Java Game Development - Create a Flappy Bird Clone

Java game development, Java, Game
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  • Lectures 29
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2015 English

Course Description

If you know anything about Java, you’ll know that it can be used in an almost endless number of ways. One of the most popular uses is for game development. Since gaming is a billion dollar industry and rising, there are plenty of exciting employment opportunities to be found. To get one of those coveted jobs however, you need to have the broadest skill set possible. A comprehensive understanding of Java game development is an excellent place to start.

Learn the World’s Most Popular Programming Language

  • Learn Java and game development by creating a Flappy Bird clone
  • Customise your game and build a framework for other games
  • Improve your knowledge of object oriented programming
  • Grasp the most important concepts of game programming

Become a Java Script Expert

The best way to learn a practical skill is by doing, and that’s exactly how this course works. You will focus on creating a clone of the popular Flappy Bird game, and along the way you’ll pick up everything you need to know about Java game development.

You’ll learn valuable concepts of games programming like effective game loops, loading resources onto your game, creating and customising windows, interfaces, games engines, and input handlers. Having completed the 28 lectures and 2 hours of content, you won’t just have developed a Flappy Bird game; you’ll have developed a solid framework that can be used for any 2D game.

This course has been designed with intermediate programmers in mind. You will need to be familiar with the Java programming language and comfortable with object oriented programming. If you are a complete beginner, we recommend starting off with one of our beginner level Java, game development or programming courses first.

Tools Used

Netbeans IDE: Netbeans is a free, open source Integrated Development Environment written completely in Java and intended for development solely in Java (although it does support other languages such as PHP, C++ and HTML5). It is a cross platform IDE that runs on Windows, Mac, Linux and Solaris and has a worldwide community of users and developers. It allows users to quickly and easily develop all manner of desktop, mobile and web applications.

What are the requirements?

  • Students should have the NetBeans IDE installed (or an IDE that they are very comfortable with, as some IDE related things will only be explained for NetBeans). The student should also download the 'res' folder provided.

What am I going to get from this course?

  • Build their very own clone of the popular game "Flappy Bird".
  • Once the main structure of the game is complete, the students can feel free to customise the game to their liking and even create an entirely different game using the framework we build.

What is the target audience?

  • Intermediate programmers who are familiar with the Java programming language, already have a strong grasp of object oriented programming and are looking to apply their knowledge of OOP to a practical project.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course
Welcome
Preview
01:14
Section 2: Initialising the game window
00:09

Download source code here

Initialising the game window
Preview
06:26
Section 3: Updatable and Renderable interfaces
Section Introduction
Preview
00:18
Updatable and Renderable Interfaces
Preview
05:47
Section 4: Rendering to the screen
Section Introduction
00:09
Rendering to the Screen
06:38
More in-depth explanation of rendering
04:34
Section 5: The game loop
Section Introduction
00:31
Introduction to the Game Loop's Logic
06:21
The Update Logic
06:34
The Render Logic
06:03
FPS Check Logic and the Main Method
05:01
Section 6: Game entities part 1
Section Introduction
00:24
The Flappy Bird
05:16
Programming the Pipes (Part 1)
05:20
Programming the Pipes (Part 2)
05:16
Programming the Pipes - Updating
06:09
Programming the Pipes - Rendering
06:37
Section 7: Game input
Section Introduction
00:16
Input and a Preview of the Pipes
08:06
Section 8: Game entities part 2
Section Introduction
00:14
Initialising and Sprite Loading
06:06
The Basic Movement Logic
05:25
Starting Collision Detection
05:42
Finishing Collision Detection
03:16
Rendering
04:44
Section 9: Conclusion
Course Conclusion
00:19
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