iOS In-App Purchase with Swift Masterclass

Master the art of making money within your mobile app using modern Swift 2.x.
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Instructed by Neil North Development / Mobile Apps
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  • Lectures 25
  • Length 2 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2016 English

Course Description

The most comprehensive masterclass you will find on monetizing your iOS app or game!

This course is designed to equip you with the knowledge and skill to monetize any app using the AppStore's StoreKit framework in modern Swift 2.2 (or higher) in iOS9 (or higher).

All code is designed to be modular so that it is both easy and effective to reuse in as many different apps as you wish. You can either write the code yourself as you watch the video or download the full in-app purchase module and sample applications directly from this course.

Topics Covered:
  • Consumable and Non-Consumable Products
  • Non-Consumable Hosted Products
  • Modular In-App Manager Design
  • Including the Module in UIKit Apps
  • Including the Module in SpriteKit Games
  • Using iTunes Connect (Apps, Products, Sandbox Test Users)
  • Using Developer Resources (Product Identifiers)
  • Swift Best Practice Principles
Content Included:
  • 5 Sample Xcode Projects
  • Over 2 hours of detailed video
  • A quiz and plenty of printable reference material

All future updates are available at no extra charge to existing customers. We aim to provide source code updates as soon as the NDA lifts after WWDC each year.

What are the requirements?

  • Basic Swift knowledge is required
  • (Recommended) Have an app you have already started that requires in-app purchases. This course is designed to make it simple to add the module straight in your existing project.

What am I going to get from this course?

  • Understand the StoreKit framework
  • Implement in-app purchases in their UIKit app
  • Implement in-app purchases that contain content hosted by Apple
  • Implement in-app purchases in a SpriteKit game
  • Understand consumable and non-consumable products

Who is the target audience?

  • Intermediate Swift Developers who have or are planning to have an app / game with in-app purchases
  • This course is not for absolute beginners who have not used Swift before
  • If you have zero experience in in-app purchases then that is perfectly fine, this course is paced for you!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Start Here

What you will learn from this course.


How to access and use the course files.


Click on "View Resources" in the top right.

Files required to complete this course.

Section 2: Understand the Frameworks

What you are about to learn.


Click on "View Resources" in the top right.

Your downloadable diagram for in-app purchase process flow. You may wish to print a copy to help you remember the process.


All the essential details you need to know about iTunes Connect


A look at how to begin working with the storekit framework.


An account used to make in-app purchases in a test environment.


Create in-app purchases for each of the main types.


Prepare storekit for use.


Write the code for your store controller class.


Writing the swift code to actually sell products.

Section 3: Implementing the Products

Start building an app in UIKit to show a list of products.


How to write the necessary code to show in-app purchase


The different product types available.

5 questions

Quiz on product types


What you need to do to create a consumable product.


Create a non-consumable product


How to test if products are working correctly in the sandbox.


What you need to do to support hosted content in non-consumable apps.

Section 4: Expanding the Functionality Further

What is receipt validation and when should you use it.


Flowchart for receipt validation process.


Create a basic SpriteKit app to include in-app purchases in.


You've seen how to add in-app purchases to regular UIKit apps, what about games?


How to use the storekit view controller to link to other apps and products.

Section 5: Conclusion

What to do after completing this course.

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Instructor Biography

Neil North, Professional Software Engineer

Professional Software Developer / UX Designer / Product Specialist with Apptly Creative Academy and Asset Management and Software Specialist at Shepherd Services, Neil has a proven track record of delivering high quality and detailed products as a solo developer or part of a team.

While he has worked with windows and web languages before he prefers to use Mac based languages such as Objective-C or Swift. Neil has a passion for teaching others how to code and how to code well using industry best practices, he has been an active member of the iOS / Mac development community and is a tutorial team author for Ray Wenderlich with tutorials on in-app purchases and SpriteKit games.

Neil has a number of iOS and Mac apps on the app store and has had reasonable success in product delivery and product marketing for mobile platforms.

Neil believes that good tutorials are constantly updated for changes in the language and should always be available for the most recent versions of the OS so that customers receive the best value for money and the tutorials retain a high level of integrity.

Neil also has a lot of experience with game engines such as Metal, Cocos2D and Unity with the same focus on high quality products that are not just multi-platform but perform great on each platform.

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