Start 3D printing quickly and easily
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Start 3D printing quickly and easily

Create your own 3D models with the free software Blender: Start 3D printing your imagination!
4.5 (12 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,398 students enrolled
Created by Thomas McDonald
Last updated 4/2017
English
English
Current price: $10 Original price: $25 Discount: 60% off
3 days left at this price!
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Includes:
  • 4 hours on-demand video
  • 3 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
What Will I Learn?
  • Create 3D Models Ready for Printing
  • Turn your ideas into something real
  • Start printing quicky and easily
View Curriculum
Requirements
  • A basic understanding of computers
  • Download and install the free software Blender
  • Download the Files accompanying this Course
Description

New August 2016: Content Added. This includes creating a coin and exporting to Shapeways.

This introduction to 3D printing course is designed to provide students with the necessary skill set required to model their designs in a free 3D program and export to a 3D print service. This course will guide the student step by step through every process involved in bringing their idea or drawing into the physical form. 3D printing is changing the way we design and buy our products. Unleash your creative side with this incredible process and stay ahead of the curve by seeing your products quickly without the huge investment. 

The course includes a simple model of a smart phone to help with the design stage of the mobile phone stand. This course is structured so students gain an understanding of the processes involved early on and by the end should be competent to begin their very own creations.

Who is the target audience?
  • Anyone who wants to start 3D printing
  • 3D print hobbyist
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Curriculum For This Course
57 Lectures
04:00:45
+
Setting Up Blender for Effective Workflow
3 Lectures 06:19

In this lecture we begin the most important part of the process. This step involves setting up the Blender interface by enabling add-ons. These add-ons are effectively switches for some of the many useful functions available within Blender that speed up the user’s workflow.

Download your free blender software here: https://www.blender.org/


Preview 02:12

Overview
00:14

In this lecture we setup the unit of measurement. It is important to gain an understanding of the units you will use within Blender to ensure your model exports exactly the way you desire. Taking the time initially to set this up correctly will be worthwhile.

Unit of Measurement
03:53
+
Introduction to the Blender Interface
9 Lectures 28:51
The 3D View
03:49

The Timeline
02:05

The Properties Editor
02:42

The Outliner
01:12

The Info Editor
02:57

Mouse Buttons
02:42

Modes
03:40

Mesh Selection Methods
03:23

In this lecture we quickly go over some of the short cut keys within Blender. These shortcut keys are a fantastic feature and increase the speed of a user’s workflow expediently. Learning these keys at an early stage will help you with future projects as they can be used in every area of Blender.

Preview 06:21
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Modelling
5 Lectures 23:50
Blender Basics
02:22

Test Your knowledge
1 question

In this lecture we append a profile of the grip I prepared earlier from another Blender file. Appending is a very useful feature and one you will use time and time again. The profile allows us to quickly model the shape of the grip. Please note that background images can also be added and used as guides for modelling. 

Adding a Mesh
05:39

In this tutorial we continue to model the grip by following the profile appended in the previous lecture.

Let the Modelling Commence
08:01

In this lecture we begin to close the model on the bottom. The idea is to leave an opening for a small threaded insert to be slipped up as to attach to the drawer.

Closing it off
02:19

In this lecture we add some modifiers. The first on is a subdivision surface and it increases the amount of division on a mesh. It helps to smooth an object but has the side affect of slowing down the performance of a computer, so keeping the sub divisions view as low as possible can be a good idea. 

Adding some Modifiers
05:29

Test Your knowledge
2 questions
+
Do the important checks
2 Lectures 03:59

In this lecture we check the model for any irregularities within the model. These can include extra vertices or faces. The model needs to be manifold to print. 

Make it Manifold
02:29

In this lecture we apply the location, rotation and scale of our object. This has to be done or the size of the object will change when exported and also the rotation could be affected.

Apply the Important Stuff
01:30
+
Export for 3D Printing
2 Lectures 06:35

In this lecture we export our model in a stl format. This is just one format available for export within Blender and was chosen because most 3D print services will accept it and because it suited the project.

Exporting
02:20

In this tutorial we quickly take a look at the simple upload process to Shapeways and the options within it. You will need to set up an account to use the service. If you do not wish to use this service there are plenty of 3D print services available that will be happy to quote a price for your 3D model in stl format.

ShapeWays
04:15
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Introduction
1 Lecture 01:23

In this lecture we begin the most important part of the process. This step involves setting up the Blender interface by enabling add-ons. These add-ons are effectively switches for some of the many useful functions available within Blender that speed up the user’s workflow.

Preview 01:23
+
Modelling
4 Lectures 09:48

In this lecture we add a bolt mesh using an add-on enabled in the user preferences.


Preview 01:48

In this lecture we continue to modify the mesh to the shape we desire.

Specials Menu
02:54

In this lecture we apply the location, rotation and scale of our object. This has to be done or the size of the object will change when exported and also the rotation could be affected.

Apply the Important Stuff
02:37

In this lecture we check the model for any irregularities within the model. These can include extra vertices or faces. The model needs to be manifold to print.

Make it Manifold
02:29
+
Exporting and Uploading
2 Lectures 05:30

In this lecture we export our model in a stl format. This is just one format available for export within Blender and was chosen because most 3D print services will accept it and because it suited the project.

Exporting
01:26

In this tutorial we quickly take a look at the simple upload process to Shapeways and the options within it. You will need to set up an account to use the service. If you do not wish to use this service there are plenty of 3D print services available that will be happy to quote a price for your 3D model in stl format.

ShapeWays
04:04
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Introduction to Phone stand
2 Lectures 04:16

In this lecture we set up the unit of measurement within the scene and adjust the size of the default cube.

Setting up The Cube
01:59

In this tutorial we append the model of the mobile phone from another .blend file. This is a very useful feature within Blender and one you will use time and time again.

Appending the Phone
02:17
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Modelling the Stand
4 Lectures 19:54

In this tutorial we continue to model the phone using the appended phone as a guide. Having models drawn to scale is very useful in designing products. 

Begin the Modelling Process Already
04:42

Using the Snap
04:14

Modelling
05:45

Be Happy
05:13
4 More Sections
About the Instructor
Thomas McDonald
4.4 Average rating
424 Reviews
11,625 Students
12 Courses
Udemy Instructor, 3D Artist, Designer & Animator

Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.