Find online courses made by experts from around the world.
Take your courses with you and learn anywhere, anytime.
Learn and practice real-world skills and achieve your goals.
In this course you will learn how to do a realistic human head from start to finish with the international artist Alex Oliver. It's an incredible course for both beginners as well as for the more advanced, moving from building the base, blocking, primary forms until the completion of the entire model. I will show you the techniques I use when creating a solid base using a wooden base , an iron bar , polyurethane foam and aluminum foil. Also show you how to make initial volumes and from there begin to take the shape of a male head . Also I show my techniques detailing the model and finish . Along the course will be made available references used during the course and how-to guides ear , mouth, nose, eyes and the structure of the head.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction|
Introduction to our tutorial How to Sculpt a Human Head.
Video Where I show and comment on the tools and clay that I use during the course.
|Section 2: Starting your sculpture|
In this video I show you how to prepare a base in a fast, practical, inexpensive and resistant to the sculpture of the head.
Video where I begin the initial volume of the sculpture and proportion.
|Section 3: Primary Forms|
In this video I show you step by step to make a blocking done well, that will structure and leave in place the rest of the carving process.
Primary Forms (part 2)
|Section 4: Secundary Forms|
In this video we will see how to proceed with the secondary forms and set more objectively sculpture.
Secundary Forms (part 2)
Secundary Forms (part 3)
|Section 5: Details|
With secondary forms completed , we finally got the part of detail. In this video I will show my process to make more specific details, very carefully not to invent what does not exist in real life.
Details (part 2)
|Section 6: Finalizing|
Finishing the sculpture.
Alex Oliver was born in Fortaleza. Sculptor and designer with extensive knowledge in human anatomy through the years Alex has been dedicated to sculpture and traditional design in a constant search for improvement of their work. Alex gave lessons of traditional and digital sculpture for five years in São Paulo, at school "Melies' film school, 3D and animation. He worked at the renowned company "Blizzard Entertainment" in Los Angeles / CA, as "character modeling". Workshop taught at the renowned film school and 3d "Gnomon School of Visual effects" in Los Angeles / CA. With extensive knowledge in digital art, which uses the traditional art as support, Alex was beta for 3 consecutive years of software "ZBrush", the most widely used 3D software of the film industry. Among his works are, among others, services for companies such as "National Geographic Channel" and "Discovery Channel". Currently Alex is dedicated to his workshop and studio in strength and teaches workshops in Brazil and abroad.