Learn how to make games from scratch with no programming

Learn how to make games without writing a single line of code!
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  • Lectures 152
  • Contents Video: 7 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2012 English

Course Description

FACT: The video game industry is worth 74 billion dollars. http://tinyurl.com/3vz5np8

FACT: The average programmer makes 92k a year in the video game industry. http://tinyurl.com/7rtp7du

FACT: This course is the easiest way to start your journey into game development.

Traditionally game development is viewed as extremely difficult and hard to master. You imagine thousands of lines of code and spending hours infront of a computer screen. Luckily in the past few years technology has made it easier to learn and produce games.

In this course you will learn the basics of game programming through a fantastic visual programming language. This way you will learn how to program without the hassle of writing code. 

In this course you will learn how to start making simple games and I will show you how to make a profit from your games. You can add your game to your resume. 

Course image by http://ddigitsweb.blogspot.com/

What are the requirements?

  • An up-to-date computer with a fairly modern operating system

What am I going to get from this course?

  • Learn how to make games from scratch without programming
  • Learn how to make money with games

What is the target audience?

  • Complete beginners who have never coded but have always wanted to learn
  • People who want to learn how to make money with software

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course Introduction
Introduction
Preview
00:28
Introduction to the course
Preview
08:05
Section 2: Learning about stencyl
Opening up our first game
Preview
01:48
Adding an actor
01:00
Adding a scene
01:28
Adding in actors to a scene
01:03
Adding Events to an actor
01:54
Adding in events to an actor
00:10
Actors and events
04:30
Stencyl and code
03:34
Physical Code
06:23
Stencyl and Shapes
03:39
12Game loops and moving actors across the screen
03:22
When created and placing an object on screen
02:58
Attributes part 1
00:22
Attributes part 2 local attributes
06:28
Attributes part 3
01:38
Attributes part 5 setting an attribute
02:06
Attributes part 6 - getters and setters
00:50
Quiz #1
10 questions
Section 3: Making our first game
Making our first game
05:49
Building our very first game
02:20
Building our very first game part 2
03:23
Building our very first game part 3 - Building Circles
01:10
Building our first game part 4 - Adding the clicks
01:29
Building our first game part 5 - Adding the spawn featuere
04:20
Building our first game part 6- spawning the stars
01:10
Building our first game part 7- Adding in a game font
01:10
Building our first game part 8 Adding text to your game
01:40
Building our first game part 9- Adding in a score attribute
01:54
Building our first game part 10- Adding the scoring functionality
03:30
Building our first game part 11 - changing a small mechanic
01:25
Building our first game part 13- Adding a timer
02:59
Building our first game part 13 - Closing thoughts
00:59
Section 4: Diving deeper into stencyl and learning how to use all of the commands
Talking about the rest of the course
02:46
Finding the X and the Y co-ordinates of the actor
03:20
Setting and finding the direction of an actor
01:39
If statements and is the self on screen
02:58
Setting and finding the direction of the actor
01:31
Rotating an object clockwise or counter clockwise
02:12
If, otherwise if and otherwise statements part 1
06:00
If, otherwise if and otherwise statements part 2
04:13
If, otherwise if and otherwise statements part 3
02:53
If, otherwise if and otherwise statements part 4
01:42
If, otherwise if and otherwise statements part 5
01:13
Making a list
01:18
If, otherwise if and otherwise statements part 8
05:38
If, otherwise if and otherwise statements part 9
02:46
Definite loops
01:35
Do after X seconds
01:56
Do after and adding in attribute for numbers
02:17
Debugging
00:56
Advanced coding
02:15
For Each loops. For each actor on the screen
01:58
For each actor inside a region and for each actor type
01:19
For each actor group
01:47
Setting region properties
03:16
Gravity in games
01:18
Making a simple gravity game
04:13
Finding the Width of the height of a screen
01:58
The Width and tile height
01:26
Quiz #3
10 questions
Scene name
01:26
Accessing the camera in stencyl
02:26
Moving the camera
02:59
Effects- Shake Screen and enable full screne
02:31
Layers and manipulating layers
03:40
Setting the offscreen bounds
02:41
Transitioning
03:26
Reloading a scene with a transition
00:39
Crossfading a scene
01:23
Crossfade and reload a scene
01:51
Creating an actor after transition
01:51
Scene is transitioning and game is paused
01:01
Controls part 1
01:12
Controls part 2
04:30
Controls part 3
01:59
Controls part 4
04:01
Math part 1
03:55
Math part 2
02:47
Math part 3
01:59
Math part 4
02:40
Math part 5
02:40
Math part 6
01:41
Sound
04:46
Adding a trigger to an event
03:16
Triggering an event in another behavior
01:51
Another tutorial on triggers
01:28
Getting attributes from another area of the program
02:25
Setting a remote local attribute
01:02
Setting local attributes to a scene
00:47
Enabling and disabling behaviors
04:43
Opening a link in stencyl
01:16
Posting data to a website, saving site specific ads
03:01
Adding backgrounds to stencyl
03:50
Tilesets
03:00

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Instructor Biography

John Bura, Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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