
Download the resources for our course here
We create our Xcode project and change some general settings before we start
We start creating our menu ViewController and think about the way we are going to lay things out
We add the autolayout anchors for our menu screen
We add animated scores to our menu screen as well as our logo at the top of the ViewController
We create the method for our game buttons and our first new ViewController which will contain our multiple choice quiz
We will think about the layout for our multiple choice quiz and add the corresponding properties to our class
We add our view, buttons and labels to our content view
We add all the autolayout anchors for our view
PDF for better understanding of our autolayout constraints
We create the plist file which contains the questions for our multiple choice quiz
We create a new class called Quizloader which will help us easily load the questions when we need them
We use an instance of our Quizloader class to load and display questions in our multiple choice quiz
We create our countdown timer with the animated UIProgressView and create an alert
We create a new class for a custom alert view and directly implement it into our quiz
We implement the remaining functionality for our quiz with the button handlers for question and answer buttons as well as saving our scores accordingly
We create a generic Quiz View Controller Template which we will use as the basis for our upcoming three quiz variations
We add the questions and resources for our image quiz to the project
We change our template in a way that it creates our image quiz view
We start to implement our partially revealing mechanism by creating views that cover our image initially
PDF for better understanding of our autolayout constraints
We do now partially reveal our image by using the views and also implement a new extension for the array which will allow us to randomize the process
We add our questions and extend the QuizLoader class to handle another type of questions without an answers array
We change our template in order to be right for the emoji riddle
We add the functionality for our text input and the UITextFieldDelegate in our class
We change the frame of our textfield to always have our text nice and visible on the screen
We once more customize our template to fit the needs of our new quiz
We finish our fourth and final quiz
We implement background music as well as sounds for our buttons in the app
We create another mode of playing where the user just starts over after answering all questions. We also take a look at how we can use the shuffle method of Array for our questions
A lot of very successful and popular games in the appstore are Quiz Games. They are addicting, relatively easy to make, even for beginners and you can make a quiz about almost anything.
In this course we’ll have a look at 4 different quiz gaming modes and learn how to implement them properly from scratch.
We will write all of the code together and I will explain everything along the way. We want to teach you how to build these quiz games and not just give you a template that you can reskin but have no idea of the functionality behind it.
We're going to start with a classic Multiple Choice Quiz, meaning a quiz where we ask a question and offer 4 different answers that the user can select.
We'll add a bunch of neat little features such as animations for right and wrong answers as well as an animated countdown timer.
The next quiz will be an Image Reveal Quiz quiz where we reveal an image step by step and the user has to guess as quickly as possible what's on that image. This will teach us how to display an image view step by step and we'll further develop what we learned earlier, by offering multiple answers.
We're then going to learn how to implement a different quiz mode next. One where the users cannot just select an answer but has to type one in themselves. This will also teach us how to handle custom user input. Therefore we're going to create an Emoji Riddle Game where we display something such as a movie title with emojis and the user has to guess what it is.
Finally we're going to create a simple but addicting Right or Wrong Quiz where we have statements displayed that are either correct or incorrect and the user has to decide.
We're going to be able to use a lot of our newfound knowledge to build this game.
With all quizzes we're going to teach you how to save your high score and how to display it animated in the menu screen.
We'll also learn how to implement sound into the app, meaning background music as well as specific sounds for a right or wrong answer.
While developing these apps we make sure to use sophisticated programming syntax, which will allow us to later on update our quizzes with monetization or ads if we like.
In more technical terms, in this course you will learn :
As it is the case with all of our courses, we will provide you with the project files with the entire source code after every lesson. It will be available to download along with all of the resources, such as images and sounds that we use.
I look forward to seeing you in this course and teaching you all there is to know about quiz games.