
We will cover some of the basic principles of 3d, learn some of the applications of 3d (and possible career paths), and we will also create our first basic rendering in this section.
Here we will create a basic model using available default objects called standard primitives. We will also see how to place a light in our scene and render out an image. This is where we will create our very first rendering!
A little more about the building blocks of 3d and an explanation of how we can take these basic standard primitives and turn them into complex scenes.
3d can be used for so many things, and it all starts with the basic elements we have discussed in this section. In this lecture we will revue what we have learned, and also take a look at examples of what can be created using 3d graphics. This will give you some good goals to aim for as far as what kind of things you might want to create in 3d, and what kind of career path you might want to pursue.
In this lecture we will touch on the various different elements of the 3ds Max UI. There is kind of a lot to look at, and it can be overwhelming, so it is worth taking the time. We will learn the difference between the viewport, file menus, command panel, other tool panels, etc.
Grab my UI files and load them so you can have a more optimized and professional workspace. Also, learn how to further modify your UI if you desire.
Learn how to quickly navigate around your scene for arch viz purposes. Increase the efficiency of your workflow, and work more like the PROS do.
Start learning some of the 3ds Max modeling tools and build a site for our exterior project.
Continue to learn 3ds Max modeling techniques, this time focusing on splines.
Continue to learn 3ds Max modeling techniques, this time focusing on poly modeling.
Continue to increase your knowledge of the various modeling techniques in 3ds Max.
The sweep modifier in 3ds Max is an important tool for any and every modeling workflow
The lathe modifier in 3ds Max is an important tool for any and every modeling workflow
Sit back and watch as the instructor continues to model this project, with explanations of what he is doing as he goes.
Sit back and watch as the instructor continues to model this project, with explanations of what he is doing as he goes.
Finish up the modeling of our project. Download the instructor model if necessary in the resources.
-Setup V-Ray as your render engine
-Start using it to actually generate some images
-Learn the basics of how a camera works so you can better understand V-Ray cameras in 3d
- Apply photography principles to V-Ray camera
- Basic settings of V-Ray camera
- Adjust camera settings to get the right exposure for your scene
- Understand the different factors affecting exposure
- learn the last remaining V-Ray camera settings and what they do
- Use HDRIs to realistically and quickly light your scene
- Learn the different types of V-Ray lights and how to use them
- The newest version of V-Ray comes complete with
- How to make your own custom materials in V-Ray
- See how maps are created
- Use your custom maps to create your own V-Ray material
-See the new improvements for V-Ray materials that are specific to V-Ray 5
- UVW mapping tells your maps how to project themselves onto an object
- it is important part of realistic materials
- learn the basics of how it works.
Learn all the essential settings to start creating renderings of your scene right now with V-Ray
Continue to learn and understand V-Ray Render settings
Enhance your renderings using the new light mixer available with V-Ray 5. Many of the adjustments can also be done with older versions of V-Ray too.
Learn where you can get high quality models to add to your scene to enhance realism and save time / money.
Download a free tree model and import it into our scene to add landscaping.
-Learn about V-Ray Proxies and what they are
-Learn how to create them
-See how to use them for easily creating extremely complex scenes with huge amounts of geometry.
Learn architectural visualization in 3ds Max and V-Ray the way professionals actually do it—efficiently, cleanly, and without wasting time. This best-selling course gets you up and running fast, teaching you how to build real archviz projects using the exact tools, techniques, and workflows used in top studios. In just 6 hours, you'll go from beginner to confident 3D artist, ready to create stunning, portfolio-worthy renders.
But that’s just the beginning—once you've learned the essentials, you can dive deeper with over 23 hours of total training, including advanced projects, animation workflows, and professional rendering techniques. Whether you're brand new to 3D or looking to sharpen your skills, this course grows with you every step of the way.
Recent Course Updates
New Chaos Vantage section! Quickly animate your scenes with real-time rendering and simple, cinematic camera control.
V-Ray Cosmos & Asset Library tutorials added
Full project rebuild with downloadable assets, higher-quality videos, and updated workflows
What You’ll Learn
Build photoreal architectural scenes from scratch
Use pro lighting, materials, rendering, and post-production workflows
Customize 3ds Max like a studio artist—with my UI and shortcut files included
Animate your scenes in Chaos Vantage and enhance with Photoshop
Perfect For:
Beginners who want a fast, guided path to learning archviz
Architecture students overwhelmed by software complexity
SketchUp users ready to upgrade to professional rendering tools
Practicing professionals who want faster, better results
What’s Included
Full start-to-finish project using 3ds Max + V-Ray
Additional advanced projects (interior & exterior)
Chaos Vantage real-time rendering walkthrough
Project files, models, textures, and UI templates
Ongoing support—get your questions answered directly by me
Start Building Now
All you need is 6 hours to change how you work in 3D forever.
Come with nothing—leave with a finished project, a professional workflow, and the confidence to create your own portfolio-worthy renders.