*Course Updated 03/03/2016 - now contains resources for moving on to more advanced techniques after finishing this course.
*Much more content coming soon (advanced techniques for arch viz, interior renderings with V-Ray, animation, etc)
*I'll be your technical support - I answer questions every day in the discussion area, and I always respond to your private messages. In these advanced computer programs, you will inevitably run into technical problems. I am always here to answer all your questions and help you troubleshoot. You can't find another course anywhere that gives you this much training, from a practicing professional, who is also at your beckon call to help, for such a reasonable price.
*Recent Student Feedback
"The Missing Link
Having done numerous on-line 3D courses I am always looking for new ways of doing things to speed up production and modeling. The course although basic is very well structured with very few ambiguities. What Adam outlines in the Intro clip is what you should achieve relatively easily by the end of the course. . The only downside is that he hasn't done more advanced Visualisation courses yet. When they do come on stream I will no doubt enroll as his skill and experience within the industry comes through in his presentation." NOTE: I do, in fact, have some more advanced classes now.
"This course is perfect for the beginners in 3ds max and V-ray. The information is clear and easy to understand. The course was a blast..."
About 3ds Max and V-Ray:
Knowing how to use these two programs together is a valuable skill. Seriously, I taught myself how to use these programs many years ago, and now I get paid quite well for my expertise. 3d is not just my hobby, it is also how I support my family. You can learn, and start a career in 3d too. Everything you need to get started is in this course. I will take you through 3ds Max and V-Ray from the very beginning, and by the end you will be well on your way to creating your own images and filling up your portfolio with polished work. Keep in mind, you do not typically need formal training to get a job in 3D. What it takes is an awesome portfolio, so let's get started on yours.
Some Questions To Ask Yourself:
How Will This Course Benefit You?
If you are a beginner, this class will be a great overview of how to get up and running. It will cut out all the stuff you do not need and show you exactly the workflow necessary to work like a pro.
If you are a veteran user, take this course to polish your V-Ray skills, and also to streamline your workflow. I show so many tips and tricks that I use everyday to pump out arch viz projects fast and on budget. There is no need to sacrifice quality and creativity if you can fly through the project quickly and on budget. I'll show you how.
COMING SOON: If you feel like you have mastered the basics, I have now added more advanced / obscure techniques that can really help your images to stand out, and much more will be coming soon, including a professional V-Ray interior shot that is completely photoreal.
Ready To Sign Up?
What are you waiting for? If you're still not sure, check out the preview videos. Also, check out my profile to the left and see some of my portfolio. Cool, right? Wan't to make some of your own images? Let's get started. 6 hrs is all you need to get started, then take the skills I share and practice, practice, practice.
Remember, I will provide the files and download links that you need for everything. My models are included. Come with nothing, leave with a finished project and a great knowledge base.
Start Your Love Affair With 3d Today!
PURCHASE THE COURSE.
*If the price isn't right, keep an eye out for Udemy promotions and coupon codes around the web, but I think a 6 hr training for $64 is a pretty good deal. Sure beats a semester at community college :)
*30 day money back guarantee, no questions asked! (If you hate it, get a refund)
Professional (self-taught and ready to teach you) 3d Artist
Welcome to the course! You're going to love it. This video will give you a small idea of the kinds of images that I create using 3ds max. I hope that I can help you along the path to create beautiful images as well. Take a look.
This is a brief introduction to what visualization is. It also gives you a nice resource to check out. I including some resource links in the the supplemental material as well.
In this video, I will give an idea of what knowledge you need before starting this course. Don't worry, if you are here on Udemy, you probably have everything you need.
This video will walk you through the basic software we need, and where to get the demo versions. I am adding some other downloads you might want in the supplemental material.
When I originally made this course, I used 3ds Max 2010 and V-Ray 2.0. I am now adding new lectures all the time, including (depending on when you read this) a whole new section of interior renderings done completely in 3ds Max 2016 and V-Ray 3.2. I am also going through and trying to add addendum to the original course as necessary, to help you follow along regardless of what version of the software you are using. Most things are applicable to all versions.
Yikes! What are all these buttons? Don't worry, this video will help you to start feeling a little more comfortable. I go over basic navigation within Max to show you how to get around.
This video picks up where the last one left off. I go over more about the various buttons and toolbars in Max. Hopefully after this you are starting to feel a little more comfortable. Hang in there, soon this will all become second nature.
Are you concerned that your software looks different than mine? Don't be. I've got you covered. Watch this video to see what you can do. If you want my UI files for download, follow the link below.
How do we make objects? Well...in lots of different ways. Here are a few of them.
Here I look at splines more in depth. They will be an essential modeling element moving forward.
Here you will learn about modifiers, and the modifier stack. These are an essential part of 3ds Max, and I believe it is the modifiers that make Max perfectly suited for Architectural Visualization.
In this long winded video, with a few too many "uhms," I explain all the important parts of transforms in 3ds Max. I also talk about cloning objects, and the difference between instances and copies. If you're new to 3d, don't skip this video. You need to know this.
Hopefully you are feeling a little more comfortable finding your way around in Max, so it is time to start an actual project. I find this is the best way to learn. In this video I will talk about reference images, and show you how to set them up. I will also show you how to set up CAD from .dwg files, if you've got 'em. It is essential to setup your scene right. It will make your life a lot easier as you move forward. If you start to get lost, don't worry. I am going to be making the project file available for download as I go along. If you get stuck, maybe you can just download the file and move onto the next section. Find the downloads in the External Resources for this section. The Max file will coordinate with the name of this section, 4.01.
In this video I finish setting up the scene for the sketch, and finally we start modeling our first project. If you can't get your's set up right, download mine from the supplemental files.
Here I do a few more things to set up the scene, then we're off and running. Let's get to modeling.
Here we finally get into the meat of the modeling. We continue with the basic walls using splines. I also show you some of the important spline tools that will be a necessity moving forward,.
This video teaches you how to model simple doors, using poly modeling, that can be copied around your scene over and over.
Here I continue modeling the building, specifically the windows. I also show you how to model without those obnoxious gizmos.
In this video, I simply record my screen as I model. It can be a bit tedious sometimes, so I sped it up 4x. Don't get discouraged. You can model it yourself (this is how you will learn best), or you can download my file to catch up. In the following videos, I will focus on some of the more unique problems in modeling, and show some solutions for solving them.
Here I show you a few different ways to model roofs. Of course, the roof on my house is quite simple, but don't worry, I'll show you how to make other roofs too.
Still modeling...still modeling.... Modeling is a pretty important part of all this, so stick with it. This video goes over how to make railings.
Another time lapse of some modeling. I get most the parts in place for the exterior of the model, using the same techniques already described. The video is sped up 5x. I made a few changes to the design as well, because I didn't like how it was looking (the house is still not very attractive). Notice that I don't pay much attention to the sides or back of the house. That is because I am going to take my still shot from the other side. Don't model more than what you are going to see! I did put in a few generic interior walls so that you will see something through the windows. I would suggest modeling on your own and making the house however you want using the previous modeling techniques. However, if you want to use my file, it is available for download.
Make sure you install Vray (I'll show you how). Now, we can start to set up for rendering, starting with cameras. I will show you the basics of adding a standard camera, and a Vray Camera. Vray Cameras are better, by the way.
Here I go over all that gibberish in the Vray camera settings. I have to go quick, but essentially, all the settings line up with actual camera settings, except 3d cameras allow you to cheat if you want. Check it out. It will help as we move into lighting our scene.
If you are using a newer software than I am, you will notice that your V-Ray camera doesn't work the same way as I am showing. This is because Autodesk made some updates. This video will explain.
Finally I add some light. For this scene all we need is a simple Vray sun and sky system. We'll also look at our first rendering of the building, and learn what GI is.
Here I skim over the render settings for Vray. I also show you the few that I usually mess with. In addition, I will post links to some other important resources for learning Vray Settings.
In this video, we finally spit out a rendering. Yay!
This is part I of the basic settings for a simple Vray material. Even if you know nothing about making materials, you should be up and running in no time, but don't forget to watch part two too.
The long awaited, and much anticipated part II of the basic Vray materials video. I am also attaching a link to an older video I did, regarding Vray Materials, which goes a lot deeper. Watch that one too, if you feel like you can handle it.
This video shows how to turn random images off the internet into beautiful materials in 3ds Max. The key is texture maps. For this you will need a photo editing software with basic functionality, and you will need to know your way around in it, at least a little bit. You can also purchase really nice textures if you don't feel comfortable creating your own. I will provide links to everything you will need in the supplementary materials.
Here we just pick up right where we left off in the last video. I use the same diffuse map to generate a bump map and a reflection map.
After creating all the maps, I put them all together and applied them to the building. We have our first real Vray Material on the house!!!
Just some more examples of making different types of materials.
In this video I show you some good places to find some 3d tree samples, and talk about what we will be learning in the following videos concerning building a site for our house.
Vray proxies are an important part of any 3d project these days. In this video I will teach you how to properly create them. You will thank me for this someday.
Now we finally start modeling the surroundings of the house. I will show you a very basic and simple way to create terrain. I will then show you how to start cutting up that terrain to create different areas of your landscape. Just watch.
Here we place our proxy trees and finish up the site work.
Digital Artist - 3ds Max & Photoshop
Adam has been working as a professional (and award winning) 3d artist for over 10 years, but his expertise does not stop there. He has also authored / illustrated a children's book, and created graphics for numerous mobile games. He has expert knowledge in the following programs:
Most importantly, he has dedicated himself to lifelong learning, and he loves to teach others as well.
From the artist:
"I mostly work in the Architectural Visualization industry. This a career which I almost entirely taught myself, and have perfected over several years. In order to save you the trouble of learning the hard way, like I did, I wan't to offer my expertise to you."
Join one of Adam's courses today to benefit from his years of experience creating high-end, professional graphics.
*Follow the social links to connect with Adam on the internet. Keep up to date with the latest course discounts, and free resources available from Adam.