Do you want to learn how to create 3D models from the ground up? Are you interested in attaining a skill set that could open the doors to potential new professions? Or are you looking to explore your creative side? Then this course could be the answer to all of those questions.
The complete modelling course teaches you how to use laptop as a 3D paintbrush to create stunning models using Blenders 3D modelling software. We take you from the ground up on how to use the blender interface to your advantage and use the tools at your disposal to create what you want.
This course is divided into a series of sections where each section focuses on a few of blenders modelling tools and uses those tools to help create a model that you can use for whatever you desire. Each section is divided up into two phases. The educational phase introduces specific tools and modifiers in blender and how to use them. The Project phase takes the techniques learnt in the educational phase and uses them to create either a model or a scene.
The modelling course has 5+ hours of content with more to be added down the line.
What can I do after completing this course?
Completing this course will help to advance your modelling skills, take what you learn from this course and expand your knowledge with courses on animation, character rigging, sculpting and so on. Or, apply your skills and begin making your own portfolio to help get your foot in the door in one of these professions:
What does this course cover?
What does this course not cover?
Learning about the structure of the blender interface and how panels work and what they are used for.
We cover the basics of how to navigate the 3D space in blenders viewport on your 2D screen.
Introduction to the building block project.
The difference between working in the world based 'object' mode and 'mesh' based edit mode.
How to move your object around, rotate in any direction and scaling the objects size.
Locking one of the 3D axis and applying an objects new location, rotation and scale after they have been changed.
How to stick or snap two or more objects together so that they appear as a single object.
How to join different objects together so that they become a single object and how to create a copy of a selected object.
Project phase of this section where we create a bridge only using object mode.
Introduction to the section.
What is edit mode and what is it used for.
Creating new geometry while maintaining the present shape of the object.
How to create new geometry by copying and pulling out faces to change the shape and form of the object.
A copy creator that produces as many objects of a selected object as you need.
Part one the project phase of the section.
Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.
In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.