Learn how to create low-poly nature assets in the Blender software and create a beautiful campfire scene in the Unity software!
Learn how to use Blender and Unity together to create a beautiful campfire scene
A fun and easy way for all skill levels to create a beautiful low-poly campfire scene
Whether you're a seasoned or new game designer or 3D modeler, this course will show you how to effectively model 3D low-poly nature assets for use in the Unity game engine. Blender and Unity are both very popular pieces of software, and many successful games have used both programs. Blender is fantastic for all skill levels, having a very intuitive interface and easy learning curve even if you're a beginner, while Unity provides all the tools necessary to create a beautiful low-poly campfire scene. This engaging and fun course will be satisfying, since you'll be able to create an entire scene in Unity from scratch simply using the tools that Blender and Unity provide to you.
This course will cover everything needed to create a low-poly campfire scene, from modeling the nature assets to putting the scene together. Whether you're a student new to Blender and/or Unity or a seasoned game designer or 3D modeler, this course will give you the knowledge needed to create a simple and beautiful scene in Unity from scratch.
You'll start by setting up your Unity scene and modeling your low-poly nature assets in the Blender software. Afterwards, you'll sort out some potential issues with your models in Unity. Finally, you'll create your terrain and use your nature assets to create a beautiful low-poly campfire scene. And perhaps best of all, this course is under 3 hours long, so you won't have to worry about spending days to create a simple little scene!
In this lecture, you will learn how to set up the Unity scene prior to creating assets in Blender. This will keep your Unity scene organized and you'll also have a place to export your Blender assets.
In this video, you'll create your first low-poly tree and then export it into Unity.
In this video, you'll create your second low-poly tree and then export it into Unity.
In this video, you'll create the final low-poly tree with some snow on the top and then export it into Unity.
In this video you'll create some tree stumps and then export them into Unity.
In this video, you'll create some logs and then export them into Unity.
In this video, you'll create a campfire with some sticks in the middle and rocks surrounding them. You will then export the campfire into Unity.
In this video, you'll create and export some low-poly rocks for extra detail in your Unity scene.
In this video, you'll fix some issues relating to asset placement on the terrain. You may try to place your Blender models onto the Unity terrain and they may appear partially under the terrain or the mouse cursor may not be on top of what you're dragging. This lecture will show you how to fix those issues.
In this video, you'll learn how to paint your trees that you created in Blender onto the Unity terrain. Unfortunately, custom trees can be difficult to work with when painting so this video will show you how to fix tree painting issues.
In this video, we'll be going over the terrain tools, what they do, and how to use them. If you are already familiar with Unity and the terrain tools, then this lecture is not necessary.
In this video, we'll be working on our terrain and creating some hills as well as adding some color to the terrain.
In this video, we'll add our Blender models into our Unity scene and make the scene come to life.
In this video, we'll be rotating the directional light in order to make the scene look like there is a sunset. This will make the campfire scene look a lot more natural and beautiful.
In this video, we'll go over particle systems and why they're important for creating a fire. We'll also cover some of the settings in the particle systems.
In this video, we'll use Paint.NET to create a transparent fire and add it to our campfire.
In this video, we'll add grass to our scene by importing the Environment assets.
Learn how to add some campfire audio to your scene to simulate a realistic situation, with fire crackles and sounds of nature.
My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, and programming. I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.