If you're a graphic designer or packaging designer you've probably realised by now that clients respond better to 3d imagery. Their long awaited business ideas come to life in front of them and often they won't have the spatial awareness to translate a 2d design to 3d in their mind.
Being able to produce photorealistic imagery of your designs will therefore take you to another level as a designer.
Perhaps you've already explored 3d software, maybe even tried Blender - a FREE powerful 3d modelling software program. But the vast majority of tutorials on the Internet and in books are aimed at modellers, game designers and character designers. Its hard to find quick, simple, focused courses or tutorials that break Blender down to the need-to-know for the graphic or packaging designer.
This course teaches you:
You are also provided with extensive step-by-step worksheets to follow along with the course and for quick referral after the lessons.
This course assumes you are proficient in creating your own 2d designs in your program of choice, but that you are a complete beginner to 3d modelling.
You will need an adequate Internet connection to watch the video lectures. You will need a printer to print the worksheets. You will need a computer system that can run Blender. And you will need the time and motivation to engage with the course to finish with the start of a great 3d portfolio!
The course is taught by showing you live video screencasts, with me in a little corner screen as I film. When a student asks a question in the course discussion I will often film a video tutorial in response and post it as a bonus lecture.
Some feedback from my students (check the Student Feedback section to verify!)
I have taken this instructors courses before and this one is the best so far. I have been wanting to learn how to do 3d mock-ups for ages but assumed it would take months to learn. I'm still working on my first few designs but I watched the whole course over just a few sessions and have been able to follow everything really well. The worksheets are BRILLIANT and have helped so much, they're practically a workbook in themselves. Highly recommended!
great tutorials. easy to follow
Learning interesting new things and the instructor really knows how to teach. The course seems well organized so far.
Lets see what you're going to achieve by the end of this course.
This lecture describes how you should expect the course to flow in terms of your own learning.
A little bit about me so you know why I created this course and why I'm qualified to teach it.
Heres a quick lecture explaining why it benefits you to get involved in the course discussion area!
Heres how to download the course worksheets. Printing these sheets will make the course A LOT easier as it helps you recreate the steps you've seen in the course videos, and make targeted reminder notes as you go.
Blenders initial screen looks really overwhelming. First users will see the screen split into sections, some of which we'll never use when all we want to do is render some 3d products! This lecture breaks down what the screens are, how to move them around and whats inside them.
An important part of using Blender is knowing how to set up the environment to do what we need it to do. Some parts of editing the user preferences are actually pretty crucial, so we go into this early to get set up for future lessons.
Here we learn how to navigate around our 3d workspace when we only have a 2d screen!
Practice using Blender's screens and views by setting up and modifying your workspace, and navigating around the 3d view.
How to delete objects, select objects, create a mesh and move it.
Further manipulation of the object we've created by scaling and rotating. We also manipulate the position of the camera for a better view of our object.
We take a look at Edit mode so that we can see how to manipulate individual vertices, edges and faces for our object.
We see how we unwrap our 3d model into a 2d texture by letting blender know where the seams are, by fixing the scale and rotation aspects and by UV unwrapping. We also see how manipulating the UV map in the UV window is very similar to manipulation in the 3d view.
We briefly look at using a UV texture in our full resolution designs - keeping sight of our dpi sizing and bleed amounts.
We learn how to import an image to the UV map window, and how to line up our UV map. We then see how to apply a material to an object using nodes, and how to create a node map that uses an image to apply a 2d texture to the object.
Create a portfolio-worthy design and apply it to the 3d model!
Here I describe my super fast studio setup - less time fiddling with lighting/lamps, more time getting a super clean white background, with a glossy floor for a nice reflection and lighting you can tweak for the best effect.
Learn how to set up the textures of the studio we've created.
Position your camera, then tell Blender what resolution, file type and processing you want it to do when we go to the render stage.
Learn how to manipulate the nodes and studio set up to get the best out of your scene.
Learn how to set Blender to render your scene, how to get crisp clear scenes and how to save the resulting image.
Create a photo-realistic view of your model!
How to allow for sections of your 3d object to be transparent - define where the transparent sections are within your PNG 2d file and set up the nodes accordingly.
How to add foil printing effects to your 3d renders - I also show you how to manipulate the world environment to provide detail to show in the reflections of the foil.
How to add embossed detail to your packaging or graphic designs. Also see how to deboss and how to make the embossing/debossing stand out even more.
Create a beautiful render of a 3d object with either transparent sections, foil stamped sections or embossed/debossed sections.
Where to find 3d models to use for product mock ups.
When filming the following lecture, I ran into an error that I'd never seen before. Instead of changing the model to find an error-free model I decided to show the process for troubleshooting - this is an essential skill for working with Blender as you're almost guaranteed to run into difficulties at some stage.
This lecture shows how to take a 3rd party model (lots and lots downloadable for free or low costs, see the 'Downloading 3d models' lecture for more information), and UV unwrap it ready for your own 2d design.
How to take your 3d modelling skills further than the simple box!
Use a 3rd party 3d model to create another portfolio-worthy rendering.
Now that you have a very desirable new skill I just want to ask you to consider freelancing your skills - I want this course to enrich your life monetarily as well as with a new skill!
A bonus text tutorial on the steps required to 'fold' a die cut shape that you can import into blender. Thus, if you have a box design to work with you can precisely work with it in 3d.
Often graphic designers will want to create 'flat' objects such as posters and business cards, or other items made from paper/card. This bonus lecture shows three ways to achieve this:
Further courses that you may be interested in and a little more about me and what I do.
My other Udemy courses:
Make money at home online:
The Memory Course:
My Etsy Store:
My 'Mindfulness Mandalas' Adult Colouring Book:
Kim Debling owns and runs her design company Kestrel Design from the comfort of her home office. Her employees and freelancers all work from home too as she and they value the freedom and lifestyle this affords. She began and built her company over several years whilst working full time as an Air Traffic Controller. She is focused, dedicated and frantically entrepreneurial. She also has a thirst for learning and passing on her knowledge that perfectly aligns with what Udemy offers.
As an Air Traffic Control Officer she was a supervisor, instructor and examiner - guiding new Air Traffic Controllers as they come into the job and then signing them off as suitable to control solo. It was a rewarding experience - especially seeing under-confident new controllers shine and become more qualified themselves. Her calm, no-nonsense instructional delivery was honed during these years in this fast-paced but safety critical training environment.
Due to the stressful nature of the job, Kim started to become extremely interested in self-management of stress, self-improvement and the work-life balance. Over the years she has become passionate about regaining control over our own lives and working out what works for each individual. This is often reflected in her courses, social media channels and products.
Kim's day-to-day involves building websites, creating digital products, books, designing packaging and generally stretching her left brain hemisphere. Her honours degree was in Internet Computer Science and she has kept up to date with many skills and built upon them.
Kim is married to Steve, a helicopter pilot, is mum to baby Rose, and has two cats - Nala and Duchess.