In-App Purchases in iOS7 - the lazy man's guide
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In-App Purchases in iOS7 - the lazy man's guide

Learn to add In-App Purchases in your iOS game in under one hour
4.0 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
87 students enrolled
Created by Alex Nagy
Last updated 1/2014
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 1.5 hours on-demand video
  • 4 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • You will learn to add In-App Purchases to your app
View Curriculum
  • A Mac
  • You need to be enrolled in the iOS Developer Program

IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!

I'll be sweet and short.

"Lazy" here means "simple and straight to the point".

All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc.

The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together.

Here's where this course can help you.

In under less than an hour you will learn to add In-App Purchases to your apps.

We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears :)

Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing.

You have to do three things:

  1. Take this course
  2. Add In-App Purchases to your apps
  3. Profit!

Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.

Who is the target audience?
  • all iOS developers
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Curriculum For This Course
28 Lectures
2 Lectures 00:44
10 Lectures 30:54

First you will have to download RMStore.

Preview 01:27

Here is how you may add RMStore into your project.

Preview 01:26

We will learn how to use RMStore through the example project.

Preview 01:00

This how you make an app ID :)

Preview 02:18

Provisioning profiles might be tricky... but not anymore.

Provisioning profiles

Let's create an app in iTunes Connect, so we may create our products later on.

Creating an app in iTunes Connect

Now let's create those products :)

In App Purchase IDs

A few important lines in the AppDelegate.


Here you may add your product ID's and more.


Leran how to consume a product and more.

A step by step example
15 Lectures 01:05:30

Our first step is to create an app ID in iTunes Connect.

Create the app ID and the development provisioning profile

We are going to make your app in iTunes Connect and than we are going to create two In-app ID, a Non-Consumable and a Consumable.

Create the app and In-app IDs in iTunes Connect

We are going to start a brand new project and add some buttons to it.

Starting a new project and adding some buttons

In this lecture we are going to start adding some actions to the buttons.

Adding IBActions and connecting the buttons to them

In this lecture we are done setting up our starter project.

Creating the IBAction methods

Here are your resources for the example project.

Download resources

Let's download RMStore and add it to our project.

Downloading RMStore and adding it to your project

Setting up RMStore in AppDelegate is the first thing we should do.

Setting up RMStore in AppDelegate

This is how you check if the products have been already purchased.

Is the product purchased?

The sweet stuff... how to buy a non-consumable.

Buying a Non-Consumable

Consumables are tricky... Well not for you anymore :)

Buying a Consumable

You will have to be able to consume those consumables, right? Here's how.

Consuming a Consumable

Restoring purchases is a must for Apple. Here's how.

Restoring Purchases

Testing and some last thoughts.


The finished project has a lot of comments but it will sure help you on your way :)

Take a look at the fully commented final project too
1 Lecture 03:56

Thank you and good luck with your In App Purchases :)

Last thoughts on RMStore
About the Instructor
Alex Nagy
4.3 Average rating
213 Reviews
15,043 Students
18 Courses

Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an  logo.

iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.

Alex is a freelance developer since 2011. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects or almost anything you can throw at him. Recently he is a Swift 3 evangelist :)

Alex believes that you have to have 3 things in place to have a successful app business:

  • clean code
  • awesome design
  • cutting edge monetization

He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 10.000 students in total and counting.

Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.

"I was born to code, design & monetize. I do those every day in the name of rebeloper"