Learn Level Design with Blender and Unity 3D

Design fun game levels with Blender 3D modeling and the Unity game engine.
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  • Lectures 69
  • Contents Video: 5.5 hours
    Other: 0 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2015 English

Course Description

Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more.

Develop your level design skills to the highest standard

  • Understand game level design in both conceptual and practical terms
  • Design 3D models for game levels
  • Create textures through Photoshop
  • Construct and operate a full game level on Unity 3D
Construct multi-level games using versatile programs

Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.

Course Overview

This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.

You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level.

You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking.

Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

What are the requirements?

  • Students who have an interest in learning the basics of using Unity 3D

What am I going to get from this course?

  • Design a level
  • Create 3D models ready to be put into a game engine
  • Create textures for 3D models
  • Construct a level in Unity 3D using 3D models

What is the target audience?

  • Students who have an interest in learning the basics of Level Design
  • Students who have an interest in learning 3D modeling
  • Students who have an interest in learning texturing

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the course
01:22

Download the course files here.

What is Level design
Preview
01:37
Setting goals and getting references
Preview
01:16
Planning out your level
Preview
01:26
Draw out a level in Photoshop
Preview
05:57
Review of Designing a Level
02:08
5 questions

True or false

Section 2: Modular Design in Blender
Modular Design and Modeling Introduction
00:23
01:46

In this lecture you will learn about Modular Design

Navigating in Blender and Basic Object Manipulation
05:23
Making the Floor Piece
10:39
Making the Ceiling Piece
03:27
Making some Wall Pieces
08:24
Making the Wall End and Wall with Opening Pieces
05:30
Making the Catwalk Pieces
10:30
Modular Design Review
02:26
Section 2 Quiz
5 questions
Section 3: Creating the Focal Point
Creating the Focal Point Introduction
00:16
Designing the Focal Point
01:20
Making the Focal Point
08:26
Adding Detail to the Focal Point
08:01
Focal Point Review
00:51
Section 3 Quiz
5 questions
Section 4: Creating Props
Creating the Props and Miscellaneous Objects Introduction
00:20
Why and how to fill in a level
01:54
Making the Box
02:47
Making a Table
06:33
Making the Variations of Props
05:06
Making the Miscellaneous Pieces
03:44
Review of Props and their Uses
04:57
Section 4 Quiz
5 questions
Section 5: Texturing our Level
UV unwrapping Introduction
00:15
Texturing Overview
03:48
UV unwrapping Modular Environment Pieces
10:47
UV unwrapping Props
08:07
UV unwrapping miscellaneous Pieces
02:59
UV unwrapping the focal point
10:48
Putting UVs in a atlas and other ways to reduce textures
07:30
Improving the Prop Layouts
04:47
Baking AO
05:30
Texturing Review
01:29
Section 5 Quiz
5 questions
Section 6: Creating Textures
Creating the Textures Introduction
00:28
Creating Textures and Color Theory Overview
02:37
Creating the Wall Texture
08:51
Creating the Catwalk Texture
08:18
Creating the Ceiling and Floor Texture
05:38
Creating the Box Texture
03:53
Creating the Table Texture
08:15
Creating the Pillar and Fuel Canister Textures
10:05
Creating the Base Texture for the Focal Point
05:52
Adding Detail to the Focal Point Texture
05:31
Creating Textures Review
02:25
Section 6 Quiz
5 questions
Section 7: Building the Level in Unity
Building the Level with Unity Introduction
00:28
Intro to Unity
04:09
Exporting FBX and creating Unity Project
04:05
Exporting the Modular Environment Pieces
03:41
Exporting the Props and other Pieces
01:06
Importing Focal Point Texture and Creating a Material
05:24
Importing the rest of the Textures and Creating the other Materials
05:36
Making a Focal Point Prefab
03:22
Making the Rest of the Prefabs
02:09
Creating the Terrain
08:05
Making the Platforms
10:20
Placing the Platforms and Platforming Sections
08:33
Creating the First two Buildings and Interiors
09:40
Creating the Final Building and Interior
07:02
Adding the Props to the Level
07:01
Lighting The Level
08:25
Finishing Touches
07:07
Building the Level Review
02:58
Section 7 Quiz
5 questions
Section 8: Conclusion
Course Review
02:28
More places to Improve Your Level Design Skills
02:07
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