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As the way I learned about Gamemaker: Studio was by making smaller projects and starting with platformers.
I have decided to make a course that takes a different approach. Instead of making a platformer or making a clone of a game, we're going to break down EVERYTHING you need to know in Gamemaker: Studio.
As I learned how to make games through trial and error, you can take this course in addition to watching someone else making a game in GM:S, so you can fully understand everything.
This course is for absolute beginners, and is a good guide to understanding rather than doing.
This course is absolutely free, so please take it and hit the green button on the right.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Starting out|
Knowing the user interface
TL;DR: Use the manual
|Section 2: Coding|
We are going to check if something happens
Let's switch between if statements in this lecture.
While we are covering things in code, let's go ahead and do this!
For the last of our loops, we are going to go ahead and cover for loops.
We cover instance variables in this lecture!
Variables, they only come locally!
|Section 3: Data Structures|
Let's list some of the things that we are going to do.
Get ready, I've mapped how confused you'll be.
|Section 4: Web API's|
The instruction manual is too unclear about this! Let me teach you it!
My name is Ben. I love using Gamemaker: Studio and love to make games. It is a fun thing to do, and I plan on doing it for my entire life. I worked on plenty of projects, including RPG's, game clones, multiplayer games, and platformers.
I currently run a blog teaching the lessons I learned from making games in Gamemaker: Studio. I have made hundreds of dollars working with Gamemaker: Studio, and the huge problem I have is coming up with anything original of my own!
So I'm mainly stuck here trying to help you make games. The game developing process was hard for me, and I hope to make it easier for you.