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All the lectures are very nicely balanced between theory, practice to market aspects of Graphics architectures. Covers breadth and width of GPU arch in adequate details for graphics and compute. Woven into a sequence in story narration format which keeps the interest intact. Great help for someone with basic graphics knowledge (able to write a few basic opengl programs) to learn raw h/w which can lead to optimized programs.
But it's not complete, at least one video is missing that can be found on youtube.