This course shows specific work flow techniques using some free and paid for scripts which will accelerate any job you do in After Effects, particularly large jobs with lots and lots of layers. I do it in the ocntect of informaiton graphics but any project can benefit from these approaches. Project, Layer, and key frame management and simplification are vital to allow you to keep your workflow creative and not get bogged down which is a very very common fate for After Effects artists. Liberate your workflow!
In this video we explore some of the shortcoming of importing graphics files from illustrator, then find a reliable way to get information in exactly as it was originally design in a very robust workflow.
How to organize the scene using simple shortcuts, colors and naming
People always say use precomps, but they are the biggest workflow killer of all time. Use them only when there is no alternative. In this video I show an amazing alternative workflow.
Setting up the scene for animation quickly with consistency and finding out how to always animate with consistent timing, an essential for all information and motion graphics.
Efficient masking technique then an explanation of why using animation curves may not be the fastest way to rapidly develop animations.
We look at the alternative to using animation curves and easy ease for animation. This will increase your workflow 10 fold
Particles and effects are cool, but successful key frame management is what separates the pros from the amatuers
We animate the next scene moving very rapidly now we understand the basic techniques
Some gotchas (or maybe advantages) of using trig functions for animation curves. Trouble shooting of some common animation issues which might trip you up.
Cleaning up the animation and adding some real finesse to the ending which would be finicky without these techniques.
A great solution when you have to animate lots and lots of objects. This will literally save you hours of work.
Some quick tips on using render templates to speed up your rendering workflow. Simple but effective.
I have worked in game design, and 3D since 1995. I started my career designing multi-user games using Flash and Director for a big national website then spent 12 years focused on producing animation and VFX for commercials for television. I now teach these topics at university. While I have an M.A. degree from Bournemouth University focused on teaching animation and game skills - really, its all about loving and being fascinated by the process.