Learn Sculpting in Pixelogics ZBrush Create a Micro Organism

Learn Zbrushes main tools in this fantastic Zbrush Scultping course and Create a Micro Organism Explore your Potential
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Instructed by David Newton Design / 3D & Animation
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  • Lectures 29
  • Length 5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2016 English

Course Description

Learn ZBrush in this fun course on creating a micro organism with Pixelogics ZBrush

Explore this Zbrush Online Course for Beginners, Intermediates and Advanced level users.


  • During this course we will look at a ton of different techniques and tools for producing this fantastic micro organism in Zbrush, so if you want to be a ZBrush wizard this is the course for you, we will be looking at the main tools used every day in Zbrush.


  • Have you done courses where the trainer goes on and on and never gets to the point I bet you have well your in for a treat with this course, so get stuck in and learn ZBrush with my no nonscence get to the point course!.


  • This course is structured to maximise your learning curve, often going over the same techniques to make the STICK, it is important that you have FUN whilst completing this course!


  • And remember any questions or if you get stuck at all please, please message me, and I will get your back on track.


Have fun
The Monster-Training Team

What are the requirements?

  • Havea Copy of Zbrush 4 r7
  • Photoshop would be handy but not essential

What am I going to get from this course?

  • Sculpt Organic Models and Creatures
  • Understand the uses for Dynamesh
  • Project high level details onto different subtools
  • Understand how masking is used
  • Be able to use TPose comfortably
  • Reflow Topology using ZRemesher
  • Setup custom views
  • Understand ZBrush better
  • Work on a production level
  • Anyone who want to explore the potential of ZBrush Anyone who loves my courses! (OK sorry a bit of a brag!! ) Anyone whos seen the promotional video and thinks "Hey that's Cool"

Who is the target audience?

  • This course is for Beginners, Intermediates and Advanced users

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to the ZBrush Course

Introduction to the course, in this lesson we will discuss the project and the reference images I am purely using as guide to the style I want to achieve.

This course is very much an imaginery vision, and will allow for maximum expression.



Lets look at the folder structure for this course if you downloaded the attachments you will find all the folders and images and ZBrush stages in these ready for you to look and review, these are to accompany the course and also see how it was created.


For the beginners if you are experienced you could probably skip this video.

  • Turning Light box on and off
  • Look at tools
  • Clearing the canvas
  • Creating a tool
  • Navigation
  • Setting up for start of a project
  • Using SHIFT key to restrict angles
  • Dynamesh
  • Brush size and falloff shortcut
  • and more...
Section 2: Creating our Micro Organism in ZBrush

In this lesson we will use a sphere as our base and use Dynamesh to start our modelling.

We will also start to use some basic brushes to form the base mesh of our model this will be used to add more details onto to.


Lets now start to pull out our legs for the sculpt, to do this we will use masking to only make the leg socket area editable.


Now we will start to cut in to the model and add more details to the surface, we will also use the deformation pallette to adjust the sculpt more.

By using lots of techiniques to do the same thing it should help you learn and explore ZBrush better.


Continuing on we will use a clay tubes brush and redynamesh through the process.


Customising your UI we will create a custom shelf at the bottom of your Interface.
And further refine our block shape.


Lets create some skin folds and wrinkles.
And increase our Dynamesh resolution.


In this lesson we will add the ground floor plane.


Now we will create the Cell that the organism is eating, to do this we will create a cylinder and then use some hardsurface modelling techniques to hollow the centre out, the tool we will look at is the ZRemodeller brush.

In order to smooth the cell uniformy we will use symetry with multiple turned on.


Increasing the detail within Dynamesh, multiple brushes used.


Lets add some more detailing to our model! we will finish off the body and also add in the location for our little claws to go.

In this lesson we will create a low res version of our model created at the lowest subdivision level we will then use ZReshers to fix and create loverly topology we will then increase the subdivisions and project the details we did in the dynamesh version on to this subdivided low res version.


So this video follows on from the last one now we have great topology we can begin the process to project the details from the Dynamesh version.


Using alphas in ZBrush is a very powefull feature it allows us to quickly add details and have full control over them when applying these to our model.


Look at a quick render!
Adding the claws to our sculpt as a new subtool.


Lets use the Subtool Plugin to mirror your claw subtools across. And carry on with some finer details using Alphas!


Lets do a mesh extraction to duplicate part of the model we can then add more detail to this and form a kind of spider web look.


We need to do some adjustments to the ground plane to make it work within our scene. We will also need to add details to the Ground and Cell.


Its really easy to create hairs in Zbrush we use fibre mesh to do this watch this video to learn how to create a simple hair system.


In this video sit back and watch how polygroups and masking work within ZBrush this lesson is for you to be able to understand what is going on in the next video which is posing out scene.


Lets first adjust our ground plane and curve the back up.

We will then move on to TPosing our scupt, it take a bit of getting used to so take it slow, your soon be flying along!


Lets duplicate our Cell and also take a chunk out of it to give the appearance of it being eaten.


OK so now we will go back into TPose and make some more revisions to get a more dynamic pose. we will use some more complex methods for making adjustments.


Duplicating Cells and final position of subtools.

In this video the main aim is to show you how to set the output resolution and set up a custom scene saved out for recal later.

Something which confuses people often with ZBrush is all the
different savings you can do in ZBrush let me explain what these are

  • Save ZTool = This is the model, the actual scuplture itself with subtools
  • Save the doc = This is the document size, resolution of document your working with
  • Zapp link = Custom view save, this is the view you set on the camera inside the doc

These are the basic things you might save not including materials and brushes etc...


Lets set up our materials and our output setting and produce these for our final render.

Well done for completing this project I hope you have enjoyed this ZBrush course and have learnt buckets!!!

Any problem you have please contact me via Q&As :)

Section 3: Putting it all together in Photoshop

Lets import out exported images into Photoshop as one file layered.


Now we will composite our layers together I will show you great ways for creating amazing control over your images, this can be applied to any kind of work you do in Photoshop.


Final tweaks in Photoshop.

Hope you have enjoyed this course and learnt lots from it any questions fire them over to me and I will help!!!!

3 questions

Take the challenge answer as many as you can :)

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Instructor Biography

David Newton, Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

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