Introduction to Go Classical Patterns
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Introduction to Go Classical Patterns to your Wishlist.

Add to Wishlist

Introduction to Go Classical Patterns

Learn idiomatic, efficient, clean, and extensible Go classical design patterns by using TDD
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3 students enrolled
Created by Packt Publishing
Last updated 5/2017
English
Curiosity Sale
Current price: $10 Original price: $125 Discount: 92% off
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • The basic syntax and all the tools needed to start coding in Go
  • Encapsulate the creation of complex objects in an idiomatic way in Go
  • Create unique instances that cannot be duplicated within a program
  • Understand the importance of object encapsulation to provide clarity and maintainability
  • Prepare cost-effective actions so that different parts of the program aren't subject to expensive tasks
View Curriculum
Requirements
  • The course is targeted for beginners who want to get started with Go. Prior knowledge of programming languages like C, C++, or Java is essential.
  • The software requirements for the course are:
  • Go1.7
  • Ubuntu (any recent version)
  • Text editor
Description

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.

About The Author

Mario Castro Contreras is a software engineer who has specialized in distributed systems and big data solutions. He works as a site reliability engineer, and now he is focused on containerized solutions and apps using most of the Google Cloud suite, especially Kubernetes. He has wide experience in systems and solutions integration, and he has written many scalable and reliable 12-factor apps using Go and Docker. He has designed big data architectures for financial services and media, and he has written data processing pipelines using event-driven architectures written purely in Go. He is also very active in the open source community, and you can find him on his GitHub account with the username sayden. In the past, he has also written mobile applications and backends in Java.

Mario is passionate about programming languages, and he found the best balance between fun and productivity in Go; however, recently, he enjoys writing in Rust and embedded systems in C. He is also passionate about road cycling and winter sports.

Who is the target audience?
  • The target audience is beginner-level developers in the Go programming language.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
22 Lectures
03:32:18
+
Ready...Steady...Go!
10 Lectures 01:12:31
This video introduces the course and gives a quick look at where you’ll be at the end of the course.
Preview 04:24

The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go.

Installing Go
08:22

This video will show you how to write your first program in Go and walk you through some basic data types in Go language.

Starting with Hello World
06:18

The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video.

Flow Control
04:40

In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go.

Functions
06:43

This video will show you how data structures are manipulated and used in Go.

Arrays, Slices, and Maps
08:18

The next step, after exploring functions and data structures, is to learn about the most useful elements of Go, which are pointers, structures and interfaces. Let’s jump right in to start with these.

Pointers, Structures, and Interfaces
10:59

When you write a small piece of code, it is easy to spot bugs. But what if the program or application grows bigger and bigger? Let’s see how you could write unit tests to spot errors and catch bugs.

Testing and TDD
06:46

Until now, you have learned to develop codes for applications. How can you create libraries which are not applications or which do not contain the main function? This video is an answer to this question.

Libraries
08:53

Go comes with a series of useful tools to ease the development process every day. Let’s explore these amazing tools with this video.

Go Tools
07:08
+
Creational Patterns
5 Lectures 49:25

How can you have a unique instance of a type in the entire program? Singleton design pattern is the way to achieve this. Let’s learn about this pattern.

Preview 11:04

How can you construct complex objects without directly instantiating their struct or writing the logic they require? Let’s do this with the builder design pattern.

Builder Design Pattern
12:10

How can we abstract the user from the knowledge of the struct he needs to achieve for a specific purpose, such as retrieving some value, maybe from a web service or a database? This video will help you answer this question.

Factory Method
10:27

After learning about the factory design pattern, where we grouped a family of related objects in our case payment methods, one can be quick to think: what if I group families of objects in a more structured hierarchy of families? This video will answer your question.

Abstract Factory
07:58

Let’s see the last pattern with this video, which comes in handy when creating objects and is commonly surrounded by more patterns.

Prototype Design Pattern
07:46
+
Structural Patterns
3 Lectures 35:36

This video will walk you through the different approaches to create hierarchies and trees of objects using the composite design pattern.

Preview 12:15

How can you use something that wasn't built for a specific task at the beginning? Let’s answer this question with the adapter design pattern.

Adapter Design Pattern
06:39

Let’s learn to decouple abstraction from its implementation and change what an object does as much as we want. This video will show you how you can change the abstracted object while reusing the same implementation.

Bridge Design Pettern
16:42
+
More on Structural Patterns
4 Lectures 54:46

Let’s dive into the Proxy design pattern; it provides interesting features and possibilities with very little effort.

Preview 13:56

This video will walk you through the methods and practices to provide a lot of benefits when working with legacy code.

Decorator Design Pattern
12:58

This video will show you how you can hide the rooms and corridors of a building. By the end of this video, you will be able to shield the code from unwanted access, order some calls, and hide the complexity scope from the user.

Facade Design Pattern
13:45

This video will show you how to allow sharing the state of a heavy object between many instances of some type. You will explore a very commonly used design pattern, in computer graphics and the video game industry.

Flyweight Design Pattern
14:07
About the Instructor
Packt Publishing
3.9 Average rating
7,336 Reviews
52,505 Students
616 Courses
Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.