A 2D game will be developed from scratch and you’ll learn the basics of game development and more.
Perfect for Middle and High School students and just about anyone else who wants to get started developing games. No programming experience at all is required - just an interest in creating a game in Unity, the same software used to create Pokemon Go and so many other best selling games! You’ll painlessly learn the basics of scripting too, because the videos introduce scripting as necessary along the way.
You’ll be amazed at how fast you can learn Unity. And, you’ll quickly become confident with all the game-creating basics. The pace of each video is designed for ease of learning, and not designed to cram as much as possible into each lesson. As an option, for those of you who want to continue game development using more features of Unity, the Part II course is available to add to your journey…
(BTW, the 2D game developed in this series is based on the Flappy Worms game available on Google Play).
What are students saying about this course?
AWESOME!!!!!! This tutorial is clear and easy to understand. You have explained everything perfectly and I had no problems at all as well as in the last few tutorials. I have got to understand about developing games and I love it.
- The video has very good graphic's quality
- The sound is clear
- You speak nice a slow which makes me understand everything really easily
- This tutorial is really for the very beginners and I have learned new thing without problems at all.
PS: I was trying to search tutorials like this for weeks and now I found your videos, You won't even believe how proud am I because I would like to be a software or a game developer. Sorry for my English, but I am still learning. Thank You ! BlenderModeling CZ
This video tutorial explains what Unity is and where to download it.
In this lesson, we take a closer look at adding and positioning GameObjects and see if we can make one of them move when the game is running. We start by adding more sprites to the game and playing with the position and scale values of their Transforms. We explain why the position, rotation, and scale of the Transform uses 3 numbers, and then describe what a Vector is. Then it’s time to add the Main character - the Bird. Normally, birds like to fly, but we start talking about movement by letting the Bird fall out of the sky.
It’s time to undo the Bird flying backwards, and point it in the right direction. We get the opportunity to use an ‘if-then-else’ conditional statement and a function to make that happen - It only takes a few lines of code and we use a clever trick to help us out.
Ken DeVellis has been involved in software development for over 25 years and has provided software training for about 1/3 of his professional life. Having a passion for teaching and sharing, he's been around the world hosting software training classes to companies and individuals and now is delighted to reach even more students with his online courses.
Ken’s latest game app is called ‘Flappy Worms’ (available on the Google Play app store) and he’s now developing a suite of related games using Unity. One of Ken’s fundamental philosophies in life is this: “Knowledge is of little value until it’s shared”. Ken’s interest in teaching software technology and game development holds true to this philosophy. He has a natural talent to speak clearly and explain complex topics at the right level to every learner in his classes.