iOS 8 and Swift - How to Make a "Freaking" iPhone App

Using Xcode and Swift, learn how to develop real world iOS apps for the App Store. No programming experience required!
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  • Lectures 166
  • Length 20.5 hours
  • Skill Level All Levels
  • Languages English, captions
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2014 English Closed captions available

Course Description

We have a new class!

Search "iOS 9 Adventure" for the most up-to-date material.

Or you can scroll down to the very bottom of this page, and find my iOS 9 class in More From Nick Walter.

This is the class I wish I had when I was trying to learn iOS development. I have a unique perspective to teach this class because I've been the newb that couldn't understand tutorials or blog posts. No prior programming experience is required.

I will walk you through everything you need to start making apps. Getting Xcode (the program we use to make apps) setup and on your machine, making a developer account with Apple, and running the iPhone and iPad simulator on your mac.

I firmly believe that the best way to learn is by doing. So we'll make a series of 8 killer apps, each app going into depth on teaching the most important iOS app development skills. Here is an overview of the apps we'll be making:

Apps that...
  • ...record audio with the microphone
  • ...use the front and rear cameras on iOS devices
  • ...leverage game principles (FLAPPY BIRD clone)
  • ...connect with Twitter
  • ...use GPS information
  • ...connect with PARSE to make a social network
  • ...use Bluetooth
  • ...and more

Once each of these apps are built, I'll teach you everything you need to know to submit these apps to the App Store. We'll also cover how to make money in iOS, and how you can continue to stay in the loop as an iOS developer and keep up with the latest and greatest. These topics could be a whole class in and of itself!

What makes me the right teacher?

  • I have 9 iOS apps in the App Store which total over 300,000+ downloads
  • I teach more than 17,000 other students in my conglomerate of highly rated Udemy courses
  • I use an energetic and engaging course style that involves students. I guess you could say, I'm far from a robot… and it should be entertaining :)
  • I have been doing iOS development for 4+ years
  • When I was first learning iOS development, I was often confused by wordy blog posts and tutorials. I'll never talk over your head.
  • I created the first Udemy Swift course and also teach the highly rated “Apple Watch - Go From Newbie to Pro by Building 15 Apps" course.
Who is this class for?
  • People who want to make apps. I will not be teaching wordy or complicated computer science philosophies. I will be teaching you how to make apps that you can play with, share with friends & family, and offer to the world!
  • Beginners. You don't need any programming experience to take this class. I have been the absolute beginner before and I want to help you.
  • Those programmers who are new to iOS 8 or Swift. Dive in with your prior experience and move more quickly, on to become an impressive iOS developer.
  • Entrepreneurs who have an idea for an app. Don't pay somebody thousands to build your app. Do it yourself. Having the ability to create something you can think of is extremely powerful.
  • Career development professionals who want to earn money professionally via contract work, consulting, full-time employment, and so forth

What are the requirements?

  • You will need a Mac computer that runs the Mavericks or Yosemite operating system

What am I going to get from this course?

  • You will have apps you created in the App Store
  • You will make apps that use GPS, the camera and the microphone
  • You will make a social networking app
  • By the end of this course, you will be an iOS developer

What is the target audience?

  • No programming experience required
  • Someone who hasn't had any luck with other tutorials
  • Someone who doesn't care about the science and just wants to make A FREAKING APP

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Your First Freaking App
Welcome
Preview
00:51
Download Xcode
Preview
02:55
Turn Down For What!?
Preview
09:05
1 question

Let's see if you were paying attention ;)

Section 2: Goals of the Class
Who Am I?
Preview
04:14
Goals of the Class
Preview
03:29
Tips for Success
Preview
02:45
02:30

https://www.youtube.com/watch?v=UvEiSa6_EPA

1 question

Are you ready for this?

Section 3: *APP 1* - Emoji Dictionary
Source Code - Emoji Dictionary
Article
Intro
Preview
00:49
03:06
I have included a zip file of the whole completed project if you are having issues :)
Sketch It Out!
Preview
02:02
Xcode Tour
Preview
06:00
What's A View Controller?
10:10
Storyboard To Code
04:05
Our First TableView
02:09
Data Source And Delegate
10:32
Arrays
05:53
Our Next View Controller
11:33
Segues
05:19
Navigation Controller
04:09
Sending Over Emojis Part 1
05:40
Sending Over Emojis Part 2
07:24
Clean Up
03:18
*CHALLENGE*
05:32
Finishing Up
02:54
Section 4: Developer Account
Why Do I Need a Developer's Account?
03:22
How to Make a Developer's Account
06:37
Section 5: *APP 2* - Soundboard
Soundboard Source Code
Article
01:32
I have included a zip file of the whole completed project if you are having issues :)
Sketchers, It's The "S"
01:15
Setup The Table View
08:54
Finish The Table View
05:53
Playing Sound
11:44
Sound Objects
11:28
Sound View Controller
11:53
Saving Sounds
19:36
10:10

Here is the code that you need to paste in. Unless you like typing ;)

var baseString : String = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0] as! String

var pathComponents = [baseString, "MyAudio.m4a"]

var audioURL = NSURL.fileURLWithPathComponents(pathComponents)

var session = AVAudioSession.sharedInstance()

session.setCategory(AVAudioSessionCategoryPlayAndRecord, error: nil)

var recordSettings: [NSObject : AnyObject] = Dictionary()

recordSettings[AVFormatIDKey] = kAudioFormatMPEG4AAC

recordSettings[AVSampleRateKey] = 44100.0

recordSettings[AVNumberOfChannelsKey] = 2

self.audioRecorder = AVAudioRecorder(URL: audioURL, settings: recordSettings, error: nil)

self.audioRecorder.meteringEnabled = true

self.audioRecorder.prepareToRecord()

Our First Recording
09:11
Core Data Part 1
18:41
Core Data Part 2
16:47
Challenge
03:36
Outro
01:23
Section 6: The App Store
App Store Tips
13:47
Automatic Certificates
10:04
Manual Certificates
04:36
App IDs
07:15
Provisioning Profiles
04:12
iTunes Connect
07:39
Metadata
16:45
Uploading Your Build
19:37
Section 7: Swift
Intro
00:47
07:08

If you would like a coupon code, please message me :)

Variables and Constants
08:02
Strings and Ints
05:56
If Statements and Booleans
10:04
Arrays
07:54
For Loops
07:56
Dictionaries
06:56
Functions
08:54
Classes
14:01
Outro
00:45
Section 8: Join the Developer Ecosystem
Intro
00:49
Websites
11:25
Groups and Events
09:22
Outro
02:14
Section 9: *APP 3* - Patterns
Source Code - Patterns
Article
Intro
03:38
Draw It Out
05:59
List Our Patterns
09:32
Creating Test Patterns
18:33
Images in the Table View
05:55
Pattern Details
09:22
Pass the Pattern
10:56
Zoom In Brah
22:30
Make a Pattern
18:28
Smile for the Camera
16:53
Section 10: Debugging
Intro
01:11
What's Wrong / Google
06:51
Breakpoints and Moving through Code
05:28
Println
04:17
Advanced Debugging
03:07
Outro
00:59
Section 11: *App 4* - Change My Pic
Source Code - Change My Pic
Article
Intro
01:22
Let's Get Sketchy!
03:19
Sign In With Twitter
15:25
Working With The Twitter API
20:11

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Instructor Biography

Nick Walter, Mobile Developer for Android and iOS

I'm Nick Walter, an iOS developer that has been focused on mobile app design and creation for over 3 years. My involvement in the iOS community started off with a bang, and in 2013 I was one of 25 students worldwide to be invited to Apple's "Cocoa Camp." Within my community, I am also co-president of an Apple developer group called "Cocoa Heads."

I've always had an itch to make things, but growing up in a small town I had limited access to programming resources. This frustration drove my early interest in online education. After experimenting with various companies, learning styles, and teaching processes, I've adopted the best strategies and used them in my courses. My experience as an online student has directly influenced my teaching style, and I am now proud to help students all over the world with their online learning goals.

Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. In my first Swift course, I provide students with a detailed explanation of the topics and skills needed to learn Swift, an overview of the basic features of the new language, and get you started to begin building your first products.

Prior to teaching the internet's first course on Swift, I have created 5 iOS apps from scratch that are currently live in the App Store and being used by thousands of users worldwide. Using my experience launching my own apps, I'll walk you through the shortcuts that can save you time and frustration from having to teach yourself.

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