Motiongraphics Workflow Tricks in After Effects

Rapid workflow for motiongraphics and information graphics
5.0 (2 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
12 students enrolled
Instructed by Scott Turner Design / 3D & Animation
$19
$35
46% off
Take This Course
  • Lectures 13
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 1/2016 English

Course Description

This course shows specific work flow techniques using some free and paid for scripts which will accelerate any job you do in After Effects, particularly large jobs with lots and lots of layers. I do it in the ocntect of informaiton graphics but any project can benefit from these approaches. Project, Layer, and key frame management and simplification are vital to allow you to keep your workflow creative and not get bogged down which is a very very common fate for After Effects artists. Liberate your workflow!

What are the requirements?

  • The only thing you might need is a good basic understanding of the After Effects interface. Other than that bring your enthusiasm and we are good to go

What am I going to get from this course?

  • Organize complex scenes and maintain their sanity
  • Rapidly animate very complex scenes
  • Understand the best import techniques for importing vector graphics

What is the target audience?

  • Beginners who want to get ahead of the pack quickly
  • Professionals who want to accelerate their workflow

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Information Graphics Workflow Tricks
12:31

In this video we explore some of the shortcoming of importing graphics files from illustrator, then find a reliable way to get information in exactly as it was originally design in a very robust workflow.

13:53

How to organize the scene using simple shortcuts, colors and naming

13:25

People always say use precomps, but they are the biggest workflow killer of all time. Use them only when there is no alternative. In this video I show an amazing alternative workflow.

11:50

Setting up the scene for animation quickly with consistency and finding out how to always animate with consistent timing, an essential for all information and motion graphics.

09:04

Efficient masking technique then an explanation of why using animation curves may not be the fastest way to rapidly develop animations.

10:17

We look at the alternative to using animation curves and easy ease for animation. This will increase your workflow 10 fold

08:23

Particles and effects are cool, but successful key frame management is what separates the pros from the amatuers

18:38

We animate the next scene moving very rapidly now we understand the basic techniques

11:57

Some gotchas (or maybe advantages) of using trig functions for animation curves. Trouble shooting of some common animation issues which might trip you up.

08:45

Cleaning up the animation and adding some real finesse to the ending which would be finicky without these techniques.

13:00

A great solution when you have to animate lots and lots of objects. This will literally save you hours of work.

Break text for easier animation
12:36
06:04

Some quick tips on using render templates to speed up your rendering workflow. Simple but effective.

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

Scott Turner, Game Designer, 3D Generalist, University Professor

I have worked in game design, and 3D since 1995. I started my career designing multi-user games using Flash and Director for a big national website then spent 12 years focused on producing animation and VFX for commercials for television. I now teach these topics at university. While I have an M.A. degree from Bournemouth University focused on teaching animation and game skills - really, its all about loving and being fascinated by the process.

Ready to start learning?
Take This Course