iOS Game Development in Swift 2
4.3 (59 ratings)
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iOS Game Development in Swift 2

Learn to create a 'tripeak solitaire' card game
4.3 (59 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
6,142 students enrolled
Created by Sabatino Masala
Last updated 2/2016
English
Price: Free
Includes:
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create a game in SpriteKit using Swift 2.0
  • Work with SKNodes and SKSpriteNodes
  • Understand the entire game mechanics behind a Tripeak Solitaire game
  • Keeping their code structured & organized
  • Create parallax (motion) effects in SpriteKit
  • Create amazing animations using SKActions
  • Create a cross-device game (iPhone 4 - iPhone 6+ and iPad)
View Curriculum
Requirements
  • iOS development is only possible on a Mac
  • Students need to download XCode 7 or higher (free in the Appstore)
Description

Lead instructor at codecaptain.io, Sabatino Masala will teach you how to create an entire Tripeaks Card game in Apple's 2D gaming framework called SpriteKit.

Sabatino trained over 900 students in person and improved his teaching approach over the years so students could strengthen their programming skills in an effective and fun course.

2016 marks his 10th year of being a game developer and over the years he released over 27 games, 18 of which reached over 1 million unique players!

All that attention didn't go unnoticed, because recently, one of the biggest companies in the gaming industry reached out to him, and that company was Nintendo. They made him a certified Nintendo developer, so you can rest assured you're in the right hands for learning a thing or two about game development.

This course is meant for students with some prior experience in (app) programming and want to start learning game development in iOS. This course will provide the source of every step in the lectures, so no need to worry when you're stuck somewhere!

All the assets will be provided and you're free to use them in any other project.

What will I learn in this course?

  • The Model View Controller (MVC) pattern
  • The Swift programming language
  • SKScenes for managing the menu and game scene
  • SKNodes and SKSpriteNodes
  • SKTransitions for transitioning between scenes
  • UIMotionEffects for parallax effects
    • Creating delegates and subclasses to communicate effectively between UIKit and Spritekit
  • Dazzling animations in SpriteKit using SKActions
  • Cross-device compatibility (we'll support all iPhones starting from iPhone 4 as well as the iPad)
  • Keeping your code structured and organized
  • The entire game mechanics for creating a Tripeak Solitaire game
  • Solving issues that have origins in the Swift compiler
  • Squatting bugs in a timely matter
  • Focussing on an impeccable user-experience

The ideal student has...

  • ... some prior experience with Xcode
  • ... some programming experience in Swift or Objective-C
  • ... a big interest for game development and isn't afraid to get its hands dirty when experiencing an issue
Who is the target audience?
  • This course is meant for students with a small level of experience in iOS development
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Curriculum For This Course
27 Lectures
03:33:54
+
Before we start
1 Lecture 01:56
A quick overview
01:56
+
Basics
5 Lectures 39:33
Starter project overview
04:39

How to add a card on screen
09:25

How to create a peak
13:37

How to create 3 peaks
04:51

How to create the last row of cards
07:01
+
Interaction & peak logic
4 Lectures 38:13
How to create the back of the card
07:06

How to receive taps on the card
10:41

How to work with card managers
15:11

How to create a flipping animation
05:15
+
Game Logic
6 Lectures 53:57
How to create the deck
10:10

How to create the main game logic
06:36

How to keep the score
10:23

How to display the score
08:03

How to add a started / game over state
06:30

How to add overlays
12:15
+
Extras
3 Lectures 18:28
How to animate the dealing
08:41

How to add the background
04:08

How to add sound effects
05:39
+
Menu & timed mode
4 Lectures 27:51
How to create the menu scene
08:42

How to create the buttons
05:15

How to add configuration
03:45

How to add timed mode
10:09
+
Finishing touches
2 Lectures 20:09
How to pause the game
11:48

How to add a parallax effect on the background
08:21
+
Multi-device support
2 Lectures 13:47
How to manage layouts
04:42

How to support multiple devices
09:05
About the Instructor
Sabatino Masala
4.3 Average rating
64 Reviews
6,175 Students
2 Courses
iOS developer

Sabatino is an indepentent web, game & iOS developer, with complimentary skills in serverside development.

He started out as a game developer nearly 10 years ago, developing & publishing over 20 games, most of which racked up over 1 million unique players!

Besides writing code, Sabatino enjoys teaching and training others and he never stops exploring what's beyond his comfort zone.