How to use UNITY for 2D Game Development: A Beginners Guide
What is the course about?
In this course we explore Unity and learn how it actually works for 2D game development. This course isn't going to make you a game but it is going to give you a JUMPSTART on how to make a game with the complicated Unity engine. If you haven't made a game before this is the course for you. If you have made a game before (with Unity) this may be a bit basic for you. By the end of this course you will be familiar with Unity and the 2D tools.
What material is included?
The material that is included is all found within the Unity Asset store. When you import the platformer example project all of the art is imported with it. The art used at the end of the course can be found in the resources section!
What does this course include?
Why take this course?
Like all of my other courses, we are going to dive right in and work with a practical example. You should take this course if you have never used Unity before and you want to learn. If you have used Unity and you don't know how to make a 2D game, this is the course for you. By the end of this course you will have a handle on how to use Unity for 2D development so get excited!
Thanks for reading!
Your future instructor,
We need to learn the basics of the tools Unity has to offer and the layout. Our tool shortcuts are going to be Q, W, E, R, T and if you want to make your own layout then you can do so with the save layout button as shown in this lecture!
In this lecture we start to remove the backgrounds and go over why the background script is there! We then look even further at the background parallax effect!
In this lecture we begin to remove the background animations and then we go over the background prop spawner script!
Going through our player game object. We have a bunch of components. In this lecture we look at how this player is made and what is going on.By the end of this lecture you will have a better understanding with the basics on how this player is set-up.
In this lecture we discuss how the player actually shoots rockets. Then we take a closer look at what the Gun script is actually doing!
In this lecture we cover input axes and how we can actually utilize them as our default inputs. This helps us out in a lot ways for key mapping once and then having it work across the keyboard and gamepad.
In this lecture we move around some of our level design objects and figure out how to make this game bigger. Level design is an integral part in making your game unique and I hope that with this lecture that point hits home.
In this lecture we break down our player and look at it's animations, Without confusing you too much, we see just how the Animation window can be leveraged in Unity.
In this lecture we learn all about prefabs and why they are so important. Your entire game will be made of prefabs and for the better!
In this lecture we go over the final bits of our deconstruction project and recap all of the things we did and learned.
In this lecture I talk about the future of this course and congratulate you on finishing! I hope by now you have a much clearer understanding of Unity 2D and are ready to get developing!
Jeremy Alexander is an online entrepreneur with experience in game development, full stack web design and Animation. Since 2015, Jeremy has gathered a following due to his unique teaching style and superior customer support. With his success, he has launched his own rapidly growing YouTube channel, Jerementor!
Why does he do this?
Having made his own website using Geocities in 2004, Jeremy developed a knack for all things computer related. After having freelanced in High School, it wasn’t until college that he realized - traditional education was failing him. He knew how to learn, becoming self-proficient in many programs and languages, but the typical classroom setting never clicked. Then, one hot summer day in June of 2015, it all came together. After deciding not to continue pursuing a BFA in Animation, Jeremy started teaching with his own skills and determination. His number one goal has always been to provide the learning experience he wished he had in a traditional setting. He has succeeded.