Learn 3D Modelling & Animation from Scratch with Blender 3D
4.3 (40 ratings)
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Learn 3D Modelling & Animation from Scratch with Blender 3D

Zero to hero guide on learning how to model, texture, animate and render your own 3D models and scenes in Blender 3D.
4.3 (40 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
690 students enrolled
Created by Richard Sneyd
Last updated 4/2016
English
Price: $40
30-Day Money-Back Guarantee
Includes:
  • 6 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Model 3D objects with ease using Blender
Use advance vertex, edge and polygon selection and editing techniques
Import and utilize reference images
Use Symmetry to half your workload
UV Map and UV Project different types of objects
Texture objects
Animate Objects and Scenes
Build your own static and animated 3D game assets
Working with lighting, constraints, physics etc...
Create and render animated scenes
View Curriculum
Requirements
  • Basic computer skills
  • Download and install Blender 3D. It's free, and available for Windows, Mac and Linux
Description

3D modelling and animation skills are in huge demand in many industries, such as the games industry, the animation industry, advertising, architectural and medical visualization... the list goes on and on. Incredibly, despite the rather hefty price tag for the leading commercial 3D suites, such as 3D Studio Max or Maya, for instance, there is a gorgeous, feature rich, industry grade 3D modelling and animation suite, which is completely free and open source: introducing Blender 3D.

Blender 3D can be used for literally any 3D project or task you could imagine, and has been extensively by seasoned professionals and companies all around the world. From creating a feature length animated film, to animating and rendering 30 second ad for a retail client, to modelling, texturing and animating 3D game levels and environments, you can use Blender to do it all in style -- and much, much more besides...

In this comprehensive, yet fun and engaging introduction to 3D modelling, UV mapping, texturing, animating and rendering in Blender, you will learn how to:

  1. Work with Blenders non-standard, yet uniquely optimized and powerful interface.
  2. Model your own 3D meshes, using a variety of optimal modelling techniques and workflows.
  3. UV Map objects using Projection and Unwrapping.
  4. Texture 3D models, and work with materials.
  5. Configure scene lighting.
  6. Use Blenders powerful animation tools to animate objects and scenes.
  7. Work with ambient and atmospheric rendering effects in Blender.
  8. Render still images and video sequences, using the two shipped rendering engines in Blender.
  9. Perform basic simulations using the built in game engine.

By the end of this course, you will know how to use Blender, and how to bring you own 3D creations to live, whatever form they may take. The only limit is your imagination, so what your waiting for!? Sign up now, and start bringing your imagination to life on the computer screen with Blender!

Who is the target audience?
  • Beginners
  • Intermediate users
  • Students of animation, game developement, design etc...
  • Hobbyists
  • Anyone looking for a free way to create amazing 3D assets for your games!
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Curriculum For This Course
Expand All 45 Lectures Collapse All 45 Lectures 05:57:27
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Introduction
3 Lectures 12:35

In this lecture we'll take a broad look at the overall learning outcomes for this Blender course.

Preview 02:42

In this lesson we'll take a very quick look at the splash screen which greets us when we first launch Blender.

Splash Screen
03:01

The highly configurable editor windows in Blender make it possible for you to adapt the blender layout to suit your own workflow and project needs. Let's learn a little about the different editor windows, and how to rearrange them.

Editor Windows
06:52

Blender Interface
1 question
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3D Basics
7 Lectures 34:50

In this lesson, we'll take our first look at the 3D view, and we'll learn the most important hotkeys and controls for navigating through any given blender scene. Take note of these, and practice them before you move on to the successive lessons.

Preview 05:31

In this lesson, we'll learn how to move, rotate and scale 3D objects in Blender.

Object Transformations: Move, Rotate & Scale
07:24

The 3D cursor is a unique feature of Blender. In this lesson, we'll learn what it's for, why it's useful, and how to use it to good effect when working with our 3D creations in Blender.

3D Cursor
03:22

Let's learn how to add various primitives to our Blender scenes.

3D Primitives
05:04

In this lesson, we'll learn how to customize the creation of some of the more complex primitives, such as the torus, parametrically.

3D Primitives: Parameter Customization
02:53

In this lesson, we'll learn how Blender handles units, and how to work with either the metric or imperial systems.

Units in Blender
04:28

The properties editor is arguably one of the most important windows in Blender. Let's familiarize ourselves with its contexts.

Properties Window and Context Buttons
06:08

3D Basics
1 question
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3D Modelling Fundamentals
8 Lectures 29:05

So far, everything we have done in Blender has been in Object Mode. Now it's time to learn how access Edit Mode, as well as the differences between these two most important of all modes.

Preview 06:56

Polygonal extrusion is probably the most fundamental and ubiquitous technique in 3D mesh modelling. Let's learn how to use it. We'll also take a brief look at vertex and edge extrusion.

Polygon Extrude
02:45

Used in conjunction with polygon extrusion, inset is a very powerful tool to add to our box modelling arsenal. In this lesson, we'll learn how to use it effectively in Blender.

Inset
04:18

To become an expert 3D modeller, you must have the knowledge, skill and tools to modify the topology and polygonal structure of your 3D models at will. Hence, loop and ring cutting is an important technique to master, and we'll learn all about it in this lecture.

Loop and Ring Cuts
03:17

The knife tool puts a huge amount of power in your hands as a 3D designer, as it allows you to cut any edges into your 3D mesh which you may desire. This is why it must be used intelligently, and with restraint. In this lesson, we'll learn how to properly utilize the knife tool in Blender.

Knife Tool
03:46

As your 3D models and scenes become more and more complex, making selections can become your most tedious and laborious tasks. Thankfully, Blender has some amazing complex selection tools which, when understood and used correctly, make this process a doddle. One such selection method is Ring and Loop Selection.

Complex Selection: Loop and Ring
03:30

In this lesson, we'll take a look at another extremely useful complex selection tool in Blender: Grow and Shrink.

Complex Selection: Grow and Shrink
02:37

When working with severe, or obtuse, angles in your geometry, you may find it necessary to extrude polygon regions by vertex normal, as demonstrated in this lesson. By end of this lecture, you'll have another, extremely valuable modelling tool to your Blender repertoire.

Extrude by Vertex Normal
01:56

3D Modelling Basics
1 question
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Project: Sci Fi Spaship
11 Lectures 01:24:13

Don't forget to download the project files, which are attached to this lesson. In this project, we will model a science fiction themed spaceship, taking inspiration from other, related pieces of art work. By the end of this lesson, we will have learned how to set up mirror symmetry, and enable clipping.

Preview 03:15

In this lesson, we'll begin working on the general shape of our spaceships hull, using the box modelling techniques we learned in Section 3, along with a few new ones.

Modelling the Hull Pt 1
17:54

In this lesson, we'll continue to build out the hull of our spaceship.

Box Modelling the Hull Pt 2
18:14

In this lesson we'll learn how to use Boolean operations in Blender.

Boolean Operations: Adding Turrets
07:20

In this lesson we'll learn how to modify and/or hide the grid display in Blender viewports.

Modifying and Hiding the Grid Display
03:28

In this lesson, we'll learn how to model cylindrical objects, such as a tank.

Modelling a Cylindrical Tank
09:11

In this lesson we'll learn how to use the Array modifier to duplicate an object according to a specific pattern.

Creating an Array of Tanks
06:45

In this lesson we'll learn how to create loft objects using shapes.

Bevel Lofting with Shapes
08:14

In this lesson we'll learn how to convert curve objects to mesh objects.

Convert Curve to Mesh Object
02:54

In this lesson we'll learn how to procedurally reduce polygon density in a mesh using the decimate modifier.

Reduce Polygon Density: Decimate Modifier
04:50

In this lesson we'll use our newly acquired modelling techniques to create a propulsion system for the ship.

Adding a Propulsion System
02:08
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UV Mapping & Texturing
9 Lectures 02:02:44

In this lesson we'll use smart projection to create a UV map for the hull.

Preview 09:57

In this lesson we'll start working on our first texture in Photoshop.

Texturing in Photoshop
11:50

In this lesson we'll continue working on our texture in Photoshop.

Texturing in Photoshop Pt. 2
16:38

In this lesson we'll start working with Blender's built in painting tools.

Blenders Paint Tools
12:32

In this lesson we'll start working on the tank texture.

Texturing the Tank
18:14

In this lesson we'll continue our work on the tank texture.

Texturing the Tanks Pt. 2
18:45

In this lesson we'll use Blender's paint tools to create a frost effect on the cockpit windows.

Frosting the Cockpit Windows
07:20

In this lesson we'll continue our work on the tank texture.

Texturing the Tanks Pt. 3
15:53

In this lesson we'll continue our work on the tank texture.

Texturing the Tanks Pt 4
11:35
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Preparing for Render
7 Lectures 01:14:00

In this lesson we'll bake an ambient occlusion map for the hull.

Preview 11:51

In this lesson we'll bake an ambient occlusion map for the tank.

Baking Ambient Occlusion Maps Pt. 2
14:27

In this lesson we'll start setting up materials using the node editor and the Cycles rendering engine.

Cycles Rendering Engine: Materials
15:50

In this lesson we'll create and integrate normal maps into our materials.

Normal Maps
15:55

In this lesson we'll learn how to add an environment map to our Blender scene.

Environment Map
02:41

In this lesson we'll learn how to use child constraints to make one object follow another.

Setting a Child Constraint
01:11

Keyframe Animation
12:05
About the Instructor
Richard Sneyd
3.8 Average rating
183 Reviews
7,143 Students
8 Courses
Game Design Lecturer, Founder & CEO of CyberMyth Games

Richard Sneyd (1st Class B.A Hons.) is founder and CEO of CyberMyth Games, and administrator of CMG Academy, the no. 1 source of professional quality online training for digital art, development and design courses. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.

He is also a fully registered, qualified, and highly experienced lecturer. His speciality subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behavior, Human Resources & Business Management.

Richard is enthusiastic about his work, with students and colleagues noting that he is a highly dedicated and accomplished teacher. All of his courses are characterized by a steady, incremental flow of information, and a lucid teaching style which is easy to understand and follow for all.