Learn Blender 3D - The materials and texture course
4.1 (58 ratings)
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Learn Blender 3D - The materials and texture course

Learn how to apply a variety of materials to your models using both blender render and cycles render engines
Bestselling
4.1 (58 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
777 students enrolled
Created by Joe Baily
Last updated 4/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 12.5 hours on-demand video
  • 6 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Use all of the key features of the Blender Render engine.
  • Know the difference between cycles render and blender render
  • How to uv unwrap objects
  • How node trees are constructed
  • Create PBR materials
View Curriculum
Requirements
  • Blender 2.77 advised but any version with cycles render should be good (2.65+)
Description

This course is dedicated to the application of materials and textures onto 3D objects in blender. The course guides you first through all the features of the easy to use blender render engine which is blenders internal renderer used for previewing objects in different materials before exporting to external game engines. We will also cover UV unwrapping different objects and how to use the features of the UV editor. After this the course moves onto the cycles render engine, covering in detail how to use the node tree and how to simplify your workflow and how to use nodes to create realistic materials for your scenes.

Who is the target audience?
  • Aspiring artists how have learned how to model and looking to take the next step
  • Those who are reluctant to work with the complex looking cycles render
  • Great for learning how to create photo realistic materials that react to light effectively
  • Those who want to conquer the challenge of uv mapping
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Curriculum For This Course
105 Lectures
12:20:09
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Welcome to the blender materials course
5 Lectures 16:08

The objectives of the course


Preview 01:14

How this course has been created based on the different blender engines.

Preview 01:33

What materials do you need before you begin this course

Preview 04:28

What the render engines are and what they are used for

Preview 03:45
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Blender render
17 Lectures 02:10:32
Blender render engine
03:41

The Advantages and disadvantages of using the blender render engine

Preview 06:20

Render Engines
3 questions

Create a material and apply that material to the selected object

Apply material to an object
06:23

The First test of your knowledge


Blender render challenge one
00:52

How to give different parts of your object different materials

Apply materials in edit mode
06:31

How to add and delete materials using material slots on an object in the material properties panel

Adding and deleting materials
12:46

The second blender render challenge

Blender render challenge two
01:19

How to preview a material, the base color and the tint of reflection

Preview, diffuse and specular
08:26

How strong a property is applied in blender render

Intensity
05:36

The area of which the specular property focuses on

Hardness of specular
08:31

Material basics
3 questions

The four types or forms of material surface, halo, wire and volume

Material Types
08:52

The basic method of making an object transparent

Transparency mask
14:15

Transparency method suitable for creating materials such as plastics.

Transparency z transparency
11:21

Transparency method suitable for creating glass or water

Transparency Raytrace
17:27

How to turn our objects into mirrors that reflect the surroundings

Mirror
13:23

The third blender render challenge


Blender render challenge three
02:56

Blender render section review
01:53
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UV Mapping
12 Lectures 01:14:12
UV mapping intro
03:39

Intro to the section

UV unwrapping
00:58

How to perform a basic unwrap

First uv unwrap
10:03

Use blenders smart UV unwrap tool for an efficient and mechanical unwrap of the object

smart uv project
10:31

How to apply the uv grid texture in blender render

UV grid mapping Texture (blender render)
11:18

How to apply a uv grid texture in cycles

UV grid mapping Texture (cycles)
05:46

How to mark seams in our mesh to create better uv unwraps

Mark Seams
08:00

A couple more examples of what we need to focus on when marking seams

Mark Seams uv sphere and cylinder
09:16

The first uv challenge

UV challenge
01:57

Creating multiple uv maps
08:59

The second UV challenge

UV challenge 2
02:38

UV mapping review
01:07
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Cycles render
3 Lectures 13:40
Cycles render intro
01:45

The advantages and disadvantages of using the cycles render engine

Cycles render pros and cons
06:37

Give an object a diffuse color to identify its material in the solid viewport

Giving Objects color in the 3d viewport while in solid view
05:18
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The node editor
17 Lectures 01:18:34
Node editor intro
02:37

Intro to the section

The node Tree
01:10

How to add new materials in the node editor info bar

Adding materials in the node editor
05:57

The point where all the nodes come together to form the final material

Material Output
06:53

Creating new nodes to connect to your material

Adding and deleting nodes
06:44

A look at the node properties panel

node properties
06:51

The first cycles render challenge

Cycles render challenge one
02:25

Make your tree more organised by snapping your nodes into place

Snapping
07:31

Turn a node off temporarily to see how it effects your material

Muting a node
05:41

Divide your node tree into visible sections with frames

Frames
07:53

The second cycles challenge

Cycles render challenge two
01:07

Bring nodes together into a group to form a single uber node

Making Groups
08:25

How to make a nodes properties invisible

Hiding nodes
02:38

The third cycles challenge


Cycles Render Challenge three
01:08

The viewer node
04:41

Node editor structure
3 questions

The node wrangler add on
05:17

Node editor review
01:36
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Basic shaders
11 Lectures 01:42:50
Basic shaders intro
02:07

Intro to the section

Shaders
01:23

Diffuse Shader
18:30

The Glossy Shader
09:57

Mix Shader
06:41

Add Shader
08:46

The shader that turns your object into a light source

Emmision shader
10:05

Anisotropic shader
12:49

Image Texture node
16:52

Mapping Node
14:24

Shaders
4 questions

Shaders review
01:16
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Physically based shaders
25 Lectures 04:00:01
PBR shaders intro
03:23

Intro to the section

PBR
01:41

What is fresnal and how does it work

Fresnal
07:07

PBR setup
10:42

PBR scene layout
10:42

Fresnal PBR
13:50

Reflection PBR
19:02

Dieletric PBR
17:47

Metal color PBR
14:19

Upgrading the fresnal
09:55

Less/More PBR slider
13:08


Anisotropic PBR
08:16

Glass PBR
08:28

PBR Shaders
5 questions

The art of good texturing
03:55

Free way to get image textures
11:33

The CrazyBump application
11:04

The easy way of getting textures
09:28


Diffuse map
11:39

Glossy map
06:48

Reflection Map
03:23

Normals and displacement maps
10:31

Tidying up the template
07:55

PBR review
02:45
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Material creation
15 Lectures 01:24:12
Materials section intro
01:27

Intro to the section

Create Materials
00:57

Append materials from other files
07:20

Setting up the material Plane
05:28

Gold Ring material
12:37

Silver material
04:14

Iron material
07:43

chrome
04:01

Chrome Red
06:15

Chrome Green
02:12

Chrome Yellow
02:54

Brushed Chrome
09:09

Create a ceramic material with basic nodes

Ceramic material
10:10

Beer bottle glass
05:51

Course review
03:54
About the Instructor
Joe Baily
4.2 Average rating
248 Reviews
6,358 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.