
Download the snake game from the resources, extract the zip, load these files into Scratch 3.0, and replace the current project contents to build the complete game.
Build a scratch 3.0 helicopter game using when flag clicked, forever loops, color sensing, and arrow controls to reach the blue building while avoiding clouds.
Create an Elsa quiz in Scratch 3.0 by duplicating question blocks, adding multiple-choice options, using sensing and operators for answers, and tracking score with a variable.
start building a simple space invaders game in scratch, shoot invaders for points, and progressively add more invaders and points to expand the experience.
Rename the invader, place at random x (-240 to 240) and y 160, move with speed in a repeat-until that bounces, then broadcast game over and switch to game-over backdrop.
Build a snake game in Scratch 3.0 by using arrow keys to control a constantly moving snake, eat apples to grow longer, and avoid hitting itself or the screen edges.
Code the apple in Scratch 3.0 for a snake game by setting apple size, using a forever loop and touch detection to increase the score and reposition the apple randomly.
Implement a single game over routine in Scratch 3.0 for the snake game by broadcasting game over when the snake hits itself or a wall, with color and boundary checks.
Learn to build a pac-man style game in scratch 3.0, with 69 dots, lives, and a score; use costumes, coordinates, and a game loop to eat dots and avoid ghosts.
Develop and synchronize dot sprites in Scratch by coding broadcast messages when eaten, hiding dots, and increasing the score with replicated scripts across all dots.
Create and finalize Pac-Man in Scratch by coding win and game over messages, managing lives and score, and adjusting ghost behaviors for a playable dots game.
Build a 2D racing game in Scratch 3.0 using if statements and keyboard controls, guiding a car to race along a road, avoiding a red color, and resetting on collision.
★ LEARN GAME DEVELOPMENT IN SCRATCH 3.0 – PERFECT FOR TEACHING CODING THROUGH FUN PROJECTS ★
This course is designed for **adults—parents, educators, and coding enthusiasts—**who want to learn how to develop fun games using Scratch 3.0 and teach coding fundamentals to beginners.
In this project-based course, you'll learn how to develop 14 different games, including classics like the Arkanoid Arcade Game, Pac-Man, and Snake, as well as more unique ones like a Helicopter Game, a Racing Car Game, and even a special game inspired by Elsa from Frozen.
All of this is done using Scratch 3.0, an educational programming environment with a simple drag-and-drop interface that makes programming concepts easy to explore.
Scratch 3.0 was developed by the Lifelong Kindergarten Group at the MIT Media Lab, to help learners (typically ages 8 and up) build creativity, problem-solving abilities, and foundational programming skills. As an adult, you can leverage this powerful tool to create engaging learning experiences—whether at home or in the classroom.
This course is ideal for:
Parents and guardians who want to support their child’s interest in technology and game development
Teachers and instructors seeking interactive ways to introduce programming in educational settings
Entrepreneurs looking to launch a coding academy or create a business teaching code
Programmers and hobbyists who want a fun, visual way to build games and explore creative coding
This course is taught by a university programming instructor passionate about making programming fun and accessible. The course environment is engaging, beginner-friendly, and designed to keep learners motivated—because learning to code should be a fun and inspiring journey.