Learn Level Design with Blender and Unity 3D
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Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more.
Develop your level design skills to the highest standard
Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.
This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.
You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level.
You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking.
Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.
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|Section 1: Introduction to the course|
Download the course files here.
What is Level designPreview
Setting goals and getting referencesPreview
Planning out your levelPreview
Draw out a level in PhotoshopPreview
Review of Designing a Level
|Quiz 1||5 questions|
True or false
|Section 2: Modular Design in Blender|
Modular Design and Modeling Introduction
In this lecture you will learn about Modular Design
Navigating in Blender and Basic Object Manipulation
Making the Floor Piece
Making the Ceiling Piece
Making some Wall Pieces
Making the Wall End and Wall with Opening Pieces
Making the Catwalk Pieces
Modular Design Review
Section 2 Quiz
|Section 3: Creating the Focal Point|
Creating the Focal Point Introduction
Designing the Focal Point
Making the Focal Point
Adding Detail to the Focal Point
Focal Point Review
Section 3 Quiz
|Section 4: Creating Props|
Creating the Props and Miscellaneous Objects Introduction
Why and how to fill in a level
Making the Box
Making a Table
Making the Variations of Props
Making the Miscellaneous Pieces
Review of Props and their Uses
Section 4 Quiz
|Section 5: Texturing our Level|
UV unwrapping Introduction
UV unwrapping Modular Environment Pieces
UV unwrapping Props
UV unwrapping miscellaneous Pieces
UV unwrapping the focal point
Putting UVs in a atlas and other ways to reduce textures
Improving the Prop Layouts
Section 5 Quiz
|Section 6: Creating Textures|
Creating the Textures Introduction
Creating Textures and Color Theory Overview
Creating the Wall Texture
Creating the Catwalk Texture
Creating the Ceiling and Floor Texture
Creating the Box Texture
Creating the Table Texture
Creating the Pillar and Fuel Canister Textures
Creating the Base Texture for the Focal Point
Adding Detail to the Focal Point Texture
Creating Textures Review
Section 6 Quiz
|Section 7: Building the Level in Unity|
Building the Level with Unity Introduction
Intro to Unity
Exporting FBX and creating Unity Project
Exporting the Modular Environment Pieces
Exporting the Props and other Pieces
Importing Focal Point Texture and Creating a Material
Importing the rest of the Textures and Creating the other Materials
Making a Focal Point Prefab
Making the Rest of the Prefabs
Creating the Terrain
Making the Platforms
Placing the Platforms and Platforming Sections
Creating the First two Buildings and Interiors
Creating the Final Building and Interior
Adding the Props to the Level
Lighting The Level
Building the Level Review
Section 7 Quiz
|Section 8: Conclusion|
More places to Improve Your Level Design Skills
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