Introduction to SpriteKit. Build practical games.
4.5 (2 ratings)
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Introduction to SpriteKit. Build practical games.

Learn to use SpriteKit to build 2D games for iOS.
4.5 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
34 students enrolled
Last updated 5/2017
English
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Current price: $10 Original price: $200 Discount: 95% off
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Includes:
  • 10.5 hours on-demand video
  • 5 Articles
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build 2D games in SpriteKit.
  • Code in Swift.
  • Navigate Xcode's interface.
  • Plan, design, and develop games from scratch.
  • Organize your project and animate sprites.
View Curriculum
Requirements
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.
Description

We at Mammoth Interactive value input from students like you. We check our messages and questions on Udemy every weekday. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Get started today! 

Who is the target audience?
  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
51 Lectures
10:41:06
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Let's Get Started
1 Lecture 00:23
Download Xcode and Photoshop. You must have a Mac to take this course.
00:23
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1. Introduction to SpriteKit
14 Lectures 03:59:41



1.2. Intro to SKView
08:30

1.3. Intro to SKScene
16:58

1.4. Intro to SKNode
14:40

1.5. Accessing Nodes via Swift File
23:43

1.6. Node Section Wrap up
13:59

1.7. Intro to SKActions
18:24

1.8. Attaching Actions to Nodes Through Code
24:01

1.9 Intro to Physics Bodies
22:15

1.10. Modifying Physics Body Attributes Through Code
22:43

1.11. Fixing Contact Collision Problem with Physics Bodies
28:07

1.12. Intro to Field Nodes
21:39
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2. Breakout Game Tutorial
8 Lectures 01:52:54
2.0 Intro and Demo
03:27

2.0 Learning Goals
01:58

2.1. Setting up the Main Game Scene
13:15

2.2. Initializing Scene Variables and Creating a Boundary
18:34

2.3 Implementing Player Movement and Brick Removal
15:31

2.4 Implementing Game Over Logic
21:20

2.5 Fixing Collision Issues
27:29

2.6 Summary
11:20
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3. Pong Clone Tutorial
9 Lectures 01:55:34
3.0 Intro and Demo
04:03

3.0 Learning Goals
02:27

3.1. Building Scene in sks File
09:59

3.2. Finishing Set up in GameScene.swift
15:34

3.3. Implementing Player and Opponent Movement
13:05

3.4. Adding a Scoring System
31:33

3.5. Fixing Slow Moving Collision Issues
11:03

3.6 Summary
08:12

3.7 Bonus - Modded Paddle Collision
19:38
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4. Space Invaders
15 Lectures 02:52:24
4.0 Intro and Demo
03:37

4.0 Learning Goals
02:52

4.1 Setting up the Scene
12:56

4.2. Finishing Set up in Swift File
11:28

4.3. Implementing Player and Alien Movement
13:26

4.4. Spawning and Firing Bullets
17:59

4.5. Implementing Bullet Contact
08:59

4.6. Implementing End Game Logic
20:40

4.7. Pixelart Scene Setup
03:18

4.8 Pixelart UFO
07:45

4.9 Pixelart Spacecraft
09:36

4.10 Pixelart Resize and Exporting
06:01

4.11 Space Background
13:08

4.12 Adding Textures and Summary
15:24

4.13 Bonus Features
25:15
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Source Code
4 Lectures 00:10
Introduction to SpriteKit
00:02

Breakout Clone Tutorial
00:02

Pong Clone Tutorial
00:02

Space Invaders Clone Tutorial
00:02
About the Instructor
Mammoth Interactive
4.3 Average rating
1,745 Reviews
35,294 Students
44 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.3 Average rating
5,687 Reviews
126,249 Students
125 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.