The most comprehensive masterclass you will find on monetizing your iOS app or game!
This course is designed to equip you with the knowledge and skill to monetize any app using the AppStore's StoreKit framework in modern Swift 2.2 (or higher) in iOS9 (or higher).
All code is designed to be modular so that it is both easy and effective to reuse in as many different apps as you wish. You can either write the code yourself as you watch the video or download the full in-app purchase module and sample applications directly from this course.Topics Covered:
All future updates are available at no extra charge to existing customers. We aim to provide source code updates as soon as the NDA lifts after WWDC each year.
Click on "View Resources" in the top right.
Your downloadable diagram for in-app purchase process flow. You may wish to print a copy to help you remember the process.
All the essential details you need to know about iTunes Connect
A look at how to begin working with the storekit framework.
An account used to make in-app purchases in a test environment.
Create in-app purchases for each of the main types.
Prepare storekit for use.
Write the code for your store controller class.
Writing the swift code to actually sell products.
Start building an app in UIKit to show a list of products.
How to write the necessary code to show in-app purchase
The different product types available.
Quiz on product types
What you need to do to create a consumable product.
Create a non-consumable product
How to test if products are working correctly in the sandbox.
What you need to do to support hosted content in non-consumable apps.
What is receipt validation and when should you use it.
Flowchart for receipt validation process.
Create a basic SpriteKit app to include in-app purchases in.
You've seen how to add in-app purchases to regular UIKit apps, what about games?
What to do after completing this course.
Professional Software Developer / UX Designer / Product Specialist with Apptly Creative Academy and Asset Management and Software Specialist at Shepherd Services, Neil has a proven track record of delivering high quality and detailed products as a solo developer or part of a team.
While he has worked with windows and web languages before he prefers to use Mac based languages such as Objective-C or Swift. Neil has a passion for teaching others how to code and how to code well using industry best practices, he has been an active member of the iOS / Mac development community and is a tutorial team author for Ray Wenderlich with tutorials on in-app purchases and SpriteKit games.
Neil has a number of iOS and Mac apps on the app store and has had reasonable success in product delivery and product marketing for mobile platforms.
Neil believes that good tutorials are constantly updated for changes in the language and should always be available for the most recent versions of the OS so that customers receive the best value for money and the tutorials retain a high level of integrity.
Neil also has a lot of experience with game engines such as Metal, Cocos2D and Unity with the same focus on high quality products that are not just multi-platform but perform great on each platform.