Start 3D printing quickly and easily

Create your own 3D models with the free software Blender: Start 3D printing your imagination!
4.5 (9 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
1,338 students enrolled
$19
$20
5% off
Take This Course
  • Lectures 47
  • Length 3.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 5/2016 English

Course Description

New August 2016: Content Added. This includes creating a coin and exporting to Shapeways.

This introduction to 3D printing course is designed to provide students with the necessary skill set required to model their designs in a free 3D program and export to a 3D print service. This course will guide the student step by step through every process involved in bringing their idea or drawing into the physical form. 3D printing is changing the way we design and buy our products. Unleash your creative side with this incredible process and stay ahead of the curve by seeing your products quickly without the huge investment. 

The course includes a simple model of a smart phone to help with the design stage of the mobile phone stand. This course is structured so students gain an understanding of the processes involved early on and by the end should be competent to begin their very own creations.

What are the requirements?

  • A basic understanding of computers
  • Download and install the free software Blender
  • Download the Files accompanying this Course

What am I going to get from this course?

  • Create 3D Models Ready for Printing
  • Turn a sketch or Drawing into a Physical Product
  • Create prototypes quickly and easily

What is the target audience?

  • Anyone who wants to design and produce there own 3D Printed products
  • Someone with an interest in 3D Modelling software

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Setting Up Blender for Effective Workflow
02:12

In this lecture we begin the most important part of the process. This step involves setting up the Blender interface by enabling add-ons. These add-ons are effectively switches for some of the many useful functions available within Blender that speed up the user’s workflow.

Download your free blender software here: https://www.blender.org/


03:53

In this lecture we setup the unit of measurement. It is important to gain an understanding of the units you will use within Blender to ensure your model exports exactly the way you desire. Taking the time initially to set this up correctly will be worthwhile.

06:21

In this lecture we quickly go over some of the short cut keys within Blender. These shortcut keys are a fantastic feature and increase the speed of a user’s workflow expediently. Learning these keys at an early stage will help you with future projects as they can be used in every area of Blender.

Section 2: Modelling
05:39

In this lecture we append a profile of the grip I prepared earlier from another Blender file. Appending is a very useful feature and one you will use time and time again. The profile allows us to quickly model the shape of the grip. Please note that background images can also be added and used as guides for modelling. 

08:01

In this tutorial we continue to model the grip by following the profile appended in the previous lecture.

02:19

In this lecture we begin to close the model on the bottom. The idea is to leave an opening for a small threaded insert to be slipped up as to attach to the drawer.

05:29

In this lecture we add some modifiers. The first on is a subdivision surface and it increases the amount of division on a mesh. It helps to smooth an object but has the side affect of slowing down the performance of a computer, so keeping the sub divisions view as low as possible can be a good idea. 

Section 3: Do the important checks
02:29

In this lecture we check the model for any irregularities within the model. These can include extra vertices or faces. The model needs to be manifold to print. 

01:30

In this lecture we apply the location, rotation and scale of our object. This has to be done or the size of the object will change when exported and also the rotation could be affected.

Section 4: Export for 3D Printing
02:20

In this lecture we export our model in a stl format. This is just one format available for export within Blender and was chosen because most 3D print services will accept it and because it suited the project.

04:15

In this tutorial we quickly take a look at the simple upload process to Shapeways and the options within it. You will need to set up an account to use the service. If you do not wish to use this service there are plenty of 3D print services available that will be happy to quote a price for your 3D model in stl format.

Section 5: Introduction
01:23

In this lecture we begin the most important part of the process. This step involves setting up the Blender interface by enabling add-ons. These add-ons are effectively switches for some of the many useful functions available within Blender that speed up the user’s workflow.

Section 6: Modelling
01:48

In this lecture we add a bolt mesh using an add-on enabled in the user preferences.


02:54

In this lecture we continue to modify the mesh to the shape we desire.

02:37

In this lecture we apply the location, rotation and scale of our object. This has to be done or the size of the object will change when exported and also the rotation could be affected.

02:29

In this lecture we check the model for any irregularities within the model. These can include extra vertices or faces. The model needs to be manifold to print.

Section 7: Exporting and Uploading
01:26

In this lecture we export our model in a stl format. This is just one format available for export within Blender and was chosen because most 3D print services will accept it and because it suited the project.

04:04

In this tutorial we quickly take a look at the simple upload process to Shapeways and the options within it. You will need to set up an account to use the service. If you do not wish to use this service there are plenty of 3D print services available that will be happy to quote a price for your 3D model in stl format.

Section 8: Introduction to Phone stand
01:59

In this lecture we set up the unit of measurement within the scene and adjust the size of the default cube.

02:17

In this tutorial we append the model of the mobile phone from another .blend file. This is a very useful feature within Blender and one you will use time and time again.

Section 9: Modelling the Stand
04:42

In this tutorial we continue to model the phone using the appended phone as a guide. Having models drawn to scale is very useful in designing products. 

Using the Snap
04:14
Modelling
05:45
Be Happy
05:13
Section 10: Pre-export checks
02:34

In this tutorial we tidy up the mesh by removing any doubled up vertices. 

04:28

In this lecture we apply the location, rotation and scale of our object. This has to be done or the size of the object will change when exported and also the rotation could be affected.

03:18

In this lecture we check the model for any irregularities within the model. These can include extra vertices or faces. The model needs to be manifold to print. 

Section 11: Exporting
04:29

In this lecture we export our model in a stl format. This is just one format available for export within Blender and was chosen because most 3D print services will accept it and because it suited the project.

04:46

In this tutorial we quickly take a look at the simple upload process to Shapeways and the options within it. You will need to set up an account to use the service. If you do not wish to use this service there are plenty of 3D print services available that will be happy to quote a price for your 3D model in stl format.

Thomas Out!
00:43
Section 12: Section 12: Creating a Coin
00:55

In the following lesson we are going to be creating a 3d printable coin.  The coin will have a face or modeled on the front and back of the coin.  We will also be adding the date on some text aligned to a curve.  For his coin I will be using an image of myself, and I’d ask you to take a front facing and side facing a picture of yourself, I would share my image but you really don’t want.  For the next lesson please have both the front and side image you want to use and we will add them to the background.

05:41

In this lesson we will be adding the two images to the scene.  So let’s press N –properties shelf.  Put a check mark in background images.  Select add image and navigate to where you of them saved both your images. We will add that front facing one first, select the image and on the top right of the screen select add image.  Now click in view and select front. This will now display the image in front orthographical view only. Next let’s add the second image, so select add image, again navigate to where you have it saved, select the image and on the top right of the screen select add image. Select view and choose right. This image will now be displayed in right orthographic view only. Before we start modelling we need to ensure that both images are the same size. So let’s adjust the size and line them up so they are as close as possible. This step is important because later when we are positioning our mesh any small differences in height will cause us problems.

07:44

In this lesson we are going to add a plane to begin the modelling process.

First press Shift + A (Add Menu) and Select Plane

Press R (Rotate)

X (For the X Axis)

90 (Indicates how many degrees to rotate the object)

Press Enter (Confirms the operation)

Next let’s scale the plane and have it fit above the mouth. Position the plane one side of centre. Next Press Tab and Select Edit Mode.

We are going to divide the plane in two, delete one side and add a mirror modifier. The mirror modifier will copy everything we do on the original mesh to the opposite side. This both speeds up the modelling process and ensures that both sides are identical. So Press Ctrl +Tab and Select Vertex. Select this vertex, Press and hold Shift and select this other vertex. Now Press Delete and Select Vertices. Now before we add the modifier notice that the planes origin point is at the centre. If we move the plane in Edit mode the origin point will no longer be at its centre. We want the origin point here so when we add the mirror modifier this is the point around which the plane is mirrored. So be mindful when moving objects in Edit mode once modifiers have been added. Next come over here to the Properties Editor and Select the modifiers Tab. Select Add Modifier, and Choose Mirror Modifier. Enable Clipping here on the Modifier. Back in the 3D view we want to switch to Edge Selection Mode. So Press Ctrl + Tab Select Edge. Next we want to extrude these edges here around the mouth. So with this edge selected, Press E (Extrudes) Drag the cursor and Press the Left Mouse Button to confirm the position. We want to extrude around the mouth and try to keep it to the same number of times as you see here on screen. We will be connecting these up and the fewer extrusions the easier it is. You can add more detail later if you wish be adding Loopcuts to the mesh once we have the basic shape. Next Press Ctrl and Tab. Select Vertex. We want to select these individual vertices and position them to fit better around the mouth. 

06:55

In this tutorial we begin extruding out from the mesh further to cover the face. It is important to only extrude the same number of edges as I do at the moment, and to roughly the same positions. We want to keep the number down so it’s not too confusing and also we will be joining this mesh together later and this number works well. This process can be very slow but it gets easier with practice. 

04:12

In this tutorial we will be selecting individual vertices and positioning them to fit the face shape. This is a slow but important process. Take your time with this stage because small details here will help give your mesh that extra likeness to your own image.

12:00

In this tutorial we begin dragging the vertices of the face mask back in the y direction and start to form the shape of the mesh.

Tutorial6 Adding Subdivision Surface
08:28
Tutorial 7: Scaling the back of the Mask
05:41
Tutorial 8: Filling in the Mouth and Eyes
06:44
Tutorial 9: Creating the Coin Object
05:26
Tutorial10: Adding a Curve
02:12
Tutorial 11: Adding Some Text
07:28
Tutorial 12: Adding Solidify Modifier
08:09
Tutorial 13: Adding Hair and Ears
10:03
Tutorial 14: Applying Modifiers
05:56
Tutorial 15: Finish Line
10:54
Section 13: Section 13: Over and Out
Bonus Lecture: Extra Courses
Article

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

Thomas Mc Donald, Udemy Instructor, 3D Artist, Designer & Animator

Thomas mc Donald is a 3D Designer currently living in Kilkenny Ireland who has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.

Ready to start learning?
Take This Course