Motiongraphics Workflow Tricks in After Effects
3.9 (7 ratings)
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Motiongraphics Workflow Tricks in After Effects

Rapid workflow for motiongraphics and information graphics
3.9 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
41 students enrolled
Created by Scott Turner
Last updated 1/2016
English
Current price: $10 Original price: $35 Discount: 71% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Organize complex scenes and maintain their sanity
  • Rapidly animate very complex scenes
  • Understand the best import techniques for importing vector graphics
View Curriculum
Requirements
  • The only thing you might need is a good basic understanding of the After Effects interface. Other than that bring your enthusiasm and we are good to go
Description

This course shows specific work flow techniques using some free and paid for scripts which will accelerate any job you do in After Effects, particularly large jobs with lots and lots of layers. I do it in the ocntect of informaiton graphics but any project can benefit from these approaches. Project, Layer, and key frame management and simplification are vital to allow you to keep your workflow creative and not get bogged down which is a very very common fate for After Effects artists. Liberate your workflow!

Who is the target audience?
  • Beginners who want to get ahead of the pack quickly
  • Professionals who want to accelerate their workflow
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Curriculum For This Course
Expand All 13 Lectures Collapse All 13 Lectures 02:30:23
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Information Graphics Workflow Tricks
13 Lectures 02:30:23

In this video we explore some of the shortcoming of importing graphics files from illustrator, then find a reliable way to get information in exactly as it was originally design in a very robust workflow.

Preview 12:31

How to organize the scene using simple shortcuts, colors and naming

Learn some important shortcuts and get organized
13:53

People always say use precomps, but they are the biggest workflow killer of all time. Use them only when there is no alternative. In this video I show an amazing alternative workflow.

Do not, repeat, do not use precomps!
13:25

Setting up the scene for animation quickly with consistency and finding out how to always animate with consistent timing, an essential for all information and motion graphics.

Timing is everything
11:50

Efficient masking technique then an explanation of why using animation curves may not be the fastest way to rapidly develop animations.

Animation Curves and Easy Ease: dont use them
09:04

We look at the alternative to using animation curves and easy ease for animation. This will increase your workflow 10 fold

Use these instead for rapid animation
10:17

Particles and effects are cool, but successful key frame management is what separates the pros from the amatuers

Keyframe management = cooler animation
08:23

We animate the next scene moving very rapidly now we understand the basic techniques

Moving ahead
18:38

Some gotchas (or maybe advantages) of using trig functions for animation curves. Trouble shooting of some common animation issues which might trip you up.

Troubleshooting some common problems
11:57

Cleaning up the animation and adding some real finesse to the ending which would be finicky without these techniques.

Cleanup and finesse
08:45

A great solution when you have to animate lots and lots of objects. This will literally save you hours of work.

How to animate a million objects
13:00

Break text for easier animation
12:36

Some quick tips on using render templates to speed up your rendering workflow. Simple but effective.

Quick but important render tip
06:04
About the Instructor
Scott Turner
4.2 Average rating
130 Reviews
1,030 Students
5 Courses
Game Designer, 3D Generalist, University Professor

I have worked in game design, and 3D since 1995. I started my career designing multi-user games using Flash and Director for a big national website then spent 12 years focused on producing animation and VFX for commercials for television. I now teach these topics at university. While I have an M.A. degree from Bournemouth University focused on teaching animation and game skills - really, its all about loving and being fascinated by the process.