Create an Idle Tycoon Game using Bolt & Unity - NO CODING!
4.7 (53 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
367 students enrolled

Create an Idle Tycoon Game using Bolt & Unity - NO CODING!

Use the Powerful Visual Scripting Tool Bolt to Build a Fun Idle Tycoon Game in Unity - No Coding Required!
Highest Rated
4.7 (53 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
367 students enrolled
Created by Odoo Class Videos
Last updated 10/2018
English
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Current price: $9.99 Original price: $49.99 Discount: 80% off
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This course includes
  • 3.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Understand the power and flexibility of Bolt & Unity in making Games without Coding
  • Utilize Design Patterns to Create Increasingly Complex Games

  • Prototype Games Quickly Using the Bolt Visual Programming Tool & Unity

  • Use Super Units to Organize Your Game Architecture
Course content
Expand 14 lectures 03:15:05
+ Introduction
14 lectures 02:49:01
Create a Timer and a Progress Slider for our Game
09:04
Upgrade the Layout for Our Idle Stores
07:56
Refactor and Create a Flow Machine for our Stores
17:10
Create a Custom Event to Update the Money in our Game Manager
16:44
Learn to use Super Units to Better Organize Your Flow Machines
08:06
In this assignment you will take what you have learned and use it to implement some very basic functionality for the Buy Store Button.
Implement the Store Buy Button
1 question
Finish Implementing the Buy Button
16:14
Getting Profits From Multiple Stores and Setting up Store Name
08:10
Create Managers to Automate Store Timers
19:15
Refactoring and Improving Flow Graph Organization with Super Units
16:10
In the previous lecture we re-factored two of the graphs in the storepanel. Now it is your turn. Refactor the other two graphs.
ASSIGNMENT: Refactoring Flow Graphs
1 question
Refactoring References to the Game Manager
18:40
Requirements
  • You must have Unity 3d & Bolt from the Unity Asset Store
  • A Basic Understanding of the Unity Editor and Development Concepts is Helpful
  • A Desire to make FUN Games without Writing any code
Description

Welcome to the very first Bolt Course on Udemy!!!

I'm happy to release this course and look forward to your feedback. Even if you do not choose to purchase my course I strongly encourage you to give Bolt a try. It's a great tool for beginning or experienced developers.

Why Use Bolt for Making Fun Video Games?

Developing Games can be very fun and rewarding once you know how. And with Unity & the Bolt Visual Programming asset it has never been easier to build full robust games without any programming.

I've been a business application & game developer for over 30 years.  I honestly think Bolt is one of the best visual programming tools that I have worked with. In this course you too will quickly see the real power of Bolt as we almost effortlessly build a fun idle tycoon game like adVenture Capitalist. Even if you have never programmed before, this course will allow you to get started building the game in a matter of minutes.

Over the past 30 years I've developed games in a variety of platforms and languages.  On Udemy alone I have successful game courses on Odoo, Python, C#, and PlayMaker. I really cannot say enough good things about Bolt.

It is easy to use and integrates nearly seamlessly with the Unity Editor.

How does Bolt compare to Playmaker?

In addition to Bolt, Unity has several other popular visual scripting assets available. One of the most popular is Playmaker. Playmaker allows you to use finite state machines to build games. Bolt also provides state machine diagrams that perform much like Playmaker in managing states. The big benefit of Bolt however is that the scripting flow diagrams themselves map directly to the C# and UnityEngine libraries. This gives you a great advantage if you already know C# when coming into Bolt. Once I understood how to connect units and create flow graphs I was able to build games with virtually no learning curve at all as I already know C#. Playmaker however uses custom actions that you use to power your state diagrams. These work well and Playmaker is a great asset. Unfortunately having to learn proprietary actions and commands is a big drawback of playMaker. Especially for those who intend to further their game development skills by learning C#. 

Bolt can help you learn C#

If you are a new C# programmer who is finding the syntax of the code gets in your way I can't recommend Bolt enough. Even better, you can configure it to use real C# syntax in the visual units. I really enjoy how I can use real C# methods with the exact same arguments I would use in real C# scripts. It's like intellisense on steroids. This tight tie in with C# makes it that much easier to incorporate what you learn from Bolt into improving your C# skills.

Bolt allows you to focus on game design and achieving results rather than all the syntax of writing code. If you are an experienced C# developer you owe it to yourself to take a look at Bolt for prototyping and approaching game design from an alternative perspective.

Bolt offers a rich API so it is easy to integrate your own C# scripts with Bolt's flow graphs.

NOTE: To follow along with this course you must purchase or have already purchased Bolt from the Unity Asset Store.



Who this course is for:
  • Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games
  • C# Developers who wish to get more familiar with Game Design and the API's
  • Beginning Developers who wish to learn how develop games and later transition to C# Development
  • Developers who Learn Better Visually