Workflows (Modeling, Optimization, Unwrapping UVs, Materials)
  • Creating a low poly house office model
  • Adding Detail shading to textures in Adobe Photoshop
  • Creating Isometric camera and render model then export in PNG for Board games

Develop Your Game Modelling & Texturing Skills to The Highest Standard through this tutorial

Understand game assets design in both conceptual and practical terms. Model a house or office building in Maya and create texture through Photoshop and give a depth to model though shading with limited polygon budget.

Maya and Photoshop are mostly used applications for games assets modelling by game designers all over the world. However you can use other applications but process will be same. You will have deep understanding how to model game assets like house, well, building, and game environment. This tutorial will resolve some common following issues in game props modelling;

  • How to make low poly 3D house models?
  • How to optimize game model?
  • How to reduce polycount?
  • How to unwrap UVs?
  • How to texture 3D game model?
  • How to create isometric camera?
  • How to export 3d model for game engines?

Content and overview

This course includes over 11 lectures and 1.5 hours of content, suited to anyone with a basic understanding of Photoshop tools. If your interests lie in Game assets design, 3D modelling or texturing, then this course is for you.

Starting with understanding the concept then you will move to 3D low poly Modeling with easy tools and commands in Maya. After creating model you will learn how to optimize and cleanup model for games. Then you go through unwrapping UVs and exporting UVs layout as image process.

You will go through each aspect of texturing in detail; roof, walls, windows, door, stairs and base. Then you will add shading to each part of texture to create depth in model. By shading technique, you will bring asset design from basic to advanced professional looking.

Once model is completed, you will get to know that how to render 3d model in isometric and perspective views and how to export for isometric & other PC/Mobile games.

At the end of the course, you will be able to create low poly game house, office, building models by using Maya and Photoshop tools. ( 3D Modeling for Games )

Who is the target audience?
  • This course is for beginners, who want to create 3D low poly game assets with shadings in Photoshop without artistic skills
  • This course is for, who want to add more detail through texturing in 3D model without adding extra polygons!
  • Developers, who want game assets done quickly
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Curriculum For This Course
12 Lectures
01:55:06
+
Introduction
2 Lectures 05:41

Welcome to specialized course of game assets creations!

We really want you to complete this course. We advise you to attend all lectures step b step so you will have deep understaning of game art creation prtocess. Good Luck!

Preview 01:55

This chapter will take you through Maya UI and tools.

Preview 03:46
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Modeling, Optimization & UV Unwrapping
4 Lectures 48:29

You will learn 3D low Poly modeling through this chapter by using Maya's quick and easy tools.

Modeling
11:09

We will focus on polygon budget and cleanup model in this chapter.

Clean-Up & Optimize 3D Geometry
04:35

I will introduce UV Editor window and how to unwrap UVs for gaming.

Unwrapping UVs in UV Editor
19:08
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Texturing in Adobe Photoshop
4 Lectures 51:49

We will set base color of 3d Model through Adobe Photoshop.

Choosing Base Color
11:07

I will explain about detailing roof element creation.

Adding Detail Elements To Roof
13:00

You will learn making of door and windows in this chapter.

Creating Windows, Door and Finalizing Base
19:33

This chapter will focus on adding shadows and other detail element in 3D model.

Adding Shading To Create Depth
08:09
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Rendering In Isometric/ Perspective View & exporting model for Game engines
2 Lectures 09:07

This chapter will help you to create isometric camera and rendering 3D model.

Rendering In Isometric & Perspective View
07:06

Finally, I will explain, how to export 3D model for game engines.

Exporting 3D Model for Game Engines
02:01
About the Instructor
Pixelandb Academy
3.9 Average rating
37 Reviews
2,090 Students
3 Courses
Academy of Multimedia & Fine Art

Pixelandb is a group of CG & Real world Artists from industries. Instructors of Pixelandb are well experienced in 2D, 3D, Animation, Game Art, Pencil Drawing, Concept, Virtual Reality & Clay Art fields and having academic experience as well. Our training programs provide a complete career solution for those who want to explore launching a professional career in the exciting field of Game Art, 2D/3D Design, Animation and Concept Art.

Whether you are new to the world of Game Art, 2D/3D Design, Animation and Concept Art - or maybe want to improve your skills for intermediate or advanced levels, Pixelandb is right platform for all your Art related tutorials!