Learn 3D Modelling & Animation from Scratch with Blender 3D

Zero to hero guide on learning how to model, texture, animate and render your own 3D models and scenes in Blender 3D.
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  • Lectures 45
  • Length 6 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2015 English

Course Description

3D modelling and animation skills are in huge demand in many industries, such as the games industry, the animation industry, advertising, architectural and medical visualization... the list goes on and on. Incredibly, despite the rather hefty price tag for the leading commercial 3D suites, such as 3D Studio Max or Maya, for instance, there is a gorgeous, feature rich, industry grade 3D modelling and animation suite, which is completely free and open source: introducing Blender 3D.

Blender 3D can be used for literally any 3D project or task you could imagine, and has been extensively by seasoned professionals and companies all around the world. From creating a feature length animated film, to animating and rendering 30 second ad for a retail client, to modelling, texturing and animating 3D game levels and environments, you can use Blender to do it all in style -- and much, much more besides...

In this comprehensive, yet fun and engaging introduction to 3D modelling, UV mapping, texturing, animating and rendering in Blender, you will learn how to:

  1. Work with Blenders non-standard, yet uniquely optimized and powerful interface.
  2. Model your own 3D meshes, using a variety of optimal modelling techniques and workflows.
  3. UV Map objects using Projection and Unwrapping.
  4. Texture 3D models, and work with materials.
  5. Configure scene lighting.
  6. Use Blenders powerful animation tools to animate objects and scenes.
  7. Work with ambient and atmospheric rendering effects in Blender.
  8. Render still images and video sequences, using the two shipped rendering engines in Blender.
  9. Perform basic simulations using the built in game engine.

By the end of this course, you will know how to use Blender, and how to bring you own 3D creations to live, whatever form they may take. The only limit is your imagination, so what your waiting for!? Sign up now, and start bringing your imagination to life on the computer screen with Blender!

What are the requirements?

  • Basic computer skills
  • Download and install Blender 3D. It's free, and available for Windows, Mac and Linux

What am I going to get from this course?

  • Model 3D objects with ease using Blender
  • Use advance vertex, edge and polygon selection and editing techniques
  • Import and utilize reference images
  • Use Symmetry to half your workload
  • UV Map and UV Project different types of objects
  • Texture objects
  • Animate Objects and Scenes
  • Build your own static and animated 3D game assets
  • Working with lighting, constraints, physics etc...
  • Create and render animated scenes

What is the target audience?

  • Beginners
  • Intermediate users
  • Students of animation, game developement, design etc...
  • Hobbyists
  • Anyone looking for a free way to create amazing 3D assets for your games!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
02:42

In this lecture we'll take a broad look at the overall learning outcomes for this Blender course.

03:01

In this lesson we'll take a very quick look at the splash screen which greets us when we first launch Blender.

06:52

The highly configurable editor windows in Blender make it possible for you to adapt the blender layout to suit your own workflow and project needs. Let's learn a little about the different editor windows, and how to rearrange them.

Blender Interface
1 question
Section 2: 3D Basics
05:31

In this lesson, we'll take our first look at the 3D view, and we'll learn the most important hotkeys and controls for navigating through any given blender scene. Take note of these, and practice them before you move on to the successive lessons.

07:24

In this lesson, we'll learn how to move, rotate and scale 3D objects in Blender.

03:22

The 3D cursor is a unique feature of Blender. In this lesson, we'll learn what it's for, why it's useful, and how to use it to good effect when working with our 3D creations in Blender.

05:04

Let's learn how to add various primitives to our Blender scenes.

02:53

In this lesson, we'll learn how to customize the creation of some of the more complex primitives, such as the torus, parametrically.

04:28

In this lesson, we'll learn how Blender handles units, and how to work with either the metric or imperial systems.

06:08

The properties editor is arguably one of the most important windows in Blender. Let's familiarize ourselves with its contexts.

3D Basics
1 question
Section 3: 3D Modelling Fundamentals
06:56

So far, everything we have done in Blender has been in Object Mode. Now it's time to learn how access Edit Mode, as well as the differences between these two most important of all modes.

02:45

Polygonal extrusion is probably the most fundamental and ubiquitous technique in 3D mesh modelling. Let's learn how to use it. We'll also take a brief look at vertex and edge extrusion.

04:18

Used in conjunction with polygon extrusion, inset is a very powerful tool to add to our box modelling arsenal. In this lesson, we'll learn how to use it effectively in Blender.

03:17

To become an expert 3D modeller, you must have the knowledge, skill and tools to modify the topology and polygonal structure of your 3D models at will. Hence, loop and ring cutting is an important technique to master, and we'll learn all about it in this lecture.

03:46

The knife tool puts a huge amount of power in your hands as a 3D designer, as it allows you to cut any edges into your 3D mesh which you may desire. This is why it must be used intelligently, and with restraint. In this lesson, we'll learn how to properly utilize the knife tool in Blender.

03:30

As your 3D models and scenes become more and more complex, making selections can become your most tedious and laborious tasks. Thankfully, Blender has some amazing complex selection tools which, when understood and used correctly, make this process a doddle. One such selection method is Ring and Loop Selection.

02:37

In this lesson, we'll take a look at another extremely useful complex selection tool in Blender: Grow and Shrink.

01:56

When working with severe, or obtuse, angles in your geometry, you may find it necessary to extrude polygon regions by vertex normal, as demonstrated in this lesson. By end of this lecture, you'll have another, extremely valuable modelling tool to your Blender repertoire.

3D Modelling Basics
1 question
Section 4: Project: Sci Fi Spaship
03:15

Don't forget to download the project files, which are attached to this lesson. In this project, we will model a science fiction themed spaceship, taking inspiration from other, related pieces of art work. By the end of this lesson, we will have learned how to set up mirror symmetry, and enable clipping.

17:54

In this lesson, we'll begin working on the general shape of our spaceships hull, using the box modelling techniques we learned in Section 3, along with a few new ones.

18:14

In this lesson, we'll continue to build out the hull of our spaceship.

07:20

In this lesson we'll learn how to use Boolean operations in Blender.

03:28

In this lesson we'll learn how to modify and/or hide the grid display in Blender viewports.

09:11

In this lesson, we'll learn how to model cylindrical objects, such as a tank.

06:45

In this lesson we'll learn how to use the Array modifier to duplicate an object according to a specific pattern.

08:14

In this lesson we'll learn how to create loft objects using shapes.

02:54

In this lesson we'll learn how to convert curve objects to mesh objects.

04:50

In this lesson we'll learn how to procedurally reduce polygon density in a mesh using the decimate modifier.

02:08

In this lesson we'll use our newly acquired modelling techniques to create a propulsion system for the ship.

Section 5: UV Mapping & Texturing
09:57

In this lesson we'll use smart projection to create a UV map for the hull.

11:50

In this lesson we'll start working on our first texture in Photoshop.

16:38

In this lesson we'll continue working on our texture in Photoshop.

12:32

In this lesson we'll start working with Blender's built in painting tools.

18:14

In this lesson we'll start working on the tank texture.

18:45

In this lesson we'll continue our work on the tank texture.

07:20

In this lesson we'll use Blender's paint tools to create a frost effect on the cockpit windows.

15:53

In this lesson we'll continue our work on the tank texture.

11:35

In this lesson we'll continue our work on the tank texture.

Section 6: Preparing for Render
11:51

In this lesson we'll bake an ambient occlusion map for the hull.

14:27

In this lesson we'll bake an ambient occlusion map for the tank.

15:50

In this lesson we'll start setting up materials using the node editor and the Cycles rendering engine.

15:55

In this lesson we'll create and integrate normal maps into our materials.

02:41

In this lesson we'll learn how to add an environment map to our Blender scene.

01:11

In this lesson we'll learn how to use child constraints to make one object follow another.

Keyframe Animation
12:05

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Instructor Biography

Richard Sneyd, Game Design Lecturer, Founder & CEO of CyberMyth Games

Richard Sneyd (1st Class B.A Hons.) is founder and CEO of CyberMyth Games, and administrator of CMG Academy, the no. 1 source of professional quality online training for digital art, development and design courses. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.

He is also a fully registered, qualified, and highly experienced lecturer. His speciality subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behavior, Human Resources & Business Management.

Richard is enthusiastic about his work, with students and colleagues noting that he is a highly dedicated and accomplished teacher. All of his courses are characterized by a steady, incremental flow of information, and a lucid teaching style which is easy to understand and follow for all.

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