
Learn construct 2's drag-and-drop interface, apply behaviors to sprites, and export games to web or android without coding, using a free platform.
Explore the construct 2 layout, projects, objects, properties, and events; learn with templates and examples, open a new project, customize objects, and run your game.
learn to insert and customize objects in Construct 2, including sprite creation, naming players, adjusting positions, and importing images or sounds to build interactive game elements.
Add and configure object behaviors to control motion, speed, gravity, and collision, and learn how to destroy off-screen objects and implement pooling in a 2d game.
Learn how to set and compare layout size and window size in Construct 2, adjust project properties, and understand how window dimensions shape the game's visible play area.
Create and organize multiple pages with event sheets and layouts in Construct 2, including start, menu, game, and instruction pages, link layouts, add events, and rename pages.
Explore how to manage layers in Construct 2, including adding, renaming, locking, and naming layers like background, and organizing objects and text within each layer.
Learn to use templates and empty projects in Construct 2 to jumpstart game development, search for ready-made templates, and adapt themes instead of building from scratch.
Explore the Flappy Bird project in Construct 2, identifying core components like background, bird, and pipes and how events and behaviors drive gameplay.
Explore how a layout is created by adding objects, sprites, and buttons, configuring text and visibility, and linking events to run the game in Construct 2.
Explore how start events trigger actions in Construct 2, connect start buttons to the game, and configure events and actions for interactive objects and transitions.
Explore game layout in construct 2 by examining background, score text, and pipes, adjust properties, and use game events to build a simple, graphical game.
Master start events in Construct 2 by learning how game objects interact, handle collisions, and set positions and movement, with practical steps to create and configure objects and their properties.
Explore global and local variables, instance variables, and constants in Construct 2, learn how to create, name, assign initial values, and understand how variables are available across sections.
Learn to use movement events in Construct 2, triggering actions on touch, mouse input, or click, rotating objects by degrees clockwise or anticlockwise, and scheduling actions every second.
Explore how collisions in Construct 2 are handled using overlap events between the bird and backgrounds or pipes, triggering the start layout and restarting the game.
Explore how scoring works in a Construct 2 game by examining the scoring group, events, conditions, and actions that update and display the score.
Explore how to work with background events in Construct 2, setting up repeating actions every second, and managing what runs in the background and its impact on game memory.
Learn how to use obstacle events in Construct 2 to design and manage game obstacles, including pipes, spawn intervals, and timing, to build engaging, playable levels.
Learn how to set up a new Construct 2 project, create a jumping game named jumpoff, adjust layout and window sizes, and add background images.
Add a background image to the layout for building games in Construct 2 from scratch.
Discover how to add more objects to the layout in Construct 2, place sprites such as the player and enemies, adjust backgrounds and object sizes, and test the game.
Learn to add behaviors to objects in Construct 2, adjust properties like solid and movement, and preview how event values affect back-and-forth motion in game objects.
Change object properties to alter behaviors, adjust background settings, and tune movement and speed to fit different levels in Construct 2.
Add and configure game events in Construct 2 by setting up jump actions, start conditions, and object interactions, then test and refine event logic to control movement and gameplay flow.
Learn how to add new blocks again in Construct 2 by editing blocks, refining events, and adjusting properties to ensure the script runs and the game plays correctly.
Add game events in Construct 2, part 2, teaching how to use variables, distances, and block-based interactions to control gameplay, update scores, and manage transitions across blocks.
Learn to add game events in Construct 2, adjust the layout with blocks, manage the player, and handle scoring and variables across the section.
Learn to add game events in construct 2, including preconditions, landing logic, spawning and advertising triggers, and how on and off platform states affect exports and game flow.
Learn how to add and wire up game events in Construct 2 from scratch, handle collisions, manage life and text properties, and set up object behavior throughout gameplay.
Learn how to add sounds to your Construct 2 game by importing audio, triggering sounds with events (including pressing space), managing playback (no looping), and selecting different sound tracks.
Explore how to publish Construct 2 projects across multiple platforms, including Facebook and Windows, by configuring publishers, creating apps, and handling cloud-based publishing.
This course is for those who want to create games but don't have enough Knowledge of programming Language , in this course we will discuss a coll drag and drop technology provided by construct game engine.
You can create cool games with construct 2 and then publish them on to different platforms , also you can monetize and earn money from them.
we will guide you to create games in this course and the publish those games on to differenet platforms.