Brand new game design series based on the Unity3D game engine, taught by Martin Knapp. Through out each of the many lessons you are introduced to the powerful Unity3D game engine which has been used to create countless game for all the major system and mobile devised. After becoming familiar with the Unity user interface, students to on to learn how to create a game level from scratch. Addition videos in this series teaches students how to apply textures, lights and even advanced particle systems to their games. Finally this training series will show students how to add first person and third person game controllers to their games so they can explore and play the worlds they just learned how to create.
About Martin Knapp
Martin is a Creative Director who has been working in the 3D industry for over 10 years. He has worked for major 3D companies such as Pixologic and has taught classes at major film and game studios like Industrial Light and Magic and Ubisoft. He has served on the advisory board for the LA Film School and the Digital Animation and Visual Effects School. In addition to creating award winning work in the areas of advertising, web, and games, he has a passion for sharing his deep knowledge of the digital arts with others and has created hundreds of hours of online training. He is an Autodesk and Pixologic certified instructor and self admittedly is always a student himself as he never stops learning the latest tools and techniques.
This training video introduces students to the Unity3D game engine and shows them where they can download and install the latest version. Unity is free to use by all and is available at the Unity website.
It's important that when students run their own version on Unity while watching this video, that the user interface and settings match that of the instructors through out these videos. So here we take a moment to learn how to revert these settings back to the default settings.
In this video we take a look at how the Unity file structure works and how to launch and open Unity project.
There are ton of amazing resources and projects that are available for free download from the Unity community. In this video we take a look at how to download an import these powerful assets.
In this video students learn how to efficiently switch between different Unity projects, keeping their workflows optimized.
Unity is a highly customizable software, and in this video we learn how to adjust the Unity user interface and how to navigate between different window configurations.
Here students will learn how to navigate around 3D space. Efficiently moving around all 3 axis of 3D space will help you be more productive when building game levels.
Here students will learn how to create 3D primitives. Additionally they will learn how to move, rotate, and scale each of these objects.
Here students will learn about how primitives work in Unity 3D.
Here students will learn how to add textures to their 3D objects. You will also learn about UV space and how to stretch, rotate, and tile textures.
Unity has a very powerful tree generator which lets you create and endless variety of trees, Here you will learn how to add trees to your 3D scene and how to adjust their attributes.
This video will introduce students to the different lights that are available for use in Unity.
Here students will dive deeper and learn about the many different attributes and settings that can be adjusted with the various lights available within Unity.
Unity has a powerful particle system which allows you to add a vide variety of effects to your games. Sparkles, fire, and water are just some of the particle systems that will be covered in this video.
Now that students have competed building their first level, this video will show you how to add in a first person, or third person game controller which will let you explore your game level.
In this video students will learn how to create a final build of their game level, which can then be published to major game systems, mobile devices, and the web.
GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE EVERYWHERE!
The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.
WE TEACH ONLY THE LATEST TECHNOLOGY
Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.
WE PRACTICE WHAT WE PREACH
All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.