Intermediate Coding Concepts with Unreal Engine 4
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Intermediate Coding Concepts with Unreal Engine 4

Explore the features and possibilities of Unreal Engine programming with C++
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
6 students enrolled
Created by Packt Publishing
Last updated 8/2017
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
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Includes:
  • 2 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Delegates and Events in UE4
  • Programming Event Handlers
  • Working the UE4 Input and Collision System
  • Implementing Actor Object Collision
  • Implementing Axis and Action Mapping
  • Interfaces and Class Communication
  • Implementing Interfaces in UE4
View Curriculum
Requirements
  • Basic knowledge of Unreal Engine and C++ programming who wish to explore the Unreal Engine world.
Description

In this course, you will learn intermediate concepts in Unreal Engine 4 C++ programming. You will be exposed to Unreal Engine 4 event handling, class communications, input systems, and other concepts by utilizing the C++ programming language in UE4. UE4 is among the most comprehensive and advanced game engines on the market. Along with the C++ programming language, this title will enable you to implement efficient games with unparalleled performance. This title is structured to cover intermediate concepts in UE4 game programming to further explore how actors and classes communicate, events are handled in the engine, and interactivity can be implemented using the UE4's collision and input system.

About the Author

Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Houston-Victoria. He is the director of the Digital Gaming and Simulation program. He is also the founding director of the Computation and Advanced Visualization Engineering Laboratory. His research interests include Visual Computing and Visualization, Artificial Intelligence and Machine Learning, Virtual Reality for Telepresence and Telerobotics, and high-performance computing. During his tenure at the university, Dr. Tavakkoli has taught graduate and undergraduate courses in Computer Science and Gaming, including, Advanced Level Design, Game Engines Programming, Gaming Network Architecture, Artificial Intelligence, Parallel Computing, and Theory of Computation.

Who is the target audience?
  • The ideal target audience for this video is Game Developers.
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Curriculum For This Course
12 Lectures
02:11:56
+
Event Handling and Delegates
5 Lectures 57:28

This video provides an overview of the entire course.

Preview 04:02

Implementing event handlers in UE4 to perform certain tasks upon the trigger of a certain condition.
Implementing Event Handlers with Virtual Functions
14:42

Learn how to utilize delegates.

Introduction to Delegates
12:03


Implement delegates to invoke events from objects when certain conditions are met.

Introduction to Delegates (Continued)
11:43

Learn how to implement custom events and to invoke them when certain conditions are met.

Programming Custom Events
14:58
+
Using Input and Collision
4 Lectures 40:58

Learn about axis and action mapping and implement an action mapping to toggle player’s pick up mode.

Preview 13:02

Understanding how collision system works in UE4.

Implementing Object Collisions
09:42

Learn how to implement a collision component in UE4.

Implementing Object Collisions (Continued)
08:53

Learn how to implement the functionality which makes the player capable of picking up magic pills on collision.

Implementing Object Collisions (Continued)
09:21
+
Class Communication
3 Lectures 33:30

Implementing Interfaces in UE4.

Preview 09:56

Making the Interface Exposed to Unreal Engine’s Blueprint Editor.

Exposing UInterface to Blueprint
09:36

Create an Event in the UInterface Class and call the functionality on actors that implement the interface.

Implementing Interaction Systems
13:58
About the Instructor
Packt Publishing
3.9 Average rating
7,219 Reviews
51,593 Students
616 Courses
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