Learn Blender 3D - Master the art of 3D modelling

Learn everything there is to know about 3D modelling in blender from extusions to modifiers to bezier curves.
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39 students enrolled
Instructed by Joe Baily Design / 3D & Animation
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  • Lectures 62
  • Length 5.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2016 English

Course Description

Do you want to learn how to create 3D models from the ground up? Are you interested in attaining a skill set that could open the doors to potential new professions? Or are you looking to explore your creative side? Then this course could be the answer to all of those questions.

The complete modelling course teaches you how to use laptop as a 3D paintbrush to create stunning models using Blenders 3D modelling software. We take you from the ground up on how to use the blender interface to your advantage and use the tools at your disposal to create what you want.

This course is divided into a series of sections where each section focuses on a few of blenders modelling tools and uses those tools to help create a model that you can use for whatever you desire. Each section is divided up into two phases. The educational phase introduces specific tools and modifiers in blender and how to use them. The Project phase takes the techniques learnt in the educational phase and uses them to create either a model or a scene.

The modelling course has 5+ hours of content with more to be added down the line.

What can I do after completing this course?

Completing this course will help to advance your modelling skills, take what you learn from this course and expand your knowledge with courses on animation, character rigging, sculpting and so on. Or, apply your skills and begin making your own portfolio to help get your foot in the door in one of these professions:

  • 3D Artist
  • Game Design
  • Animation
  • Scene creation
  • Architectual design
  • Advertising
  • 3D printing

What does this course cover?

  • Object Manipulation (location, rotation and scale)
  • Adding and Subtracting geometry.
  • Duplication
  • Scene Creation
  • Bezier Curves
  • 3D Text Creation
  • Modifiers

What does this course not cover?

  • Materials
  • Rigging
  • Sculpting
  • Animation

What are the requirements?

  • They will need a PC with windows, linux or MAC OS.
  • A three button mouse is recommended.
  • A keyboard with a number pad is recommended.

What am I going to get from this course?

  • Create models of any shape and size
  • Use blenders modifier system with ease and confidence
  • Create a scene by modelling a series of objects and placing them in the scene

What is the target audience?

  • This course is for anyone who is either new to blender, has basic experience or is looking to brush up on their modelling skills.
  • This course is not designed for those who consider themselves to be advanced users but they are more than welcome to enroll as there is always something new to learn.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the course
Introduction
Preview
01:10
00:46

How is this course structured for you.

00:44

What hardware is required to use blender.

01:16

What will you gain from taking this course.

02:44

How to download blender onto your computer.

08:38

Learning about the structure of the blender interface and how panels work and what they are used for.

06:54

We cover the basics of how to navigate the 3D space in blenders viewport on your 2D screen.

Section 2: Building Block section
01:09

Introduction to the building block project.

02:47

The difference between working in the world based 'object' mode and 'mesh' based edit mode.

05:54

How to move your object around, rotate in any direction and scaling the objects size.

06:18

Locking one of the 3D axis and applying an objects new location, rotation and scale after they have been changed.

03:43

How to stick or snap two or more objects together so that they appear as a single object.

02:22

How to join different objects together so that they become a single object and how to create a copy of a selected object.

12:47

Project phase of this section where we create a bridge only using object mode.

Section 3: The House Project
00:37

Introduction to the section.

04:43

What is edit mode and what is it used for.

10:50

Creating new geometry while maintaining the present shape of the object.

03:40

How to create new geometry by copying and pulling out faces to change the shape and form of the object.

06:09

Manually add new geometry where you need it most.

07:52

A copy creator that produces as many objects of a selected object as you need.

06:22

Part one the project phase of the section.

House Project Part Two
13:08
House Project Part Three
16:00
Section 4: The Dining Room Project
The Dining Room Project
00:38
The Bevel Tool
04:22
Solidify Modifier
05:20
Create the Table
09:29
Create the Plate
Preview
04:13
Creating the Fork
16:02
Create the Knife
11:47
Create the Chair
13:23
Create the Spoon
06:56
Create the Glass
03:55
Create the vase
05:18
Dining Room Scene
16:14
Section 5: Text Creation Project
Text Creation Project
00:28
Insert text
02:17
Fill and Resolution
03:01
Text Geometry
02:10
02:05

Even though its not a mesh, you can still use certain modifiers with it.

Custom Fonts
Preview
06:26
Text to mesh conversion
03:15
Remesh Modifier
05:15
Text Project Sign
12:59
Section 6: Teacup Project
Teacup Project
00:30
Wireframe
Preview
02:57
Object Tab
04:14
Subdivision surface Modifier
03:38
The bezier curve
01:10
Bezier edit mode
02:07
Converting a curve to a mesh
03:45
Making the Teacup part one
07:52
Making the Teacup part two
02:08
Section 7: Human Project
Human Project
00:29
Search bar Tool
Preview
01:24
Edge and Vertex Sliding
03:42
Dissolving edges
03:19
Mirror Modifier
03:48
Human Project Reference image
03:00
Human Project part one
04:08
Human Project part two
10:46
Human Project part three
12:10

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Instructor Biography

Joe Baily, 3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.

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