Learn how to make games from scratch with no programming
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FACT: The video game industry is worth 74 billion dollars. http://tinyurl.com/3vz5np8
FACT: The average programmer makes 92k a year in the video game industry. http://tinyurl.com/7rtp7du
FACT: This course is the easiest way to start your journey into game development.
Traditionally game development is viewed as extremely difficult and hard to master. You imagine thousands of lines of code and spending hours infront of a computer screen. Luckily in the past few years technology has made it easier to learn and produce games.
In this course you will learn the basics of game programming through a fantastic visual programming language. This way you will learn how to program without the hassle of writing code.
In this course you will learn how to start making simple games and I will show you how to make a profit from your games. You can add your game to your resume.
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|Section 1: Course Introduction|
Introduction to the coursePreview
|Section 2: Learning about stencyl|
Opening up our first gamePreview
Adding an actor
Adding a scene
Adding in actors to a scene
Adding Events to an actor
Adding in events to an actor
Actors and events
Stencyl and code
Stencyl and Shapes
12Game loops and moving actors across the screen
When created and placing an object on screen
Attributes part 1
Attributes part 2 local attributes
Attributes part 3
Attributes part 5 setting an attribute
Attributes part 6 - getters and setters
|Section 3: Making our first game|
Making our first game
Building our very first game
Building our very first game part 2
Building our very first game part 3 - Building Circles
Building our first game part 4 - Adding the clicks
Building our first game part 5 - Adding the spawn featuere
Building our first game part 6- spawning the stars
Building our first game part 7- Adding in a game font
Building our first game part 8 Adding text to your game
Building our first game part 9- Adding in a score attribute
Building our first game part 10- Adding the scoring functionality
Building our first game part 11 - changing a small mechanic
Building our first game part 13- Adding a timer
Building our first game part 13 - Closing thoughts
|Section 4: Diving deeper into stencyl and learning how to use all of the commands|
Talking about the rest of the course
Finding the X and the Y co-ordinates of the actor
Setting and finding the direction of an actor
If statements and is the self on screen
Setting and finding the direction of the actor
Rotating an object clockwise or counter clockwise
If, otherwise if and otherwise statements part 1
If, otherwise if and otherwise statements part 2
If, otherwise if and otherwise statements part 3
If, otherwise if and otherwise statements part 4
If, otherwise if and otherwise statements part 5
Making a list
If, otherwise if and otherwise statements part 8
If, otherwise if and otherwise statements part 9
Do after X seconds
Do after and adding in attribute for numbers
For Each loops. For each actor on the screen
For each actor inside a region and for each actor type
For each actor group
Setting region properties
Gravity in games
Making a simple gravity game
Finding the Width of the height of a screen
The Width and tile height
Accessing the camera in stencyl
Moving the camera
Effects- Shake Screen and enable full screne
Layers and manipulating layers
Setting the offscreen bounds
Reloading a scene with a transition
Crossfading a scene
Crossfade and reload a scene
Creating an actor after transition
Scene is transitioning and game is paused
Controls part 1
Controls part 2
Controls part 3
Controls part 4
Math part 1
Math part 2
Math part 3
Math part 4
Math part 5
Math part 6
Adding a trigger to an event
Triggering an event in another behavior
Another tutorial on triggers
Getting attributes from another area of the program
Setting a remote local attribute
Setting local attributes to a scene
Enabling and disabling behaviors
Opening a link in stencyl
Posting data to a website, saving site specific ads
Adding backgrounds to stencyl
John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.