Introduction to Pixologic Zbrush 4R7 (Bengali language)
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Introduction to Pixologic Zbrush 4R7 (Bengali language)

Learn Pixologic Zbrush 4R7 with these easy-to-follow tutorials.
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
0 students enrolled
Created by Bangla Tutorial
Last updated 6/2017
Bengali
Current price: $10 Original price: $50 Discount: 80% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create detail high poly model.
  • Understand the concept of custom brush creation.
  • What is nanomesh.
  • Highpoly look with lowpoly count.
  • Fanda of Dynamesh.
  • Learn to use Fibermesh.
  • Can build your own digital sculpture
  • Can paint texture.
  • Knowledge of Zmodeler
View Curriculum
Requirements
  • You need Pixologic Zbrush 4R7
  • We teach this course using the latest version of Pixologic Zbrush 4R7, so it would be best if you're using same version. But you can still learn using lower version of Zbrush as well.
Description

In this ZBrush tutorial we’ll take an introductory look at this powerful sculpting, painting, and illustration application.  We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas.  Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking and polygroups, and several innovative methods for building geometry including ZModeler, ZSpheres, DynaMesh and ShadowBox.  We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation.  ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. 

This course will cover everything you need to know to start digital sculpting:

  • Starting basic sculpting
  • Slicing and clipping
  • Editing polypaint
  • Masking
  • Adding Material
  • Using Zremesher
  • What is Dynamesh
  • Using surface noise
  • Working with shadowBox
  • Using Spotlight
  • Lighting and rendering in Zbrush
  • UV and map creation
  • So much more!
Who is the target audience?
  • All 3d animation students.
  • People interested in digital sculpting.
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Curriculum For This Course
35 Lectures
02:25:53
+
Introduction
35 Lectures 02:25:53

Interface basics
04:47

Zbrush process
11:58



Different file type
04:06


Working with subtool
07:29

Subdividing object
04:41


Using Polypaint
05:11

Using Masking
05:45

Working with Deformation
03:46


Using Texturing
04:36

Working with polygroups
03:41

Setting reference images
04:43

Working with zspheres
04:27

Basic character sculpting
07:38

Using Dynamesh
04:07

Slicing and clipping
02:16

Using Zremesher
01:54

Using Zmodeler brush
03:54

Working with shadowBox
03:57

Insert Mesh brush techniques
02:45


Working with Nanomeshes
03:27

Using surface noise
03:13

Using Spotlight
04:26

Posing characters
02:42

Using 3D layers
02:52

Working with FiberMesh
04:30

Lighting and rendering in Zbrush
03:20

Outputting images
02:06

UV and map creation
01:15
About the Instructor
Bangla Tutorial
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