Learn Blender 3D - The Project course
4.4 (7 ratings)
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Learn Blender 3D - The Project course

Learn the basics of modelling, materials, rigging, rendering and animation using Blender3D
4.4 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
73 students enrolled
Created by Joe Baily
Last updated 4/2016
English
Current price: $10 Original price: $200 Discount: 95% off
18 hours left at this price!
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Includes:
  • 8 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Model a character from scratch
Apply materials to give our model appearance
Rig an object to prepare it for animations
Use blender tools to creat animations and render our scene
View Curriculum
Requirements
  • A three button mouse and numpad on the keynoard are advised for the best experience with the software.
Description

Learn by doing!!! Develop a new skill set today by enrolling in this course and become a 3D artist today!!

What is the course about?

It's about learning how to use 3D modelling software. The software platform in this course called blender, which is free and open source meaning that can download it to your computer for absolutely nothing.

Why take this course?

Because it can give you the foundation of skills you need to start on a new career path. Learning to use blender gives you the tools to become a virtual artist, animator for movies, adverts or television shows, or even game design. 3D printing is also on up so in the years to come companies may look to 3D artists to design and produce parts and products.

How is the course structured?

The course is divided into the following sections, each section covers a topic of creation in Blender:

Section one - Intro and navigation

Section two - Modelling

Section three - Materials

Section four - Rigging

Section five - Animation

Section six - The scene


Enroll today and you can learn the skills to produce 3D art in a few hours of video content. Do a section a day and you could from beginner to artist in a week.


Who is the target audience?
  • This course is best suited for those who are new to blender or have a basic skill set. It is the ideal starting point for those who want to develop through project based learning. Students of a higher level can use the course project as a starting point to make something even more spectacular.
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Curriculum For This Course
Expand All 46 Lectures Collapse All 46 Lectures 07:50:30
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Welcome to the course
8 Lectures 45:41

Welcome to this blender course

Preview 01:34

Here is the hardware we recommend you have before starting the course.

Preview 04:02

We will show you how to download the latest version of the software.

Preview 02:29

How the course is going to be laid out for you.

Preview 04:14

A look at the user interface and how blender works at its core.

Preview 07:14

The user preference are used to fine tune your experience with the software allowing you to change the visual look or even how it runs on your machine.

Preview 05:46

We will show you how to navigate 3D modelling software and ways in which you can move, pan and zoom your camera in the 3D viewport.

Preview 09:33

We will show you how to navigate 3D modelling software and ways in which you can move, pan and zoom your camera in the 3D viewport. We will also show you basic selection techniques used by blender.

Preview 10:49
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Project section Two - Modelling
9 Lectures 01:54:13

Begin modelling the head using a primitive mesh.

The Head part one
09:51

Creating the dome and antenna.

The Head part two
19:00

The Head part two continued
03:51

In this lecture we create the teeth and eye sockets for the head as well as creating the eyes as separate parts of the object.

The Head part three
20:24

In this lecture we finish the head by tidying up the geometry using loop cuts and the vertex slide tool.

The Head part four
05:24

Lets create the body of our character which all other parts will be joined to.

The Body
17:34

Creating Arms using Bezier curves.

The Arms part one
19:22

Creating the hands and fingers.

The Arms part two
08:03

Creating the legs and feet using techniques similar to the arms.

The Legs
10:44
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Project section Three - texture and materials
7 Lectures 59:13

An introduction to the section.

Blender render and cycles render
09:54

Using the cycles render engine in blender and how it works.

Cycles render intro
10:31

A metal material for the body.

The First Material for the body
05:45

Applying contrast to our character with a second metal material,

The Second material for the body
08:21

Defining the arms and legs with a darker material.

The Third materail for the body
07:39

Creating the emissive material for bright teeth and eyes.

The eyes and teeth part one
03:40

Adding definition by creating pupils and teeth lines.

The eyes and teeth part two
13:23
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Project section four - Creating a rig for our object
7 Lectures 01:04:38

Intro to the section of rigging.

Welcome to rigging
02:48

We will learn how to add a bone and about the various display types.

Creating the first bone
07:14

How to extrude new bones from existing ones and how to name individual bones.

Extruding Bones
07:44

Creating the bones for the arms, which are physically separate from the head and body.

Create the arm bones
11:10

Create rig for the legs

Create the leg Bones
05:25

Create the puppet strings of our rig with the control and ik bones.

Control and Ik bones
14:16

Linking all our bones together and learning how these bones can influence the mesh with weight paint.

Linking and weight painting
16:01
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Project section five - Creating animations for our character
8 Lectures 01:21:21

Intro to the section.

Welcome to animation
01:16

How to perform basic animations with an object

Animating an object
09:00

Using the dope sheet to move, delete and duplicate key frames.

The Dope Sheet
10:23

How to make changes to your key frames in the graph editor

The Graph Editor
10:41

Master the controls of the timeline to play your animations

The Timeline
09:36

Learn how to change and adjust the frame rate.

Frame Rate
06:04

Create our main animation using what we have learned.

Walking animation
18:21

Create our main animation using what we have learned.

Walking animation two
16:00
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Project section Six - Create the Scene
7 Lectures 01:45:24

Intro to the section

Section Six - Create the Scene
01:43

Modelling the environment for our scene

Creating the Room one
18:22

Applying materials and textures to our environment as well as looking at camera and lighting adjustment.

Creating the Room two
18:34

Creating the first prop model for our scene, a roundtable. 

The Table
14:44

Here we create our chairs to go with the table we created in the last lecture.

The Chair
19:31

Design a bottle with the extrude and bevel tools to complete our set of props.

The Bottle
19:25

The final render
13:05
About the Instructor
Joe Baily
4.3 Average rating
155 Reviews
5,152 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.