I'll teach you how to make iPhone apps with this complete iOS development tutorial. You'll learn how to create apps using the same tools and techniques used to make the top apps in The App Store.
No coding experience? No problem. We'll create our first app in Lesson 2 without writing a single line of code. Then in Lesson 3 of this iOS app development tutorial, we'll learn how to write code in Apple's Objective-C programming language.
Once we've gotten the hang of programming, we'll create three more apps as we explore Apple's iOS software development kit. I'll walk you through every detail of developing the apps from project creation, through every line of code, and on to testing the app.
Finally, in the last lesson I'll let you watch over my shoulder as I submit an app to The App Store.
Take the course now, learn iOS development now and have your first fully functional iPhone app before the end of the day.
In this intro lesson I'll explain everything you need in order to take this course and start making apps.
In the first half of this lesson, I'll show you where to download the free tools you need to start making iPhone apps. Then we'll create our first app using Apple's Storyboarding feature. At the end of the lesson, there's a challenge where you can try out what you've learned. See the Lesson 2 Challenge Solution video for the answer.
The solution to the Lesson 2 Challenge.
This file contains the picture used in the app we create in the Lesson 2 video.
In the last lesson we met the limit of what we can make our apps do without writing any code. In this lesson, we'll learn how to write code in Objective-C.
This is the solution to the challenge questions presented at the end of the Lesson 3 video.
This is the project file used in Lesson 3. Follow along with the video by inserting your code into this project.
In this lesson, we'll use some of the programming skills we learned in Lesson 3 to create a brand new Tip Calculator app.
Watch this video to make sure that your solution to the Lesson 4 Challenge is correct.
These are all the app user interface images used in the Lesson 4 video.
In this lesson we'll build a Food Diary app to keep track of different foods we've eaten. In the process we'll explore some of the iOS SDK and learn about Apple's array and TableView classes.
Get the solution to the challenge presented at the end of Lesson 5.
In this lesson, we'll update Food Diary so that it saves data in between sessions and shows a detail view when we tap on a food item.
The solution video to the Lesson 6 Challenge.
This is the Food Diary project starting point for Lesson 6.
In this lesson we'll learn how to add the iPhone's Geo-location and maps features to our app by adding location data for each food.
This is the starting point for the Food Diary app for Lesson 7.
In this lesson we'll create a new app that makes use of the iPhone's multi-touch screen. We'll also learn how to access the iPhone's camera, we'll play a sound when the user taps a button, and we'll program some animations to make our app look smooth.
Find out the solution to the Lesson 8 challenge.
This download contains the user interface images and sounds for the Photo Touch app.
In this lesson, we'll submit our Photo Touch app to The App Store for any iOS user to download.
This zip file contains the PhotoTouch icon files we need to submit our app to The App Store.
The App Dojo has helped thousands of students get started developing their own iPhone apps & iMessage sticker packs and distributing those around the world via The App Store. Whether you want to get started selling apps in The App Store, promote a project/product with an app or sticker pack, or supplement your current skillset with valuable mobile development expertise, our tutorials are a great way to get started.