Learn Blender 3D - Master the art of 3D modelling
4.9 (23 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Learn Blender 3D - Master the art of 3D modelling

Learn everything there is to know about 3D modelling in blender from extusions to modifiers to bezier curves.
4.9 (23 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
236 students enrolled
Created by Joe Baily
Last updated 4/2017
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 6 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create models of any shape and size
  • Use blenders modifier system with ease and confidence
  • Create a scene by modelling a series of objects and placing them in the scene
View Curriculum
  • They will need a PC with windows, linux or MAC OS.
  • A three button mouse is recommended.
  • A keyboard with a number pad is recommended.

Do you want to learn how to create 3D models from the ground up? Are you interested in attaining a skill set that could open the doors to potential new professions? Or are you looking to explore your creative side? Then this course could be the answer to all of those questions.

The complete modelling course teaches you how to use laptop as a 3D paintbrush to create stunning models using Blenders 3D modelling software. We take you from the ground up on how to use the blender interface to your advantage and use the tools at your disposal to create what you want.

This course is divided into a series of sections where each section focuses on a few of blenders modelling tools and uses those tools to help create a model that you can use for whatever you desire. Each section is divided up into two phases. The educational phase introduces specific tools and modifiers in blender and how to use them. The Project phase takes the techniques learnt in the educational phase and uses them to create either a model or a scene.

The modelling course has 5+ hours of content with more to be added down the line.

What can I do after completing this course?

Completing this course will help to advance your modelling skills, take what you learn from this course and expand your knowledge with courses on animation, character rigging, sculpting and so on. Or, apply your skills and begin making your own portfolio to help get your foot in the door in one of these professions:

  • 3D Artist
  • Game Design
  • Animation
  • Scene creation
  • Architectual design
  • Advertising
  • 3D printing

What does this course cover?

  • Object Manipulation (location, rotation and scale)
  • Adding and Subtracting geometry.
  • Duplication
  • Scene Creation
  • Bezier Curves
  • 3D Text Creation
  • Modifiers

What does this course not cover?

  • Materials
  • Rigging
  • Sculpting
  • Animation
Who is the target audience?
  • This course is for anyone who is either new to blender, has basic experience or is looking to brush up on their modelling skills.
  • This course is not designed for those who consider themselves to be advanced users but they are more than welcome to enroll as there is always something new to learn.
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Curriculum For This Course
74 Lectures
Introduction to the course
10 Lectures 25:34

Section one

How is this course structured for you.

Preview 00:46

What hardware is required to use blender.

Preview 00:44

What will you gain from taking this course.

Preview 01:16

How to download blender onto your computer.

Preview 02:44

Learning about the structure of the blender interface and how panels work and what they are used for.

Preview 08:38

We cover the basics of how to navigate the 3D space in blenders viewport on your 2D screen.

Preview 06:54

End of section
Building Block section
9 Lectures 38:12
Building block intro

Introduction to the building block project.

Building Block project

The difference between working in the world based 'object' mode and 'mesh' based edit mode.

Preview 02:47

How to move your object around, rotate in any direction and scaling the objects size.

Locate, Rotate, Scale

Locking one of the 3D axis and applying an objects new location, rotation and scale after they have been changed.

Applying Values

How to stick or snap two or more objects together so that they appear as a single object.

Objects and Snapping

How to join different objects together so that they become a single object and how to create a copy of a selected object.

Joining and Duplicates

Project phase of this section where we create a bridge only using object mode.

Build The Bridge

End of section
The House Project
10 Lectures 01:10:56
The house project introduction

Introduction to the section.

The House Project

What is edit mode and what is it used for.

Edit mode basics

Creating new geometry while maintaining the present shape of the object.


How to create new geometry by copying and pulling out faces to change the shape and form of the object.

Extude tool

Manually add new geometry where you need it most.

Preview 06:09

A copy creator that produces as many objects of a selected object as you need.

Array Modifier

Part one the project phase of the section.

House Project Part One

House Project Part Two

House Project Part Three
The Dining Room Project
14 Lectures 01:41:09
Dining room section

The Dining Room Project

The Bevel Tool

Solidify Modifier

Create the Table

Creating the Fork

Create the Knife

Create the Chair

Create the Spoon

Create the Glass

Create the vase

Dining Room Scene

End of section
Text Creation Project
11 Lectures 41:39
Text creation introduction

Text Creation Project

Insert text

Fill and Resolution

Text Geometry

Even though its not a mesh, you can still use certain modifiers with it.

Text Modifiers

Text to mesh conversion

Remesh Modifier

Text Project Sign

End of section
Teacup Project
11 Lectures 30:59
Teacup Introduction

Teacup Project

Object Tab

Subdivision surface Modifier

The bezier curve

Bezier edit mode

Converting a curve to a mesh

Making the Teacup part one

Making the Teacup part two

End of section
Human Project
9 Lectures 45:05
Human project introduction

Edge and Vertex Sliding

Dissolving edges

Mirror Modifier

Human Project Reference image

Human Project part one

Human Project part two

Human Project part three
About the Instructor
Joe Baily
4.1 Average rating
264 Reviews
6,946 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.