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|Section 1: Maya navigation skills, getting ready to animate|
|Overview of the presented course, projected outcome, reason for taking explained.
|In this section students will learn (and reinforce their knowledge of) how to open Maya, create geometric object, navigate, use W, E, R keyboard buttons with options, animate by using "S" key and autoKey ON/OFF. Prior knowledge of
Maya is not essential.
|Learn to create project in Maya, use Incremental Save option, learn to use Playblast with options of saving or not saving the video to file.
|Using Simple Pendulum, students will learn about Channel Box, Time Slider, frame range, learn to use copy/paste, delete functions. For this lecture students must download Pendulum from the supplied link.
|Students will learn using of Graph Editor, learn about working with tangents to influence animation, selecting the nods, fixing the splines using AutoTangent button.
|Section 2: Animating exercises|
Using Simple Pendulum, students will learn about Extremes and Breakdowns (Passing Positions) - the key elements of character animation.
Using Combined Pendulum, students will learn to create "Drag" or "Overlap" by shifting splines in Graph Editor. Introduction of "Drag-and-Drop" tool, one of the most essential and useful tools for Animators in Maya.
Students must download Combined Pendulum from the link supplied.
|In this lecture students will learn to create overlap (or Drag) by creating Breakdowns and In-betweens. They will learn to keep Time slider clean and easy to understand.
|Students are introduced to Animation Work flow: Layout, blocking, animation, polish.
Non cycle shot. Introduction to one of the most important elements of Animation: "Hold".
|Work flow process continued. Students are introduced to "Moving Hold" principle.
Students will learn to use Quick Select Sets for selecting controls, create and use shelf buttons.
Student must download Chain Pendulum from the link supplied.
|students will continue playing with Chain Pendulum and will be introduced with increased complexity of animation even for such simple object, as swinging pendulum.|
I was born in Minsk, former USSR, where, after receiving degree in Architecture, was hired by Belorussian Film Studio as Camera Assistant, but found myself helping with props for Stop Motion Shorts. Learned in-betweening, clean-up and worked on Cell Animated shorts. After graduating from Moscow Courses for Animators worked on various Shorts as Stop Motion and Cut-out Character Animator.
Perestroika freed more opportunities and in 1990 I made my first Animated short "The end of cone rider", which was accepted to be shown at Moscow International Animation Festival.
Unfortunate events in former USSR made me decide to move to the USA in 1991.
I've been employed at Will Vinton Claymation, Colossal, Danger Production, Pixar, Tippett, PDI, ILM.
Throughout of my Animation Career I used various Animation techniques:
Cell Animaiton, Cut-outs, Stop-Motion, Clay on Glass, Back-lit Sand on Glass, Anime Studio, Maya.
In my teaching at De Anza Community College and Academy of Art University I try to engage students during class by giving them short exercises, that prepare them for homework. For example, prior to lip-sync assignment I demonstrate and have them do short one word lip-sync shot.
I'm finding myself helping students in areas away from my expertise: rigging, storyboarding, sound, lighting. To prepare myself for these tasks, I took rigging, lighting and modeling classes at Academy of Art.
My Demo Reel, shorts, rigging and modeling can be seen on my Blog, please follow the link: