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Learn indoor architecture 3D modeling

Learn the techniques you need, to start creating amazing 3D models in 3Ds Max.
4.9 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
115 students enrolled
Created by Aleks Markelj
Last updated 10/2013
English
$10 $40 75% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
By the end of this course you will learn numerous different techniques you need, to start creating your own 3D designs.
View Curriculum
Requirements
  • 3Ds Max
Description

Do you want to learn the quick, effective and fun way to create 3D models? Want to learn how to plan, solve challenges and become the 3D modeler you strive to be?

Then this course is perfect for you!

Learn numerous techniques on creating 3D models, from basic approaches to sophisticated ones that will make your models pop.

The course is divided into video lessons, that progressively teach you the craft of 3D modeling.

The videos are recorded in real time, so you can easily follow and get ALL the inside informations, from start to finish.

The keyboard short-cuts, that are being used, are shown on screen.

And in a matter of hours you can GET the knowledge you NEED to become a 3D modeler.

Who is the target audience?
  • BASIC knowledge of using 3Ds Max is required.
  • For anyone that wants to learn how to effectively design in 3Ds Max.
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Curriculum For This Course
Expand All 17 Lectures Collapse All 17 Lectures 03:03:25
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Plan, prepare, design
3 Lectures 21:57

Learn how to setup user interface to help you design models faster.

Preview 05:15

Learn the importance of reference images, where you can find them, what they can teach you, how to set them up in 3Ds Max.

Preview 07:06

Learn how to quickly create walls, doors, windows using build-in tools in 3Ds Max.

Creating Walls, Doors, Windows using build-in tools
09:36
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Basic architectural modeling techniques
5 Lectures 01:02:10

Learn how to model a custom wall with custom openings.

Preview 19:55

Learn how to model ceiling and floor based on custom walls.

Modeling Ceiling and Floor
07:02

How to create door/window frames using Splines and Sweep modifier.

How to model door/window Frames using Splines
16:36

Learn how to create ceiling moldings using Sweep modifier.

Modeling Ceiling Moldings
08:41

Learn how to create custom frames using Standard primitives.

How to create Frames using using Standard primitives
09:56
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Modeling with modifiers on basic level
4 Lectures 52:59

Learn how to create chandelier using Splines & Array tool.

Modeling Chandelier
18:36

Learn how to create Curtains using Cloth modifier and Wind.

How to model Curtains using Cloth modifier and Wind
08:58

Learn how to model a Lamp using Splines and Lathe modifier.

How to create Lamps using Splines
14:08

Learn how to model a Table using Standard primitives.

Hot to create Tables using Standard primitives
11:17
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Modeling with modifiers on intermediate level
4 Lectures 42:54

Learn how to model a Pillow using Standard primitives Turbosmooth and Displace modifier.

How to model Pillows - Part 1 - Displace modifier
07:52

Learn how to model realistic Sofa with indentions, all in 3Ds Max.

How to model Sofa - Part 1
14:21

Learn how to model Pillows using Cloth and Displace modifier.

How to model Pillows - Part 2 - Cloth modifier
09:32

Learn how to create additional shapes to complete the Sofa model.

How to model Sofa - Part 2
11:09
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Conclusion
1 Lecture 03:25

As a conclusion to this course, take a look at some of the models that can be created using the techniques learned.

Preview 03:25
About the Instructor
4.9 Average rating
5 Reviews
115 Students
1 Course

Freelancer 3D artist, currently working, as a 3D modeler for games, motion graphics and advertisement.
I am self-taught and participated in projects like CG TV commercials and Indie games development.
The main software I use are Adobe Photoshop & Illustrator, Pixologic ZBrush and Autodesk 3Ds Max.

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