Learn Maya - Intro to 3D Box Modeling Techniques with Maya
4.7 (69 ratings)
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Learn Maya - Intro to 3D Box Modeling Techniques with Maya

Learn the basic concepts of box modeling in Maya with polygonal shapes building a portfolio ready model
4.7 (69 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,624 students enrolled
Created by Kyle Pew
Last updated 1/2016
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Master key 3D modeling concepts to efficiently model with primitive shapes
  • Learn common hotkeys to become more productive throughout your modeling workflow
  • Navigate effectively in 3D space, speeding up production when modeling
  • Produce 3D models from start to final model all within Maya
View Curriculum
Requirements
  • In order to follow along with the course and use any example files provided you will need Maya loaded on your computer. You can download a one month trial version from AutoDesk
Description

POSSIBILITIES ARE ENDLESS IN 3D

3D modeling is part of a huge industry that includes; movies, television, product design, video games and many more. As a 3D modeler it is your job to take a conceptual design (pencil and paper) and build it in 3D space within the computer (Maya). The magic that you will feel and master as your model begins to take life is something that you will want to experience many times over.

BEGIN WITH THE BASICS

This course will quickly introduce you to the basics that you will use to build your career upon. The basics aren't something that you will learn and then forget, but they will stick with you from day one throughout the rest of your career. You will learn to master 3D space and working with primitive shapes that will take a on a life of their own as you breathe life into them pulling, pushing and twisting the geometry wherever your imagination takes you.

Some of the topics you will master during this course will include:

  • Basic 3D Concepts
  • Working with Basic Primitive Shapes (Cubes)
  • Accessing Sub-Component Modes of Your Shapes to Build Complex Model
  • Common 3D Modeling Tools Found in Maya
  • and more...


After mastering the basics you will then move on to creating a portfolio ready model. Through the step-by-step instruction you will take the knowledge you are mastering and create this model from scratch, starting with nothing more then a 3D cylinder.

Join this course and begin your journey from novice 3D modeler to paid professional. the journey maybe long at times but well worth the time invested!

Who is the target audience?
  • This intro to mastering 3D box modeling course was designed to give beginners in 3D modeling a quick entry point into mastering the skills necessary to build production quality models.
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Curriculum For This Course
22 Lectures
02:05:05
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Introduction to Course Topics and Material
1 Lecture 03:06

During this lecture you will be introduced to the topics of the course

  • Intro to 3D Environment
  • Working with 3D Primitive Shapes (Cubes)
  • Using the Channel Box to manipulate shapes
  • Activating and Using transform tools
  • Working with the Object Mode and Sub Object Modes (Vertex, Edge and Face)
  • Working with common polygon modeling tools (Cut and Extrude)
Preview 03:06
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Mastering 3D Space and Box Modeling Concepts
8 Lectures 52:39

During this lecture you will be introduced to working in 3D Space within Maya's Perspective Viewport.

  • How to move the camera along each axis
  • Zoom
  • Keyboard and mouse hotkeys
Preview 08:20

There are a handful of keyboard and mouse commands that you will use constantly. Memorize this early and become more productive as you work in 3D space within Maya.

Commit these to Memory
00:19

During this lecture you will be introduced to how you can manipulate simple objects through Maya's Channel Box

  • Translate
  • Rotate
  • Scale
  • Sub Divisions
Working with the Channel Box in Maya
10:24

During this lecture you will be introduced to working with Maya's Transform tools to work with objects in the viewport

  • Move Tool (Translate)
  • Rotate Tool
  • Scale Tool
Editing Primitive Shapes with the Transform Tools
05:10

Memorize these hotkeys to boost your productivity working within Maya

More to commit to memory
00:12

During this lecture you will learn how to manipulate an object at the sub component level

  • Vertex
  • Face
  • Edge
Working with Sub Object Modes
09:59

During this lecture you will learn how to add additional geometry to an object by using the Cut Tool. Using the Cut Tool will allow to place cuts on your objects adding additional Edges, Faces and Verts that you can then control through the Transform tools.

Working with the Cut Tool
09:49

During this lecture you will learn how to use the Extrude tool in order to extrude faces on your geometry, adding geometry that can then be transformed to refine your object.

Working with the Extrude Tool
08:26

Test your knowledge on the topics discussed in the

Basic 3D Modeling Concepts Quiz
4 questions
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Model 1: Modeling a Pillar
12 Lectures 01:08:44

During this lecture you will get a peek at the final model that you are about to build. This all starts with a simple cylinder primitive shape

Model 1: Viewing the Completed Model
02:48

During this lecture you will be remind to look at reference material before jumping into the application and starting your model

Model 1: Gathering Reference Materials
02:51

During this lecture you will start the model by roughing the model out before any detail is started. Get the whole basic form out before any detail is added

Model 1: Creating the Rough Model (BASE)
10:09

During this lecture you will continue the rough stages throughout the rest of the model

Model 1: Creating the Rough Model (TOP)
04:38

During this lecture you will begin added some detail to the base of the pillar

Model 1: Adding Some Detail to the Base
07:30

During this lecture you will be introduced to a tool in Maya to help streamline the process of selecting Edges around a model

Model 1: Using the Edge Loop Tool on the Base
03:06

During this lecture you will use the Extrude tool to begin creating the crank at the base of the model

Model 1: Modeling the Crank
07:34

During this lecture you will be introduced to what it will take in order to animate portions of a model

Model 1: Separating the Crank from the Pillar Geometry
03:53

During this lecture you will continue to add detail to the model

Model 1: Adding Details to the Top
07:49

During this lecture you will learn how to duplicate geometry becoming more productive in doing so

Model 1: Duplicating Geometry
08:41

During this lecture you will finish of the model by separating the top of the pillar from the shaft

Model 1: Separating the Top from the Pillar
04:28

During this lecture you will get a quick simple preview of adding keyframe animation to the model you have created.

Model 1: Animating the Crank
05:17
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Congratulations - You Completed the Course
1 Lecture 00:38
Congratulations
00:38
About the Instructor
Kyle Pew
4.6 Average rating
10,946 Reviews
59,780 Students
15 Courses
Microsoft Certified Trainer - 55,000+ Udemy Students

Qualifications:

Kyle is a Microsoft Certified Trainer (MCT) and a certified Microsoft Office Master Instructor and has been teaching and consulting for the past 10+ years on various computer applications, including;

  1. Microsoft Office Suite 1997, 2000, XP, 2003, 2007, 2010, 2013
    1. Excel, Word, PowerPoint, Outlook, Access and Visio
  2. SharePoint End-User 2007, 2010, 2013
  3. VBA (Excel and Access)
  4. Adobe Suite
    1. Photoshop, Illustrator, InDesign
  5. Maya (Modeling and Animation)
  6. Unity3d (Game Design)
  7. HTML, CSS and JavaScript
  8. Crystal Reports

Kyle is a graduate of the San Francisco Art Institute in the Media Arts and Animation Program. He has worked as a Game Designer for Electronic Arts, designing on games such as Nerf N-Strike, Nerf N-Strike Elite, both for the Wii, and a Sims 3 Expansion Pack for the PC.

Kyle has facilitated courses that range from 1-on-1 interactions to large scale groups of 100+ participants, including; live in person classes, webinar style classes online and live online full courses. He is consistently ranked top in reviews for each of the courses he teaches.

Some of the clients Kyle has provided training for include:

  • Brocade
  • Chevron
  • Genentech
  • Facebook
  • Levi Strauss
  • PMI Mortgage Insurance
  • State Fund
  • Bank of the West
  • VISA
  • Walmart
  • and many more...


What Students have said about Kyle:

      • "Kyle was off the chart "GOOD""

      • "ONE OF THE BEST COURSES THAT I'VE HAD... (IN 12+ YEARS)."

      • "Awesome trainer because I'm computer "stupid" and he helped me understand it."

      • "Kyle Pew is very knowledgeable and presented information with exceptional skill."


In his 10+ years of training (corporate training, 1-on-1 consulting and college courses), Kyle has taught 1000's of courses and 10's of thousands of students all the while maintaining a high level of delivery and satisfaction from the student he has taught.

Teaching Philosophy:

Kyle believes that student’s best learn through the application of real-life business situations through exercises. Allowing students to guide the class with their specific situations allows for the quickest and easiest adaptation to new technology and skills.

In His Spare Time:

Kyle enjoys spending time with his family (6 children). When he’s not busy entertaining his kids, you will find him cheering on his favorite hockey team, the San Jose Sharks, this is their year!