Introduction to Autodesk Maya 2016
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Introduction to Autodesk Maya 2016

Fundamental Ideas to start learning Autodesk Maya 2016
4.6 (126 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,827 students enrolled
Created by Andrew Rees
Last updated 11/2016
English
Price: Free
Includes:
  • 2 hours on-demand video
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create their first 3D scene in Autodesk Maya 2016
  • Understand the basics of Maya 2016
  • Understand the User Interface of Maya 2016
  • Understand Primitives in Maya 2016
View Curriculum
Requirements
  • Download a Student version of Maya 2016 (Free) from Autodesk.com
  • If they know simple software like Photoshop and Flash, it will be really easy for them to work with Maya.
Description

Course Description

This is an introductory course to learn Autodesk Maya 2016. This course is designed for anyone who wants to learn Autodesk Maya for the first time.

Build a strong foundation in Maya the world’s best 3D Animation software with this Course.

  • Learn the basic user interface of Autodesk Maya
  • Understand View port which is Autodesk Maya’s work area
  • Maya is a node based software. So, one lecture is dedicated for understanding Maya Nodes.

3D Animation and Application  Learning Autodesk Maya will enable you to be able to create 3D content for a wide range of applications. By learning Maya you can creare

  • Model and animate 3D Animation films
  • Model and animate 3D Advertisements
  • Model and animate 3D Games for a wide range of mediums including mobile apps.

Of course it is not possible to learn everything about Maya this one course. This course will help you to get started with Autodesk Maya 2016. This will be the first step in the journey of exploring Autodesk Maya.

Learning Outcomes

  1. Understand the basics of Autodesk Maya 
  2. Model a simple tree and background
  3. Understand the process of texturing and apply color to all the modeled objects
  4. Render a final image of a tree and the background


Content and Overview 

Introduction to Maya 2016 has six sections. Section 1,2 &3 covers some foundation for understanding Autodesk Maya 2016. Section 4 explains the modeling of the tree and the background. Section 5 explains how to apply color (texturing) to the modeled objects. In section 6, we will create lights and render our final image.

Section 1: Introduction

  • Lecture1:Introduction
  • Lecture2:Maya User Interface
  • Lecture3:Viewports or the work area
  • Lecture4:What are nodes?

Section2: Getting Started

  • Lecture5:Understanding Maya Projects
  • Lecture6:Saving in Maya
  • Lecture7:Marking Menus & Hotbox
  • Lecture8:Wireframe mode and shaded mode
  • Lecture9:Creating Premitives

Section3: Working in Maya

  • Lecture10:Basic Transformations
  • Lecture11:Duplicating in Maya
  • Lecture12:Grouping and Parenting
  • Lecture13:Selections & Poly Components

Section4: Modeling

  • Lecture14:Extrude tool
  • Lecture15:Modeling Tree : Root and Trunk
  • Lecture16:Modeling Tree : Leafs
  • Lecture17:Modeling the mountain

Section5: Texturing

  • Lecture18:Hypershade Window
  • Lecture19:Texturing the Tree and the mountain

Section6: Lighting&Rendering

  • Lecture20:Understadning Maya Lights
  • Lecture21:Lighting and Rendering
Who is the target audience?
  • Suitable for absolute beginners
  • Someone with a passion of learning 3D animation software Maya
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Curriculum For This Course
21 Lectures
01:56:01
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Introduction
4 Lectures 21:42

This lecture is an introduction to the course

Introduction
00:54

This Lecture explains the user interface elements of Maya 2016

Maya User Interface
10:51

Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.

Viewports or the work area
05:34

Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. 

What are nodes?
04:23
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Getting Started
4 Lectures 11:16

Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. 

Understanding Maya Projects
03:37

While working with heavy files, it is possible that Maya can crash at any point of time. This lecture explains different ways to make sure that our hard work is saved safely.

Saving in Maya
03:34

Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.

Marking Menus & Hotbox
02:53

This lecture explains the ways we can view our 3d models inside maya's viewport.

Wireframe mode and shaded mode
01:12
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Working in Maya
5 Lectures 26:39

When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.

Creating Premitives
10:46

This lecture explains move, rotate and scale which are the 3 basic transformations in Maya.

Basic Transformations
05:29

This lecture explains the different ways you can duplicate a model in Maya.

Duplicating in Maya
05:35

Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses. 

Grouping and Parenting
02:44

This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya

Selections & Poly Components
02:05
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Modeling
4 Lectures 25:34

Extrude is probably the most used tool while modeling in Maya. This lecture explains the extrude tool in detail.  

Extrude tool
03:53

In this lecture we will model part of the tree.

Modeling Tree : Root and Trunk
11:16

In this lecture we will finish modeling the tree.

Modeling Tree : Leafs
03:42

In this lecture we will model some small mountains.

Modeling the mountain
06:43
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Texturing
2 Lectures 12:05

Hypershade is the place where we can create color and textures for our models.

Hypershade Window
03:14

In this lecture we will texture the tree and the mountain

Texturing the Tree and the mountain
08:51
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Lighting&Rendering
2 Lectures 18:45

This lectures gives a basic understanding of Maya Lights

Understadning Maya Lights
07:45

In this lecture, we will light up and render our scene.

Lighting and Rendering
11:00
About the Instructor
Andrew Rees
4.6 Average rating
126 Reviews
3,828 Students
1 Course
Animator

My name is Andrew Rees

My passion is in creative arts including but not limited to drawing, sculpting and animating. I have received “The General Secretariat Award for Design and Development of e-Courses – 2015” A GCC level Award organized by University of Bahrain.

I have over 10 years of total work experience which includes both teaching and animation film production. My experience in production enabled me to make the students industry ready so that they won’t need additional training when they enter a job in Animation studio.

I have trained students from 4 different countries namely India, Mongolia, Jordan and Oman. So, I can understand the expectation of the students coming from various cultural background.

I am also actively creating video tutorials in my YouTube channel “AnyoneCanAnimate” in an attempt to make animation education to be free for everyone.