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****INCLUDES UPDATED SOURCE FILES FOR SWIFT 3
This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below…
This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Tap to Move Controls using Swift and Sprite Kit|
Course Assets for Swift 3 / Swift 2
How to Tap Relative to the Character to MovePreview
Smooth Movements with SKActionsPreview
SKActions (continued) Moving to Point A, then to Point BPreview
|Section 2: Making Objects Follow a Path|
Make an Object Follow a Path with SKActions
Make Multiple Objects Follow a Path (Centipede style)
|Section 3: Using the Accelerometer to Control Movement|
Accelerometer Basics in Swift
Accelerometer on Both X and Y in Swift
|Section 4: Gestures Recognizers|
Animated Textures - Prequel to using Gesture Recognizers
Animated Textures (continued)
Taps and Rotation Gesture Recognizer Tutorial
Rotating and Moving a Ship and Target
Swipe Gestures and Rotating Based on Degrees
Pan Gestures vs touchesMoved and convertPointFromView
Pinch and Long Press Gesture Recognizers
|Section 5: Virtual Joysticks|
Initial Setup of a Virtual JoyStick with Swift and SpriteKit
Top Down Movements and Speed Based Controls using a Virtual Joystick
|Section 6: Virtual Joystick in a Side Scroller Style Level|
Modifying the Scene for Side Scroller Play and Creating the Player Class
Player Class (continued)
Creating an Object Class from SKNode and Using a Dictionary to Initialize It
Object Class (continued)
Using the SKPhysicsContactDelegate to detect contact between Player and Object
Walking, Idling and Attacking with Joystick Controls Tutorial
Walking, Idling and Attacking (Continued)
Jumping with Joystick Controls Introduction
Jumping with Joystick Controls Tutorial
|Section 7: Aim and Release Sling Shot Style Controls|
Sling Shot Style Controls Tutorial
|Section 8: Isometric Controls with a Joystick and Directional Pad|
Isometric Controls Tutorial
Isometric Controls Tutorial with a Directional Pad
Feel free to ask any questions, and you might see it get answered with a video!
Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.