HTML5 Animation and Transition

Learn how to develop incredible animations and transitions with HTML5
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  • Lectures 34
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 12/2014 English

Course Description

In "HTML5 Animation and Transition", you'll be learning how to develop rich, complex motion graphics using HTML5 APIs such as DOM, CSS3, Canvas, SVG, and WebGL, as well as the basic mathematical concepts behind complex animations—essential knowledge for any modern web developer.

In the "HTML5 Animation and Transition" video course, we will tackle everything that you need to know in order to become an expert at animating elements using the latest HTML5 APIs, starting from the most rudimentary methods such as using the DOM, to the most modern ones such as SVG, CSS3, Canvas, and WebGL. At the same time, you'll also be learning the mathematical concepts required to make complex animations.

Using the first chapters, you will learn (or refresh!) concepts such as vectors, vector operations, interpolations, and easing and acceleration. Then, you'll learn how to display static graphics on the screen using several rendering methods available in HTML5, such as DOM, CSS3, SVG, Canvas, or WebGL. Once you've learned how to display things on the screen, you'll dedicate entire chapters to implement several animation examples using every single rendering method.

About the Author

Mario Andrés Pagella is the author of "Making Isometric Social RealTime Games with HTML5, CSS3 and JavaScript, O'Reilly Media". He has been developing web applications for almost 15 years and currently works as a Technology Consultant developing websites, mobile apps, and social games for many clients from around the world as well as a Senior Open Standards Developer at R/GA. When he is not spending time developing Indie games, writing game and web development articles for his blog, or advocating the use of HTML5 and JavaScript through his Twitter account, he loves to research and develop experimental projects. Andrés currently lives in Buenos Aires, Argentina, with his fiancée.

What are the requirements?

  • All videos in HTML5 Animation and Transition include hands-on, practical examples to follow along with. This course is geared towards beginners in HTML5 development and anyone who wants to learn transitions and animation.

What am I going to get from this course?

  • Learn the mathematical foundations that form the basis of any complex animation, such as vectors, vector operations, interpolations, and easing and acceleration
  • Discover how to display graphics on the screen using HTML5's latest APIs such as DOM, CSS3, SVG, Canvas, or WebGL
  • Learn how to use Raphaël to easily display and animate graphics using SVG
  • Learn how ThreeJS makes everyone's lives easier by harnessing the power of WebGL
  • Implement functions that will allow you to use cameras, animate simple geometries, or import 3D models from Blender with ThreeJs
  • Develop a particle generator capable of animating thousands of independent objects simultaneously
  • Learn how to do frame-based animations using the HTML5 Canvas object

What is the target audience?

  • Whether you come from a technical background or not, HTML5 Animation and Transition will teach you everything that you need to know in order to develop compelling motion graphics using the latest HTML5 graphics rendering methods.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
02:33

In this video we’ll be discussing why you should learn how to make transitions and animations with HTML5 and how to get started

02:31

How do we find the difference between a transition and an animation?

03:22

Vectors are mathematical concepts that are usually represented graphically using arrows

04:57

Learn about vector addition, multiplication, and the dot product

03:20

How can you smooth out transitions or animations?

04:06

Learn about quadratic Bézier curves

Section 2: Rendering elements
02:24

How do we prepare our code in order to get it ready to play an animation or transition?

03:00

What’s the proper way to render elements on a browser using the DOM?

03:00

How can you render things using the HTML5 Canvas object?

02:43

Can you display preexisting photos or pictures within the HTML5 Canvas object?

02:37

Is there a way to simplify working with SVG?

02:26

Can I display raster pictures with SVG?

Section 3: Animating elements
04:59

What’s the best way to prepare a rendering scene that is ready to support animations or transitions?

03:51

How can I use the DOM to animate elements?

05:17

Is it possible to smoothen out the change between two CSS3 properties?

03:50

Is there a way to have a higher degree of control over how CSS3 animations are played?

03:38

Is it possible to animate elements using Raphaël?

03:34

How can I get started doing animations or transitions with the HTML5 Canvas object?

04:47

How can I make smooth animations or mimic acceleration using the HTML5 Canvas object?

Section 4: Introduction to WebGL
03:53

How do I download and set up ThreeJS?

02:12

How do I configure a camera within the scene in ThreeJS?

03:29

How can I create a basic mesh in ThreeJS?

03:58

How can I do basic animations with ThreeJS?

04:39

Is it possible to use objects made with Blender within ThreeJS?

04:37

How are complex 3D objects made?

04:47

How can I animate a 3D object with a bone structure in ThreeJS?

Section 5: Complex animations
05:08

What is a spritesheet?

05:24

How can I animate objects using spritesheets?

04:58

What is a particle generator?

05:01

How do I develop a particle generator?

04:51

How can I simulate smoke?

Section 6: Practical examples
04:40

How can we apply all the animation methods taught throughout the videos in practical examples?

04:05

How can I make a card flip with CSS3?

04:44

How can I make a working clock with CSS3?

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Instructor Biography

Packt Publishing, Tech Knowledge in Motion

Over the past ten years Packt Publishing has developed an extensive catalogue of over 2000 books, e-books and video courses aimed at keeping IT professionals ahead of the technology curve. From new takes on established technologies through to the latest guides on emerging platforms, topics and trends – Packt's focus has always been on giving our customers the working knowledge they need to get the job done. Our Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.

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