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From explosion blasts to motorcycle crashes, games are riddled with physical reactions. Find out how to trigger these events, and how to take your character movement beyond walk cycles.
For some visuals, take this random youtube video of GTA V motorcycle crashes. How do you know when a character is supposed to react? And if you do know, how can you make it look realistic? You can’t resort to some crouching position set up by an animator, there’s a de facto infinite amounts of ways on how a character can get impacted. Or this MK clip. Uppercutted someone and then set up a combo to slam them back to the ground? Can’t do it without dynamics.
If you want to create games that people really love, you need to know game dynamics. In this course you will learn game dynamics from a professional game developer using the free and popular Unity 3D game development platform.
What Is Game Dynamics?
Game Dynamics (sometimes confused with Game Mechanics) has been difficult for the game development world to describe using words. The best definition consists of three parts in order to understand the whole idea of Game Dynamics:
More About the Course
This course aims to give you a solid overview of how Game Dynamics can be integrated into any game you're creating, as well as how to use Unity 3D tools such as the Mecanim Animation System to achieve a dynamic game environment.
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Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction to the Course|
A quick introduction to the course.
Course materials can be downloaded here.
|Section 2: Introduction to Game Dynamics|
To start learning about game dynamics, let us work with hard rocks and soft feathers.
Working with cloth
How to swap rigid to soft bodies.
Working with movement controllers
The Three Approaches to Movement will be discussed here.
|Section 3: Integrating Dynamics and Animation|
To integrate dynamics with animation, let us now work with adding animation with Mecanim
Creating a Ragdoll
Working with the integration of game dynamics and animation.
|Section 4: Conclusion|
Now, let us bring it all together.
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