Learn Blender 3D - The Project course

Learn the basics of modelling, materials, rigging, rendering and animation using Blender3D
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60 students enrolled
Instructed by Joe Baily Design / 3D & Animation
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  • Lectures 46
  • Length 8 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 4/2016 English

Course Description

Learn by doing!!! Develop a new skill set today by enrolling in this course and become a 3D artist today!!

What is the course about?

It's about learning how to use 3D modelling software. The software platform in this course called blender, which is free and open source meaning that can download it to your computer for absolutely nothing.

Why take this course?

Because it can give you the foundation of skills you need to start on a new career path. Learning to use blender gives you the tools to become a virtual artist, animator for movies, adverts or television shows, or even game design. 3D printing is also on up so in the years to come companies may look to 3D artists to design and produce parts and products.

How is the course structured?

The course is divided into the following sections, each section covers a topic of creation in Blender:

Section one - Intro and navigation

Section two - Modelling

Section three - Materials

Section four - Rigging

Section five - Animation

Section six - The scene

Enroll today and you can learn the skills to produce 3D art in a few hours of video content. Do a section a day and you could from beginner to artist in a week.

What are the requirements?

  • A three button mouse and numpad on the keynoard are advised for the best experience with the software.

What am I going to get from this course?

  • Model a character from scratch
  • Apply materials to give our model appearance
  • Rig an object to prepare it for animations
  • Use blender tools to creat animations and render our scene

Who is the target audience?

  • This course is best suited for those who are new to blender or have a basic skill set. It is the ideal starting point for those who want to develop through project based learning. Students of a higher level can use the course project as a starting point to make something even more spectacular.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Welcome to the course

Welcome to this blender course


Here is the hardware we recommend you have before starting the course.


We will show you how to download the latest version of the software.


How the course is going to be laid out for you.


A look at the user interface and how blender works at its core.


The user preference are used to fine tune your experience with the software allowing you to change the visual look or even how it runs on your machine.


We will show you how to navigate 3D modelling software and ways in which you can move, pan and zoom your camera in the 3D viewport.


We will show you how to navigate 3D modelling software and ways in which you can move, pan and zoom your camera in the 3D viewport. We will also show you basic selection techniques used by blender.

Section 2: Project section Two - Modelling

Begin modelling the head using a primitive mesh.


Creating the dome and antenna.

The Head part two continued

In this lecture we create the teeth and eye sockets for the head as well as creating the eyes as separate parts of the object.


In this lecture we finish the head by tidying up the geometry using loop cuts and the vertex slide tool.


Lets create the body of our character which all other parts will be joined to.


Creating Arms using Bezier curves.


Creating the hands and fingers.


Creating the legs and feet using techniques similar to the arms.

Section 3: Project section Three - texture and materials

An introduction to the section.


Using the cycles render engine in blender and how it works.


A metal material for the body.


Applying contrast to our character with a second metal material,


Defining the arms and legs with a darker material.


Creating the emissive material for bright teeth and eyes.


Adding definition by creating pupils and teeth lines.

Section 4: Project section four - Creating a rig for our object

Intro to the section of rigging.


We will learn how to add a bone and about the various display types.


How to extrude new bones from existing ones and how to name individual bones.


Creating the bones for the arms, which are physically separate from the head and body.


Create rig for the legs


Create the puppet strings of our rig with the control and ik bones.


Linking all our bones together and learning how these bones can influence the mesh with weight paint.

Section 5: Project section five - Creating animations for our character

Intro to the section.


How to perform basic animations with an object


Using the dope sheet to move, delete and duplicate key frames.


How to make changes to your key frames in the graph editor


Master the controls of the timeline to play your animations


Learn how to change and adjust the frame rate.


Create our main animation using what we have learned.


Create our main animation using what we have learned.

Section 6: Project section Six - Create the Scene

Intro to the section


Modelling the environment for our scene


Applying materials and textures to our environment as well as looking at camera and lighting adjustment.


Creating the first prop model for our scene, a roundtable. 


Here we create our chairs to go with the table we created in the last lecture.


Design a bottle with the extrude and bevel tools to complete our set of props.

The final render

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Instructor Biography

Joe Baily, 3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.

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