Introduction to SpriteKit. Build practical games.
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Introduction to SpriteKit. Build practical games.

Learn to use SpriteKit to build 2D games for iOS.
4.5 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
34 students enrolled
Last updated 5/2017
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  • 10.5 hours on-demand video
  • 5 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build 2D games in SpriteKit.
  • Code in Swift.
  • Navigate Xcode's interface.
  • Plan, design, and develop games from scratch.
  • Organize your project and animate sprites.
View Curriculum
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.

We at Mammoth Interactive value input from students like you. We check our messages and questions on Udemy every weekday. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Get started today! 

Who is the target audience?
  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
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Curriculum For This Course
51 Lectures
Let's Get Started
1 Lecture 00:23
Download Xcode and Photoshop. You must have a Mac to take this course.
1. Introduction to SpriteKit
14 Lectures 03:59:41

1.2. Intro to SKView

1.3. Intro to SKScene

1.4. Intro to SKNode

1.5. Accessing Nodes via Swift File

1.6. Node Section Wrap up

1.7. Intro to SKActions

1.8. Attaching Actions to Nodes Through Code

1.9 Intro to Physics Bodies

1.10. Modifying Physics Body Attributes Through Code

1.11. Fixing Contact Collision Problem with Physics Bodies

1.12. Intro to Field Nodes
2. Breakout Game Tutorial
8 Lectures 01:52:54
2.0 Intro and Demo

2.0 Learning Goals

2.1. Setting up the Main Game Scene

2.2. Initializing Scene Variables and Creating a Boundary

2.3 Implementing Player Movement and Brick Removal

2.4 Implementing Game Over Logic

2.5 Fixing Collision Issues

2.6 Summary
3. Pong Clone Tutorial
9 Lectures 01:55:34
3.0 Intro and Demo

3.0 Learning Goals

3.1. Building Scene in sks File

3.2. Finishing Set up in GameScene.swift

3.3. Implementing Player and Opponent Movement

3.4. Adding a Scoring System

3.5. Fixing Slow Moving Collision Issues

3.6 Summary

3.7 Bonus - Modded Paddle Collision
4. Space Invaders
15 Lectures 02:52:24
4.0 Intro and Demo

4.0 Learning Goals

4.1 Setting up the Scene

4.2. Finishing Set up in Swift File

4.3. Implementing Player and Alien Movement

4.4. Spawning and Firing Bullets

4.5. Implementing Bullet Contact

4.6. Implementing End Game Logic

4.7. Pixelart Scene Setup

4.8 Pixelart UFO

4.9 Pixelart Spacecraft

4.10 Pixelart Resize and Exporting

4.11 Space Background

4.12 Adding Textures and Summary

4.13 Bonus Features
Source Code
4 Lectures 00:10
Introduction to SpriteKit

Breakout Clone Tutorial

Pong Clone Tutorial

Space Invaders Clone Tutorial
About the Instructor
Mammoth Interactive
4.3 Average rating
1,745 Reviews
35,294 Students
44 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.

John Bura
4.3 Average rating
5,687 Reviews
126,249 Students
125 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.