
Learn the basics of programming with an introduction to object oriented programming and practical applications to practice coding.
Introduce yourself in the Q&A section, share where you're from and why you enrolled, so the instructor can get to know you and tailor a great learning experience.
Programming means giving a computer a precise set of instructions to perform, broken into steps like printing on screen, taking user data, multiplying, and producing a result.
Learn how to download and install NetBeans, select a version, install the JDK and GlassFish, accept the license, set install paths, check for updates, and finish setup.
Create a new Java project named Hello World, write a print statement to display hello world with a trailing semicolon, and run the application using the play button.
Download and extract the resource, then open the project from the file menu. Navigate to source packages, open the variables package, and view Java file to see the code.
Learn how a variable represents a memory space to store data, accessed by a name you can choose, whose value can be changed, with a data type defining allowed values.
Define variables by type to store numbers, characters, or strings and access memory by name. Explore short, long, double, char, string, and boolean types and why type definitions prevent crashes.
Declare and initialize variables in Java by data type and name, use semicolons, assign numbers or strings, and print values while exploring int, double, char, and String compatibility.
Learn how to assign values to variables in Java, using literals, other variables, or expressions with plus, minus, divide, and multiply, and explore the plus-equals operator with beginner-friendly guidance.
Learn how to compare values using <, >, <=, and >=, and to test equality with == and !=, while recognizing that a single = denotes assignment.
Explains how the if condition uses boolean expressions inside parentheses with braces to execute code when true, and use of else and else if to handle remaining cases.
Explore how if conditions control execution in Java by comparing bigger and smaller numbers, testing equal and not equal, and evaluating complex and or not expressions.
Test a variable against multiple cases in a switch statement, execute matching case statements, use breaks to exit, and optionally define a default case for when none match.
Explore switch statements in Java, including case evaluation, break versus fall-through, and using an operation variable to compute results like 10 plus 5.
Learn how arrays store multiple values of the same type, initialize with braces, access elements by zero-based indices, update values by indexing, and use length to get the element count.
Learn Java arrays with a five-element ages array, print the first item using zero-based indexing, update elements by index, and read the array length while respecting valid ranges.
Discover how loops repeat instructions until a condition ends the cycle, exit with break, and use while, for, and do-while for known times or unknown times, including array traversal.
Master the for loop in Java, including initialization, condition, and final expression. See practical examples with counters and arrays, and learn why consistent final updates improve readability.
Discover how a while loop repeats while its condition is true, incrementing a counter until five and printing array elements by indexing from zero to the array length.
Explore the do-while loop, which tests the condition after the body using do { ... } while (condition); starting with i = 10, the body runs and i increments.
Explore how a function converts input into output using a coffee machine metaphor and an x squared example, linking programming functions to math f(x) = x^2.
Learn how to declare Java functions using public static, specify return types, name functions clearly, and pass parameters, including void functions and booleans, by calling with arguments and observing returns.
Learn why functions boost re-usability and abstraction in Java programs. Define a function once, reuse it many times, update it in one place, and use its interface without inner details.
Design and build a simple calculator by collecting two numbers from the user, performing basic operations, and using data type changes and abstraction to guide implementation.
Develop a basic calculator in Java by prompting for two numbers, parsing input to integers, performing addition, subtraction, division, and multiplication, and printing the results.
Calculate the sum of all numbers in the array, then print the sum and the average using a for loop (or while), matching the example output.
Declare a sum variable initialized to zero, loop through each array element to accumulate the total, then compute the average by dividing the sum by the array length.
learn how to compare two integer arrays to find the biggest number, iterate with a for loop, and print arrays using System.out.print and System.out.println.
Discover how to print two arrays of different lengths using two cycles and determine the overall biggest value by examining the first array, then comparing with the second.
Create a Java number guessing game where a random 0–100 number is hidden, players have limited guesses, and receive bigger/smaller hints, using a random integer function and a while loop.
Implement a Java number guessing game by converting input to integers, guessing while remaining attempts exist, comparing to a generated number, and using break on a win.
Objects surround us; in programming you model them with attributes and methods. Drinking or filling a glass changes its attributes, and you can have other objects of the same class.
Explore how class-based object oriented programming defines objects via classes, acting as blueprints with attributes and methods, and how objects are instantiated as instances of a class in Java.
Create a dog class with name and age attributes, use constructors to initialize instances and defaults, and instantiate objects in main to access attributes via getters.
Understand how inheritance lets a child class acquire all attributes and non-private methods from a parent class, and how method lookup resolves calls.
Explore a Java animal farm project with an animal superclass, dog and lion subclasses override makeSound and toString, and a farm array that demonstrates polymorphism and inheritance.
Learn to programme from scratch for complete beginners
Save your precious time with this course. You will learn how to program in Java in a fast and easy way!\
You don't need any experience in programming to take this course.This course is designed for complete beginners. All you need is Computer and ability to learn.
As the course name "Java for complete beginners" suggest This course is designed to help you start with programming, I explain important concepts such as Variables, Conditions, Loops or Functions. Then I show you how to use these things to create Simple applications in Java. Almost every programmer started by creating simple applications and almost every programmer is now earning decent money.
This course is mostly designed for beginner who wants to learn Java or programming fundamentals, if you are advanced and already familiar with programming fundamentals, or with programming in java. This course might not be for you.
Java is the most used and popular programming language, by Indeed there were 26 268 Job openings in Java. And it was marked as Most in-demand Programming language.