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This course is about learning the craft of storyboarding for animation artists, filmmakers, game design artists, graphic designers and people interested in learning how the storyboarding process affects the film, game and design work you may be doing.
In this course you can find lectures, video demonstrations and PDFs that will help further the information provided in each session.
You may be able to complete the lectures in a 1 week time period but I would encourage going back over the material as many times as you like until you have mastered the information provided. Plus, there will be ongoing discussions between students and myself to help build the independent animation, game and film communities.
This course is structured in sessions that consist of lectures. The students will need to watch or listen to the lectures provided and work alongside the demonstrations to help them follow the information provided. You will in some sessions be asked to read PDF materials provided in the sessions. Considering the possibility of a high volume of students, I will try my best to answer most of the questions and give feedback when I host live sessions. I also plan on scheduling live sessions with industry professionals so that you get a clearer understanding of the techniques used here.
By taking this course in Intro to Storyboarding, you will gain the foundations of a visual storyteller. The goal here is to insure that the people who sign up will learn to use industry methods to further enhance the stories they would like to tell. I would like to help create new storyboard artists for filmmaking, game design, photography for narratives, and graphic design by adding some proven creative storytelling skills to their visual work.
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|Section 1: Instructor Introduction|
|Introductory video about the instructor and what you will learn from taking this course.|
|Section 2: Circles Break Down|
Shapes Intro VideoPreview
|This Lecture is breaking down the Circle shape as it pertains to the design of the subject used in stories. All examples are from sketches and film references to help you understand how to use the Circle in design towards the stories you choose to tell.|
|Section 3: Square For Story Artist|
|This Lecture is breaking down the Square shape as it pertains to the design of the subject used in stories. All examples are from sketches and film references to help you understand how to use the square in design towards the stories you choose to tell.|
|Section 4: Triangle For Story Artist|
|This Lecture is breaking down the Triangle shape as it pertains to the design of the subject used in stories. All examples are from sketches and animation film references to help you understand how to use the square in design towards the stories you choose to tell.|
|A quick recap and example of the three shapes explained. A slide driven lecture designed to help understand how to use the shapes to tell story.|
|Section 5: Short-hand Face and head drawing basics|
Face Intro Vid
|This video includes commentary with a demonstration on simple steps on drawing eyes for story artist.|
|Demonstration on drawing noses for the story artist. Basic lecture on understanding the forms that create the nose so its easy to draw.|
|This demonstration goes over the fundamentals of drawing the lips. Artist will learn the short hand for story boarding and being able to quickly draw lips on their characters in story boards.|
|This demonstrations goes over the basics of drawing the ears. The basic structure of the ears are discussed and simplified.|
|This video will go over putting all the fundamental skills of drawing the different parts of the human face in proportion together. You should be prepared by this point to draw any human face based on previous discussions on the different parts of the face.|
|Section 6: The Human Body Broken down for story artist.|
Intro Clip for Body Lectures
|Basic break down on how to draw the human torso for a male. The fundamentals of whats important to indicate when drawing the torso is discussed.|
|The fundamentals of drawing the arms in a easy quick way. A continued discussion on how to connect the arm to the torso.|
|This video is a basic demonstration on how to draw the hands in a few short steps as well as a lecture on the importance of hands in performance.|
|This video is a basic break down how to draw the fingers.|
|This lecture is a break down of how to draw legs for story artist. The lecture includes simplified ways of breaking down the leg for simple quick short use in story boards.|
|This video discusses the importance of feet and how to draw them. Foundation continuation of drawing different parts of the human form for story boarding.|
|Section 7: Camera basics Made simple|
Camera Basics Intro Vid
|This video is the basic break down of how the wide angle shot works and how its used.|
|This video is a break down of a shot from Akira on medium shots and how they can be used in story boards.|
|This video breaks down the use of Low angles for cinema and story boarding.|
|This video is a short lecture on the use of high angle camera shots, their use in story and story boarding.|
|This video is a basic break down of how to use the close up and the importance of close ups in story telling.|
|Section 8: How to draw and compose characters in basic camera's|
|Basic introduction about drawing from camera's.|
|This lecture is a basic drawing demo of how to draw the wide angle shot in your story boards.|
|This video breaks down how to draw the medium shots in your story boards.|
|This video is a demonstration of how to draw the close up camera angle in your story boards.|
Drawing Low angles with characters
High angles with characters
|Section 9: Camera Blocking and laying out action.|
|Intro Video for camera blocking.|
Camera blocking explained
|Section 10: Putting It All Together|
Putting It All Together Intro Vid
Aspect Ratio Lecture for story artistPreview
Aspect Ratios before planning compositions
|This Video breaks down a few lines from a script and is an example demonstration on how to camera block.|
|This lecture is about how to draw thumbnails from the camera blocking created in lecture 38.|
|This video is taking the thumbnails created from lecture 39 and is a demonstration on how to clean up the drawings from the thumbnails.|
|Continued cleanup demo from lecture 40 cleanup 01|
Clean up demonstration continued from lecture 41 cleanup 02 .
|Clean up demonstration continued from lecture 42 cleanup 03 .|
|Last thumbnail from the clean up demonstration discussed. The final from the lecture on clean up and how to use value in the story boards.|
|This video discusses the basics of how Rhythm in your shot selection has a direct effect on how people view your story boards. It goes over two examples to show case what the idea of rhythm in your shots means and one example of how to fix it if you don't have it.|
I have been a storyboard artist in the SF bay area for the last 12 years working on projects such as Pixar's Cars, Dreamworks Shrek 2 and Wild Brain's Higgley Town Hero's to name a few. I have also worked as an instructor at the Academy of Art University and San Francisco State University before founding Red Giant Studios in 2008 where he now serves as Director and Chief Innovation Officer. I have traveled to China as a guest judge in the Xiamen animation film festival in 2011 and have toured the mainland giving lectures as well as animation consulting. I have also worked in the game industry as concept artist and storyboard artist for commercials and advertisments.