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Blender Total! From Basic to Advanced 3D!
Rating: 4.9 out of 5(2,398 ratings)
9,786 students

Blender Total! From Basic to Advanced 3D!

Learn 3D Modeling, Materials, Texturing, Lighting, and 3D Animation With Blender!
Created byGustavo Rosa
Last updated 3/2025
English

What you'll learn

  • Learn From Zero - Understand and use Blender Interface.
  • Model Your Objects - Use poligonal modeling tools and model 3D objects.
  • Apply different kinds of materials to objects.
  • UV Mapping - UV map the objects and apply textures to materials.
  • Use lights and render scenes using EEVEE and Cycles render engines.
  • Introduction to Animation - Animate objects and create complete projects from scratch.

Course content

12 sections130 lectures21h 19m total length
  • Introduction1:11
  • Basic requirements and download1:22

    Download Blender from blender.org, an open source and free software, which detects your operating system to provide download, then install Blender and check system requirements for Windows, Mac, and Linux.

  • Quick Setup and Splash Screen2:09
  • Understanding the areas4:59

    Master blender's area system by resizing and splitting interface sections to customize editors and workflows. Save your area configurations with the file for consistent layouts.

  • Editors4:56

    Explore blender's area and editor system, switch between editors with the editor type menu, and learn the four default editors—the 3d view, timeline, outliner, and properties editor.

  • Navigating the 3D Environment10:48

    Master Blender navigation by orbiting with the middle mouse button, zooming with the wheel or ctrl+middle, and panning with shift+middle, plus using viewpoints and numpad shortcuts to frame the scene.

  • Frame objects and orbit around selection4:36

    Frame all or frame selected to keep objects in view, using home or period keys to center the viewport; enable orbit around selection to rotate around the chosen object.

  • Selecting objects9:47

    Learn how to select objects in Blender using box, lasso, circle, and tweak tools, with active and selected object states, shortcuts, and outliner workflow.

  • Moving, rotating and scaling objects15:29

    Transform objects in Blender by moving, rotating, and scaling with shortcuts, manipulators, or numerical values. Use g, r, s keys and axis restrictions (x, y, z) for precision, undo with Ctrl Z, and refine transforms in the transform panel or gizmos.

  • Clear and apply4:36

    Learn how the clear and apply commands manage Blender transformations. Clear resets location, rotation, and scale to initial values; apply makes current transforms the new defaults.

  • Creating and deleting objects9:52

    Create and delete objects in Blender using the delete key, the x key, and the add menu with shift-a; position the 3D cursor and tweak initial object properties for modeling.

  • Duplicating objects2:57

    Learn how to duplicate objects in Blender using ctrl c, ctrl v, and shift d, move copies with axis constraints, and cancel with right-click or esc, then delete unwanted copies.

  • Undo and Undo History4:03

    Master blender's undo and redo with ctrl z and ctrl shift z. Use the undo history to jump to actions and learn how undo steps and memory size affect performance.

  • Repeat last1:38

    Repeat last command repeats the previous action with the same values, enabling precise object duplication in Blender using the shift r shortcut to reproduce identical moves.

  • Viewport shading options12:31

    Explore Blender's viewport shading options—solid, wireframe, look dev, and rendered modes—and use matcap, flat, random colors, and x-ray for quick material and lighting previews.

  • Viewport overlays menu4:49

    Explore the overlays menu in the 3d view to toggle grid, axes, text info, extras, and wireframe, and see how these overlays behave across viewport and look dev mode.

  • Modifiers10:59
  • Startup File2:53

    Configure Blender's startup file to start with a custom scene, including saving startup files or loading factory settings to reset to the default cube, light, and camera.

  • Outliner, collections and visibility8:26

    Explore Blender's outliner to organize objects with collections, toggle visibility with eye icons in the 3D view, and move objects between collections.

  • Quick favorites menu2:42

    Build a Quick Favorites menu in Blender to access frequent commands via the Q key. Add wireframe overlay and 3D cursor visualization by right-clicking and adding to Quick Favorites.

  • Extensions, Addons and Themes6:09

    learn to manage extensions, add-ons, and themes in blender by using the preferences window, enabling online access, and installing or switching add-ons and themes.

  • Exercise - Transforming with shortcuts15:16

    Learn to build a locomotive from primitive geometry in Blender using transform shortcuts, including scale, rotate, and move along specific axes, with steps to create cabin, boiler, chimney, and wheels.

  • Exercise - Transforming with manipulators9:25
  • Exercise - Transforming with numerical values14:53

Requirements

  • You need to have a computer with internet access.
  • The computer must match the hardware requirements described on the "Requirements" link of the blender website.
  • You need to have Blender 2.8 or higher installed on your computer.
  • You must have basic computer knowledge.

Description

Blender is a free and open source 3D modeling and animation software that is highly versatile. Its lightweight yet powerful nature supports every stage of the 3D animation production process, providing users with a wide range of features and functionalities.


In this comprehensive course, you will have the opportunity to explore not only Blender's intuitive interface, but also to understand the fundamental concepts that underpin this powerful tool. In addition, you will acquire practical skills in several areas, including:


  • Creating and transforming objects to shape the virtual world according to your creative vision.

  • Using polygonal modeling tools, enabling you to create your own custom objects.

  • Mapping, texturing, and creating materials of various types—from simple surfaces to materials with PBR (Physically Based Rendering) textures that accurately reproduce the physical characteristics of real-world materials.

  • Mastering lighting and scene rendering techniques using both the real-time rendering engine EEVEE and the powerful Cycles, which delivers high-quality results.

  • Exploring HDR (High Dynamic Range) image-based lighting, which allows you to achieve realistic and atmospheric lighting effects in your scenes.

  • Setting up hierarchies between objects to establish complex hierarchical relationships and efficiently organize your scene.

  • Bringing your projects to life with simple animations, allowing your objects to move and interact within the virtual environment.

  • Learning to set up animation rigs using the Rigify Addon, a powerful tool that simplifies the creation of complex and realistic animations.


Throughout the course, all these topics will be covered from both theoretical and practical perspectives, ensuring you gain a comprehensive understanding of Blender's capabilities and can apply them to your own 3D animation projects.

Who this course is for:

  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers
  • 3D Artists