HTML5 is the latest evolution of web technology, encompassing decades of research and development. It has matured to the point that it can be used to create stunning, responsive and truly interactive websites, apps and games. Plus, anything written in HTML5 is inherently cross-platform, so becoming proficient in the use of HTML5 is immeasurably valuable to you as a web, app, or game developer.
There really is no quicker way to learn these 3 core technologies of the web (which constitute HTML5), so why wait, sign up and start learning today -- you won't regret it!
This lesson shows you where to go to download and install the required software.
Let's start making things happen! In this lesson we'll learn all about the most important and most common elements and tags.
Let's continue our look at common HTML tags and elements in this lesson.
Part 3 of our examination of basic HTML concepts, and the most common elements and tags.
Before we start working with CSS, let's set up our project in Aptana Studio.
In this section, we'll learn the basic concepts of CSS rules, including selectors and declarations.
In this lesson, we'll learn about CSS classes, and we'll even do a bit of table styling as a practical example.
So far, we've used internal styles sheets. In this lesson, we'll learn about external style sheets, and how to link them into our HTML documents.
In this lesson, we'll take a look at the third and final way of using CSS: Let's work with inline styles.
Richard Sneyd (1st Class B.A Hons.) is founder and CEO of CyberMyth Games, and administrator of CMG Academy, the no. 1 source of professional quality online training for digital art, development and design courses. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.
He is also a fully registered, qualified, and highly experienced lecturer. His speciality subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behavior, Human Resources & Business Management.
Richard is enthusiastic about his work, with students and colleagues noting that he is a highly dedicated and accomplished teacher. All of his courses are characterized by a steady, incremental flow of information, and a lucid teaching style which is easy to understand and follow for all.