IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!
I'll be sweet and short.
"Lazy" here means "simple and straight to the point".
All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc.
The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together.
Here's where this course can help you.
In under less than an hour you will learn to add In-App Purchases to your apps.
We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears :)
Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing.
You have to do three things:
Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.
Apps With In-App Purchase Generate the Highest Revenue
We will learn how to use RMStore through the example project.
Provisioning profiles might be tricky... but not anymore.
Let's create an app in iTunes Connect, so we may create our products later on.
Now let's create those products :)
A few important lines in the AppDelegate.
Here you may add your product ID's and more.
Leran how to consume a product and more.
Our first step is to create an app ID in iTunes Connect.
We are going to make your app in iTunes Connect and than we are going to create two In-app ID, a Non-Consumable and a Consumable.
We are going to start a brand new project and add some buttons to it.
In this lecture we are going to start adding some actions to the buttons.
In this lecture we are done setting up our starter project.
Here are your resources for the example project.
Let's download RMStore and add it to our project.
Setting up RMStore in AppDelegate is the first thing we should do.
This is how you check if the products have been already purchased.
The sweet stuff... how to buy a non-consumable.
Consumables are tricky... Well not for you anymore :)
You will have to be able to consume those consumables, right? Here's how.
Restoring purchases is a must for Apple. Here's how.
Testing and some last thoughts.
The finished project has a lot of comments but it will sure help you on your way :)
Thank you and good luck with your In App Purchases :)
Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an logo.
iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.
Alex is a freelance developer since 2011. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects or almost anything you can throw at him. Recently he is a Swift 3 evangelist :)
Alex believes that you have to have 3 things in place to have a successful app business:
He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 10.000 students in total and counting.
Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.
"I was born to code, design & monetize. I do those every day in the name of rebeloper"