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Learn Sculpting in Pixelogics ZBrush Create a Micro Organism

Learn Zbrushes main tools in this fantastic Zbrush Scultping course and Create a Micro Organism Explore your Potential
4.8 (13 ratings)
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98 students enrolled
Created by David Newton
Last updated 5/2016
English
$10 $60 83% off
3 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 5 hours on-demand video
  • 6 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Sculpt Organic Models and Creatures
Understand the uses for Dynamesh
Project high level details onto different subtools
Understand how masking is used
Be able to use TPose comfortably
Reflow Topology using ZRemesher
Setup custom views
Understand ZBrush better
Work on a production level
Anyone who want to explore the potential of ZBrush Anyone who loves my courses! (OK sorry a bit of a brag!! ) Anyone whos seen the promotional video and thinks "Hey that's Cool"
View Curriculum
Requirements
  • Havea Copy of Zbrush 4 r7
  • Photoshop would be handy but not essential
Description

Learn ZBrush in this fun course on creating a micro organism with Pixelogics ZBrush

Explore this Zbrush Online Course for Beginners, Intermediates and Advanced level users.

SUMMARY

  • During this course we will look at a ton of different techniques and tools for producing this fantastic micro organism in Zbrush, so if you want to be a ZBrush wizard this is the course for you, we will be looking at the main tools used every day in Zbrush.

THE COURSE

  • Have you done courses where the trainer goes on and on and never gets to the point I bet you have well your in for a treat with this course, so get stuck in and learn ZBrush with my no nonscence get to the point course!.

LEARN

  • This course is structured to maximise your learning curve, often going over the same techniques to make the STICK, it is important that you have FUN whilst completing this course!

SUPPORT

  • And remember any questions or if you get stuck at all please, please message me, and I will get your back on track.


"ZBRUSH EXPLORE YOUR POTENTIAL AND DONT BE LIMITED BY YOUR IMAGINATION"

Have fun
The Monster-Training Team

Who is the target audience?
  • This course is for Beginners, Intermediates and Advanced users
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Curriculum For This Course
Expand All 29 Lectures Collapse All 29 Lectures 05:00:10
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Introduction to the ZBrush Course
3 Lectures 13:30

Introduction to the course, in this lesson we will discuss the project and the reference images I am purely using as guide to the style I want to achieve.

This course is very much an imaginery vision, and will allow for maximum expression.

PLEASE DOWNLOAD THE ZIP FILES IF YOU WANT TO FOLLOW ALONG WITH THIS COURSE

Preview 02:31

Lets look at the folder structure for this course if you downloaded the attachments you will find all the folders and images and ZBrush stages in these ready for you to look and review, these are to accompany the course and also see how it was created.

Preview 01:33

For the beginners if you are experienced you could probably skip this video.

  • Turning Light box on and off
  • Look at tools
  • Clearing the canvas
  • Creating a tool
  • Navigation
  • Setting up for start of a project
  • Using SHIFT key to restrict angles
  • Dynamesh
  • Brush size and falloff shortcut
  • and more...
Preview 09:26
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Creating our Micro Organism in ZBrush
23 Lectures 04:11:28

In this lesson we will use a sphere as our base and use Dynamesh to start our modelling.

We will also start to use some basic brushes to form the base mesh of our model this will be used to add more details onto to.

Lets create our Base Mesh using ZBrush Dynamesh
05:38

Lets now start to pull out our legs for the sculpt, to do this we will use masking to only make the leg socket area editable.

Building up the Details in our Base Mesh
05:47

Now we will start to cut in to the model and add more details to the surface, we will also use the deformation pallette to adjust the sculpt more.

By using lots of techiniques to do the same thing it should help you learn and explore ZBrush better.

Cutting in and Smoothing
08:49

Continuing on we will use a clay tubes brush and redynamesh through the process.

Resculpting with Clay Tubes Brush
10:38

Customising your UI we will create a custom shelf at the bottom of your Interface.
And further refine our block shape.

Refining our Sculpt
10:33

Lets create some skin folds and wrinkles.
And increase our Dynamesh resolution.

Adding Fold to our Skin using ZBrushes Masks and Brushes
08:22

In this lesson we will add the ground floor plane.

Adding the floor subtool
04:09

Now we will create the Cell that the organism is eating, to do this we will create a cylinder and then use some hardsurface modelling techniques to hollow the centre out, the tool we will look at is the ZRemodeller brush.

In order to smooth the cell uniformy we will use symetry with multiple turned on.

Creating a New Subtool the Cell
16:05

Increasing the detail within Dynamesh, multiple brushes used.

Detailing the Folds
17:46

Lets add some more detailing to our model! we will finish off the body and also add in the location for our little claws to go.

In this lesson we will create a low res version of our model created at the lowest subdivision level we will then use ZReshers to fix and create loverly topology we will then increase the subdivisions and project the details we did in the dynamesh version on to this subdivided low res version.

Adding details and Creating Low Resolution Proxy part 1
14:58

So this video follows on from the last one now we have great topology we can begin the process to project the details from the Dynamesh version.

ZProjecting the Details part 2
06:29

Using alphas in ZBrush is a very powefull feature it allows us to quickly add details and have full control over them when applying these to our model.

Looking at Alphas for Detailing
03:25

Look at a quick render!
Adding the claws to our sculpt as a new subtool.

Adding a New Subtool the Claws
16:37

Lets use the Subtool Plugin to mirror your claw subtools across. And carry on with some finer details using Alphas!

Mirroring our Subtool and using Alphas
09:13

Lets do a mesh extraction to duplicate part of the model we can then add more detail to this and form a kind of spider web look.

Using mesh extraction to add another level of detail then adding alphas
14:37

We need to do some adjustments to the ground plane to make it work within our scene. We will also need to add details to the Ground and Cell.

Modifying and detailing the ground and Cell
15:14

Its really easy to create hairs in Zbrush we use fibre mesh to do this watch this video to learn how to create a simple hair system.

Using Fibre Mesh to Create the Micro Hairs
07:32

In this video sit back and watch how polygroups and masking work within ZBrush this lesson is for you to be able to understand what is going on in the next video which is posing out scene.

Hiding Groups and Polygroups
07:56

Lets first adjust our ground plane and curve the back up.

We will then move on to TPosing our scupt, it take a bit of getting used to so take it slow, your soon be flying along!

Setting our Prelimary Pose with Zbrush TPose
13:57

Lets duplicate our Cell and also take a chunk out of it to give the appearance of it being eaten.

Lets give the impression that the Organism is Eating our Cell
04:27

OK so now we will go back into TPose and make some more revisions to get a more dynamic pose. we will use some more complex methods for making adjustments.

The Final Pose using Zbrush TPose
18:50

Duplicating Cells and final position of subtools.

In this video the main aim is to show you how to set the output resolution and set up a custom scene saved out for recal later.

Something which confuses people often with ZBrush is all the
different savings you can do in ZBrush let me explain what these are
here.

  • Save ZTool = This is the model, the actual scuplture itself with subtools
  • Save the doc = This is the document size, resolution of document your working with
  • Zapp link = Custom view save, this is the view you set on the camera inside the doc

These are the basic things you might save not including materials and brushes etc...


Document View Set Up and Saving Custom Views
10:26

Lets set up our materials and our output setting and produce these for our final render.

Well done for completing this project I hope you have enjoyed this ZBrush course and have learnt buckets!!!

Any problem you have please contact me via Q&As :)

Material setup and render out putting
20:00
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Putting it all together in Photoshop
3 Lectures 35:12

Lets import out exported images into Photoshop as one file layered.

Importing our Renders into Photoshop
10:14

Now we will composite our layers together I will show you great ways for creating amazing control over your images, this can be applied to any kind of work you do in Photoshop.

Looking at Layer Masks/Filters and Adjustment Layers inside of photoshop
16:57

Final tweaks in Photoshop.

Hope you have enjoyed this course and learnt lots from it any questions fire them over to me and I will help!!!!

Final Tweaks and output
08:01

Take the challenge answer as many as you can :)

A Final Test Test!
3 questions
About the Instructor
4.5 Average rating
130 Reviews
7,130 Students
29 Courses
Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

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