iOS Game Development in Swift 2
4.3 (59 ratings)
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6,142 students enrolled
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iOS Game Development in Swift 2

Learn to create a 'tripeak solitaire' card game
4.3 (59 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
6,142 students enrolled
Created by Sabatino Masala
Last updated 2/2016
Price: Free
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create a game in SpriteKit using Swift 2.0
  • Work with SKNodes and SKSpriteNodes
  • Understand the entire game mechanics behind a Tripeak Solitaire game
  • Keeping their code structured & organized
  • Create parallax (motion) effects in SpriteKit
  • Create amazing animations using SKActions
  • Create a cross-device game (iPhone 4 - iPhone 6+ and iPad)
View Curriculum
  • iOS development is only possible on a Mac
  • Students need to download XCode 7 or higher (free in the Appstore)

Lead instructor at, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple's 2D gaming framework called SpriteKit.

Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.

2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!

All that attention didn't go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo. They made him a certified Nintendo developer, so you can rest assured you're in the right hands for learning a thing or two about game development.

This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you're stuck somewhere!

All the assets will be provided and you're free to use them in any other project.

What will I learn in this course?

  • The Model View Controller (MVC) pattern
  • The Swift programming language
  • SKScenes for managing the menu and game scene
  • SKNodes and SKSpriteNodes
  • SKTransitions for transitioning between scenes
  • UIMotionEffects for parallax effects
    • Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
  • Dazzling animations in SpriteKit using SKActions
  • Cross-device compatibility (we'll support all iPhones starting from iPhone 4 as well as the iPad)
  • Keeping your code structured and organized
  • The entire game mechanics for creating a Tripeak Solitaire game
  • Solving issues that have origins in the Swift compiler
  • Squatting bugs in a timely matter
  • Focussing on an impeccable user-experience

The ideal student has...

  • ... some prior experience with Xcode
  • ... some programming experience in Swift or Objective-C
  • ... a big interest for game development and isn't afraid to get its hands dirty when experiencing an issue
Who is the target audience?
  • This course is meant for students with a small level of experience in iOS development
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Curriculum For This Course
27 Lectures
Before we start
1 Lecture 01:56
A quick overview
5 Lectures 39:33
Starter project overview

How to add a card on screen

How to create a peak

How to create 3 peaks

How to create the last row of cards
Interaction & peak logic
4 Lectures 38:13
How to create the back of the card

How to receive taps on the card

How to work with card managers

How to create a flipping animation
Game Logic
6 Lectures 53:57
How to create the deck

How to create the main game logic

How to keep the score

How to display the score

How to add a started / game over state

How to add overlays
3 Lectures 18:28
How to animate the dealing

How to add the background

How to add sound effects
Menu & timed mode
4 Lectures 27:51
How to create the menu scene

How to create the buttons

How to add configuration

How to add timed mode
Finishing touches
2 Lectures 20:09
How to pause the game

How to add a parallax effect on the background
Multi-device support
2 Lectures 13:47
How to manage layouts

How to support multiple devices
About the Instructor
Sabatino Masala
4.3 Average rating
64 Reviews
6,175 Students
2 Courses
iOS developer

Sabatino is an indepentent web, game & iOS developer, with complimentary skills in serverside development.

He started out as a game developer nearly 10 years ago, developing & publishing over 20 games, most of which racked up over 1 million unique players!

Besides writing code, Sabatino enjoys teaching and training others and he never stops exploring what's beyond his comfort zone.