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Learn to be an Animator. Part 1. "Good habits"
Rating: 4.9 out of 5(10 ratings)
165 students

Learn to be an Animator. Part 1. "Good habits"

Hands-on guide to building solid Animation skills, using exercises with increasing complexity.
Last updated 6/2013
English

What you'll learn

  • By the end of this Course Students will have good understanding of Animation process, they will work in stages: "Layout", "Blocking", "Rough Animation", "Polish". They will Animate simple Pendulum, 2-section Pendulum and a chain link. After completing this course Students will be strong enough to take my Next course: "Human Locomotion: walk, run, sneak"

Course content

2 sections13 lectures2h 5m total length
  • Course overview2:23
    Overview of the presented course, projected outcome, reason for taking explained.
  • Navigation in Maya7:50
    In this section students will learn (and reinforce their knowledge of) how to open Maya, create geometric object, navigate, use W, E, R keyboard buttons with options, animate by using "S" key and autoKey ON/OFF. Prior knowledge of
    Maya is not essential.
  • Creating a project, Incremental save, Playblast10:55
    Learn to create project in Maya, use Incremental Save option, learn to use Playblast with options of saving or not saving the video to file.
  • Simple Pendulum. Channel box, Frame range, copy/paste, delete8:37
    Using Simple Pendulum, students will learn about Channel Box, Time Slider, frame range, learn to use copy/paste, delete functions. For this lecture students must download Pendulum from the supplied link.
  • Graph Editor, tangents, fixing the splines8:06
    Students will learn using of Graph Editor, learn about working with tangents to influence animation, selecting the nods, fixing the splines using AutoTangent button.

Requirements

  • To take this Course Students need Maya Student version, available from Autodesk free of charge. You'll need to fill out student application and download the software.

Description


  During this course, by repeating exercises, explained in the Videos, Students will learn Animation Work Flow by using:
  • Projects.
  • Incremental save.
  • Graph Editor as their main Animation tool, working with splines and tangents.
  • Time Slider and Copy/Past/Delete functions.
  • Drag and Drop Tool
  • Extremes and Breakdowns
  When Students will be required to download Animation models (rigs), they will be provided with direct links to those models.
  It should take from 1 to 2 weeks to complete the course.
"Learn to be an Animator" is 100%video, easy to follow, step by step instructions of gradually increasing complexity. students are required to repeat the manipulations while they watch the video, and then practice on their own several times before taking another video.
It consists of two sections.
  •  Preparatory procedures: making projects, learning to Save, undo, delete/copy/paste etc.
  • Animation Exercises with pendulums of increasing complexity.
This Course is a no-nonsense approach to Animation technique, taught at deliberately slow pace. All the tools are introduced one by one, giving Students plenty of opportunity to practice them.

Who this course is for:

  • This Course is designed for both, complete beginners and those, who did some Animation in Maya, but get stuck in "Polish" stages. Those who want to learn Human and Animal motion, will benefit the most from it. No special knowledge is requirred at this stage.